comparison src/share/vm/utilities/workgroup.hpp @ 0:a61af66fc99e jdk7-b24

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author duke
date Sat, 01 Dec 2007 00:00:00 +0000
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1 /*
2 * Copyright 2002-2007 Sun Microsystems, Inc. All Rights Reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation.
8 *
9 * This code is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
12 * version 2 for more details (a copy is included in the LICENSE file that
13 * accompanied this code).
14 *
15 * You should have received a copy of the GNU General Public License version
16 * 2 along with this work; if not, write to the Free Software Foundation,
17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
18 *
19 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
20 * CA 95054 USA or visit www.sun.com if you need additional information or
21 * have any questions.
22 *
23 */
24
25 // Forward declarations of classes defined here
26
27 class WorkGang;
28 class GangWorker;
29 class YieldingFlexibleGangWorker;
30 class YieldingFlexibleGangTask;
31 class WorkData;
32
33 // An abstract task to be worked on by a gang.
34 // You subclass this to supply your own work() method
35 class AbstractGangTask: public CHeapObj {
36 public:
37 // The abstract work method.
38 // The argument tells you which member of the gang you are.
39 virtual void work(int i) = 0;
40
41 // Debugging accessor for the name.
42 const char* name() const PRODUCT_RETURN_(return NULL;);
43 int counter() { return _counter; }
44 void set_counter(int value) { _counter = value; }
45 int *address_of_counter() { return &_counter; }
46
47 // RTTI
48 NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const {
49 return false;
50 })
51
52 private:
53 NOT_PRODUCT(const char* _name;)
54 // ??? Should a task have a priority associated with it?
55 // ??? Or can the run method adjust priority as needed?
56 int _counter;
57
58 protected:
59 // Constructor and desctructor: only construct subclasses.
60 AbstractGangTask(const char* name) {
61 NOT_PRODUCT(_name = name);
62 _counter = 0;
63 }
64 virtual ~AbstractGangTask() { }
65 };
66
67
68 // Class AbstractWorkGang:
69 // An abstract class representing a gang of workers.
70 // You subclass this to supply an implementation of run_task().
71 class AbstractWorkGang: public CHeapObj {
72 // Here's the public interface to this class.
73 public:
74 // Constructor and destructor.
75 AbstractWorkGang(const char* name, bool are_GC_threads);
76 ~AbstractWorkGang();
77 // Run a task, returns when the task is done (or terminated).
78 virtual void run_task(AbstractGangTask* task) = 0;
79 // Stop and terminate all workers.
80 virtual void stop();
81 public:
82 // Debugging.
83 const char* name() const;
84 protected:
85 // Initialize only instance data.
86 const bool _are_GC_threads;
87 // Printing support.
88 const char* _name;
89 // The monitor which protects these data,
90 // and notifies of changes in it.
91 Monitor* _monitor;
92 // The count of the number of workers in the gang.
93 int _total_workers;
94 // Whether the workers should terminate.
95 bool _terminate;
96 // The array of worker threads for this gang.
97 // This is only needed for cleaning up.
98 GangWorker** _gang_workers;
99 // The task for this gang.
100 AbstractGangTask* _task;
101 // A sequence number for the current task.
102 int _sequence_number;
103 // The number of started workers.
104 int _started_workers;
105 // The number of finished workers.
106 int _finished_workers;
107 public:
108 // Accessors for fields
109 Monitor* monitor() const {
110 return _monitor;
111 }
112 int total_workers() const {
113 return _total_workers;
114 }
115 bool terminate() const {
116 return _terminate;
117 }
118 GangWorker** gang_workers() const {
119 return _gang_workers;
120 }
121 AbstractGangTask* task() const {
122 return _task;
123 }
124 int sequence_number() const {
125 return _sequence_number;
126 }
127 int started_workers() const {
128 return _started_workers;
129 }
130 int finished_workers() const {
131 return _finished_workers;
132 }
133 bool are_GC_threads() const {
134 return _are_GC_threads;
135 }
136 // Predicates.
137 bool is_idle() const {
138 return (task() == NULL);
139 }
140 // Return the Ith gang worker.
141 GangWorker* gang_worker(int i) const;
142
143 void threads_do(ThreadClosure* tc) const;
144
145 // Printing
146 void print_worker_threads_on(outputStream *st) const;
147 void print_worker_threads() const {
148 print_worker_threads_on(tty);
149 }
150
151 protected:
152 friend class GangWorker;
153 friend class YieldingFlexibleGangWorker;
154 // Note activation and deactivation of workers.
155 // These methods should only be called with the mutex held.
156 void internal_worker_poll(WorkData* data) const;
157 void internal_note_start();
158 void internal_note_finish();
159 };
160
161 class WorkData: public StackObj {
162 // This would be a struct, but I want accessor methods.
163 private:
164 bool _terminate;
165 AbstractGangTask* _task;
166 int _sequence_number;
167 public:
168 // Constructor and destructor
169 WorkData() {
170 _terminate = false;
171 _task = NULL;
172 _sequence_number = 0;
173 }
174 ~WorkData() {
175 }
176 // Accessors and modifiers
177 bool terminate() const { return _terminate; }
178 void set_terminate(bool value) { _terminate = value; }
179 AbstractGangTask* task() const { return _task; }
180 void set_task(AbstractGangTask* value) { _task = value; }
181 int sequence_number() const { return _sequence_number; }
182 void set_sequence_number(int value) { _sequence_number = value; }
183
184 YieldingFlexibleGangTask* yf_task() const {
185 return (YieldingFlexibleGangTask*)_task;
186 }
187 };
188
189 // Class WorkGang:
190 class WorkGang: public AbstractWorkGang {
191 public:
192 // Constructor
193 WorkGang(const char* name, int workers, bool are_GC_threads);
194 // Run a task, returns when the task is done (or terminated).
195 virtual void run_task(AbstractGangTask* task);
196 };
197
198 // Class GangWorker:
199 // Several instances of this class run in parallel as workers for a gang.
200 class GangWorker: public WorkerThread {
201 public:
202 // Constructors and destructor.
203 GangWorker(AbstractWorkGang* gang, uint id);
204
205 // The only real method: run a task for the gang.
206 virtual void run();
207 // Predicate for Thread
208 virtual bool is_GC_task_thread() const;
209 // Printing
210 void print_on(outputStream* st) const;
211 virtual void print() const { print_on(tty); }
212 protected:
213 AbstractWorkGang* _gang;
214
215 virtual void initialize();
216 virtual void loop();
217
218 public:
219 AbstractWorkGang* gang() const { return _gang; }
220 };
221
222 // A class that acts as a synchronisation barrier. Workers enter
223 // the barrier and must wait until all other workers have entered
224 // before any of them may leave.
225
226 class WorkGangBarrierSync : public StackObj {
227 protected:
228 Monitor _monitor;
229 int _n_workers;
230 int _n_completed;
231
232 Monitor* monitor() { return &_monitor; }
233 int n_workers() { return _n_workers; }
234 int n_completed() { return _n_completed; }
235
236 void inc_completed() { _n_completed++; }
237
238 public:
239 WorkGangBarrierSync();
240 WorkGangBarrierSync(int n_workers, const char* name);
241
242 // Set the number of workers that will use the barrier.
243 // Must be called before any of the workers start running.
244 void set_n_workers(int n_workers);
245
246 // Enter the barrier. A worker that enters the barrier will
247 // not be allowed to leave until all other threads have
248 // also entered the barrier.
249 void enter();
250 };
251
252 // A class to manage claiming of subtasks within a group of tasks. The
253 // subtasks will be identified by integer indices, usually elements of an
254 // enumeration type.
255
256 class SubTasksDone: public CHeapObj {
257 jint* _tasks;
258 int _n_tasks;
259 int _n_threads;
260 jint _threads_completed;
261 #ifdef ASSERT
262 jint _claimed;
263 #endif
264
265 // Set all tasks to unclaimed.
266 void clear();
267
268 public:
269 // Initializes "this" to a state in which there are "n" tasks to be
270 // processed, none of the which are originally claimed. The number of
271 // threads doing the tasks is initialized 1.
272 SubTasksDone(int n);
273
274 // True iff the object is in a valid state.
275 bool valid();
276
277 // Set the number of parallel threads doing the tasks to "t". Can only
278 // be called before tasks start or after they are complete.
279 void set_par_threads(int t);
280
281 // Returns "false" if the task "t" is unclaimed, and ensures that task is
282 // claimed. The task "t" is required to be within the range of "this".
283 bool is_task_claimed(int t);
284
285 // The calling thread asserts that it has attempted to claim all the
286 // tasks that it will try to claim. Every thread in the parallel task
287 // must execute this. (When the last thread does so, the task array is
288 // cleared.)
289 void all_tasks_completed();
290
291 // Destructor.
292 ~SubTasksDone();
293 };
294
295 // As above, but for sequential tasks, i.e. instead of claiming
296 // sub-tasks from a set (possibly an enumeration), claim sub-tasks
297 // in sequential order. This is ideal for claiming dynamically
298 // partitioned tasks (like striding in the parallel remembered
299 // set scanning). Note that unlike the above class this is
300 // a stack object - is there any reason for it not to be?
301
302 class SequentialSubTasksDone : public StackObj {
303 protected:
304 jint _n_tasks; // Total number of tasks available.
305 jint _n_claimed; // Number of tasks claimed.
306 jint _n_threads; // Total number of parallel threads.
307 jint _n_completed; // Number of completed threads.
308
309 void clear();
310
311 public:
312 SequentialSubTasksDone() { clear(); }
313 ~SequentialSubTasksDone() {}
314
315 // True iff the object is in a valid state.
316 bool valid();
317
318 // number of tasks
319 jint n_tasks() const { return _n_tasks; }
320
321 // Set the number of parallel threads doing the tasks to t.
322 // Should be called before the task starts but it is safe
323 // to call this once a task is running provided that all
324 // threads agree on the number of threads.
325 void set_par_threads(int t) { _n_threads = t; }
326
327 // Set the number of tasks to be claimed to t. As above,
328 // should be called before the tasks start but it is safe
329 // to call this once a task is running provided all threads
330 // agree on the number of tasks.
331 void set_n_tasks(int t) { _n_tasks = t; }
332
333 // Returns false if the next task in the sequence is unclaimed,
334 // and ensures that it is claimed. Will set t to be the index
335 // of the claimed task in the sequence. Will return true if
336 // the task cannot be claimed and there are none left to claim.
337 bool is_task_claimed(int& t);
338
339 // The calling thread asserts that it has attempted to claim
340 // all the tasks it possibly can in the sequence. Every thread
341 // claiming tasks must promise call this. Returns true if this
342 // is the last thread to complete so that the thread can perform
343 // cleanup if necessary.
344 bool all_tasks_completed();
345 };