Mercurial > hg > graal-compiler
diff agent/src/os/win32/Reaper.hpp @ 0:a61af66fc99e jdk7-b24
Initial load
author | duke |
---|---|
date | Sat, 01 Dec 2007 00:00:00 +0000 |
parents | |
children | c18cbe5936b8 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/agent/src/os/win32/Reaper.hpp Sat Dec 01 00:00:00 2007 +0000 @@ -0,0 +1,90 @@ +/* + * Copyright 2000 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +#ifndef _REAPER_ +#define _REAPER_ + +#include <vector> +#include <windows.h> + +typedef void ReaperCB(void* userData); + +/** A Reaper maintains a thread which waits for child processes to + terminate; upon termination it calls a user-specified ReaperCB to + clean up resources associated with those child processes. */ + +class Reaper { +private: + Reaper& operator=(const Reaper&); + Reaper(const Reaper&); + +public: + Reaper(ReaperCB*); + ~Reaper(); + + // Start the reaper thread. + bool start(); + + // Stop the reaper thread. This is called automatically in the + // reaper's destructor. It is not thread safe and should be called + // by at most one thread at a time. + bool stop(); + + // Register a given child process with the reaper. This should be + // called by the application's main thread. When that process + // terminates, the cleanup callback will be called with the + // specified userData in the context of the reaper thread. Callbacks + // are guaranteed to be called serially, so they can safely refer to + // static data as well as the given user data. + void registerProcess(HANDLE processHandle, void* userData); + +private: + // For thread safety of register() + CRITICAL_SECTION crit; + + ReaperCB* cb; + + // State variables + volatile bool active; + volatile bool shouldShutDown; + + struct ProcessInfo { + HANDLE handle; + void* userData; + }; + + // Bookkeeping + std::vector<ProcessInfo> procInfo; + + // Synchronization between application thread and reaper thread + HANDLE event; + + // Entry point for reaper thread + void reaperThread(); + + // Static function which is actual thread entry point + static DWORD WINAPI reaperThreadEntry(LPVOID data); +}; + +#endif // #defined _REAPER_