diff agent/src/os/win32/Reaper.hpp @ 0:a61af66fc99e jdk7-b24

Initial load
author duke
date Sat, 01 Dec 2007 00:00:00 +0000
parents
children c18cbe5936b8
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/agent/src/os/win32/Reaper.hpp	Sat Dec 01 00:00:00 2007 +0000
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+/*
+ * Copyright 2000 Sun Microsystems, Inc.  All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+#ifndef _REAPER_
+#define _REAPER_
+
+#include <vector>
+#include <windows.h>
+
+typedef void ReaperCB(void* userData);
+
+/** A Reaper maintains a thread which waits for child processes to
+    terminate; upon termination it calls a user-specified ReaperCB to
+    clean up resources associated with those child processes. */
+
+class Reaper {
+private:
+  Reaper& operator=(const Reaper&);
+  Reaper(const Reaper&);
+
+public:
+  Reaper(ReaperCB*);
+  ~Reaper();
+
+  // Start the reaper thread.
+  bool start();
+
+  // Stop the reaper thread. This is called automatically in the
+  // reaper's destructor. It is not thread safe and should be called
+  // by at most one thread at a time.
+  bool stop();
+
+  // Register a given child process with the reaper. This should be
+  // called by the application's main thread. When that process
+  // terminates, the cleanup callback will be called with the
+  // specified userData in the context of the reaper thread. Callbacks
+  // are guaranteed to be called serially, so they can safely refer to
+  // static data as well as the given user data.
+  void registerProcess(HANDLE processHandle, void* userData);
+
+private:
+  // For thread safety of register()
+  CRITICAL_SECTION crit;
+
+  ReaperCB* cb;
+
+  // State variables
+  volatile bool active;
+  volatile bool shouldShutDown;
+
+  struct ProcessInfo {
+    HANDLE handle;
+    void* userData;
+  };
+
+  // Bookkeeping
+  std::vector<ProcessInfo> procInfo;
+
+  // Synchronization between application thread and reaper thread
+  HANDLE event;
+
+  // Entry point for reaper thread
+  void reaperThread();
+
+  // Static function which is actual thread entry point
+  static DWORD WINAPI reaperThreadEntry(LPVOID data);
+};
+
+#endif  // #defined _REAPER_