Mercurial > hg > graal-compiler
view graal/com.oracle.truffle.tools.debug.engine/src/com/oracle/truffle/tools/debug/engine/Breakpoint.java @ 21873:13c8dfb0ff22
Merge
author | Gilles Duboscq <gilles.m.duboscq@oracle.com> |
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date | Tue, 09 Jun 2015 11:56:04 +0200 |
parents | 3b8bbf51d320 |
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/* * Copyright (c) 2015, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package com.oracle.truffle.tools.debug.engine; import com.oracle.truffle.api.instrument.*; import com.oracle.truffle.api.source.*; public abstract class Breakpoint { /** * A general model of the states occupied by a breakpoint during its lifetime. */ public enum BreakpointState { /** * Not attached, enabled. * <p> * Created for a source location but not yet attached: perhaps just created and the source * hasn't been loaded yet; perhaps source has been loaded, but the line location isn't * probed so a breakpoint cannot be attached. Can be either enabled or disabled. */ ENABLED_UNRESOLVED("Enabled/Unresolved"), /** * Not attached, disabled. * <p> * Created for a source location but not yet attached: perhaps just created and the source * hasn't been loaded yet; perhaps source has been loaded, but the line location isn't * probed so a breakpoint cannot be attached. */ DISABLED_UNRESOLVED("Disabled/Unresolved"), /** * Attached, instrument enabled. * <p> * Is currently implemented by some {@link Instrument}, which is attached to a {@link Probe} * at a specific node in the AST, and the breakpoint is enabled. */ ENABLED("Enabled"), /** * Attached, instrument disabled. * <p> * Is currently implemented by some {@link Instrument}, which is attached to a {@link Probe} * at a specific node in the AST, and the breakpoint is disabled. */ DISABLED("Disabled"), /** * Not attached, instrument is permanently disabled. */ DISPOSED("Disposed"); private final String name; BreakpointState(String name) { this.name = name; } public String getName() { return name; } @Override public String toString() { return name; } } private static int nextBreakpointId = 0; private final int id; private final int groupId; private final boolean isOneShot; private int ignoreCount; private int hitCount = 0; private BreakpointState state; Breakpoint(BreakpointState state, int groupId, int ignoreCount, boolean isOneShot) { this.state = state; this.id = nextBreakpointId++; this.groupId = groupId; this.isOneShot = isOneShot; this.ignoreCount = ignoreCount; } /** * Unique ID. */ public final int getId() { return id; } /** * Group ID, set when created. */ public final int getGroupId() { return groupId; } /** * Enables or disables this breakpoint's AST instrumentation. The breakpoint is enabled by * default. * * @param enabled <code>true</code> to activate the instrumentation, <code>false</code> to * deactivate the instrumentation so that it has no effect. */ public abstract void setEnabled(boolean enabled); /** * Is this breakpoint active? */ public abstract boolean isEnabled(); /** * Sets the condition on this breakpoint, {@code null} to make it unconditional. * * @param expr if non{@code -null}, a boolean expression, expressed in the guest language, to be * evaluated in the lexical context at the breakpoint location. * @throws DebugException if condition is invalid * @throws UnsupportedOperationException if the breakpoint does not support conditions */ public abstract void setCondition(String expr) throws DebugException; /** * Gets the string, expressed in the Guest Language, that defines the current condition on this * breakpoint; {@code null} if this breakpoint is currently unconditional. */ public String getCondition() { return null; } /** * Does this breakpoint remove itself after first activation? */ public final boolean isOneShot() { return isOneShot; } /** * Gets the number of hits left to be ignored before halting. */ public final int getIgnoreCount() { return ignoreCount; } /** * Change the threshold for when this breakpoint should start causing a break. When both an * ignore count and a {@linkplain #setCondition(String) condition} are specified, the condition * is evaluated first: if {@code false} it is not considered to be a hit. In other words, the * ignore count is for successful conditions only. */ public final void setIgnoreCount(int ignoreCount) { this.ignoreCount = ignoreCount; } /** * Number of times this breakpoint has reached, with one exception; if the breakpoint has a * condition that evaluates to {@code false}, it does not count as a hit. */ public final int getHitCount() { return hitCount; } /** * Disables this breakpoint and removes any associated instrumentation; it becomes permanently * inert. */ public abstract void dispose(); /** * Gets a human-sensible description of this breakpoint's location in a {@link Source}. */ public abstract String getLocationDescription(); public final BreakpointState getState() { return state; } final void assertState(BreakpointState s) { assert state == s; } final void setState(BreakpointState state) { this.state = state; } /** * Assumes that all conditions for causing the break have been satisfied, so increments the * <em>hit count</em>. Then checks if the <em>ignore count</em> has been exceeded, and if so * returns {@code true}. If not, it still counts as a <em>hit</em> but should be ignored. * * @return whether to proceed */ final boolean incrHitCountCheckIgnore() { return ++hitCount > ignoreCount; } @Override public String toString() { final StringBuilder sb = new StringBuilder(getClass().getSimpleName()); sb.append(" state="); sb.append(getState() == null ? "<none>" : getState().getName()); if (isOneShot()) { sb.append(", " + "One-Shot"); } if (getCondition() != null) { sb.append(", condition=\"" + getCondition() + "\""); } return sb.toString(); } }