Mercurial > hg > graal-compiler
view test/compiler/6885584/Test6885584.java @ 4181:319860ae697a
Simplify FrameMap: make offsets of spill slots and outgoing parameters independent so that they can be allocated at the same time, eliminating the separate phases. This makes the separate StackBlock unnecesary. Change CiStackSlot to use byte offsets instead of spill slot index. This makes CiTarget.spillSlotSize unnecessary.
author | Christian Wimmer <Christian.Wimmer@Oracle.com> |
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date | Mon, 02 Jan 2012 14:16:08 -0800 |
parents | c18cbe5936b8 |
children |
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/* * Copyright (c) 2009, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ /** * @test * @bug 6885584 * @summary A particular class structure causes large allocation spike for jit * * @run main/othervm -Xbatch Test6885584 */ public class Test6885584 { static private int i1; static private int i2; static private int i3; static int limit = Integer.MAX_VALUE - 8; public static void main(String args[]) { // Run long enough to trigger an OSR for(int j = 200000; j != 0; j--) { } // This must reference a field i1 = i2; // The resource leak is roughly proportional to this initial value for(int k = Integer.MAX_VALUE - 1; k != 0; k--) { // Make sure the body does some work if(i2 > i3)i1 = k; if (k <= limit) break; } } }