view src/share/vm/libadt/vectset.hpp @ 2149:7e37af9d69ef

7011379: G1: overly long concurrent marking cycles Summary: This changeset introduces filtering of SATB buffers at the point when they are about to be enqueued. If this filtering clears enough entries on each buffer, the buffer can then be re-used and not enqueued. This cuts down the number of SATB buffers that need to be processed by the concurrent marking threads. Reviewed-by: johnc, ysr
author tonyp
date Wed, 19 Jan 2011 09:35:17 -0500
parents f95d63e2154a
children 3763ca6579b7
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/*
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
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#ifndef SHARE_VM_LIBADT_VECTSET_HPP
#define SHARE_VM_LIBADT_VECTSET_HPP

#include "libadt/set.hpp"

// Vector Sets - An Abstract Data Type
//INTERFACE

// These sets can grow or shrink, based on the initial size and the largest
// element currently in them.  Slow and bulky for sparse sets, these sets
// are super for dense sets.  They are fast and compact when dense.

// TIME:
// O(1) - Insert, Delete, Member, Sort
// O(max_element) - Create, Clear, Size, Copy, Union, Intersect, Difference,
//                  Equal, ChooseMember, Forall

// SPACE: (max_element)/(8*sizeof(int))


//------------------------------VectorSet--------------------------------------
class VectorSet : public Set {
friend class VectorSetI;        // Friendly iterator class
protected:
  uint size;                    // Size of data IN LONGWORDS (32bits)
  uint32 *data;                 // The data, bit packed

  void slamin( const VectorSet& s );     // Initialize one set with another
  int compare(const VectorSet &s) const; // Compare set contents
  void grow(uint newsize);               // Grow vector to required bitsize

public:
  VectorSet(Arena *arena);                      // Creates a new, empty set.
  VectorSet(const VectorSet &s) : Set(s._set_arena) {slamin(s);} // Set clone; deep-copy guts
  Set &operator =(const Set &s);                // Set clone; deep-copy guts
  VectorSet &operator =(const VectorSet &s)     // Set clone; deep-copy guts
  { if( &s != this ) { slamin(s); } return *this; }
  ~VectorSet() {}
  Set &clone(void) const { return *(new VectorSet(*this)); }

  Set &operator <<=(uint elem);          // Add member to set
  VectorSet operator << (uint elem)      // Add member to new set
  { VectorSet foo(*this); foo <<= elem; return foo; }
  Set &operator >>=(uint elem);          // Delete member from set
  VectorSet operator >> (uint elem)      // Delete member from new set
  { VectorSet foo(*this); foo >>= elem; return foo; }

  VectorSet &operator &=(const VectorSet &s); // Intersect sets into first set
  Set       &operator &=(const Set       &s); // Intersect sets into first set
  VectorSet operator & (const VectorSet &s) const
  { VectorSet foo(*this); foo &= s; return foo; }

  VectorSet &operator |=(const VectorSet &s); // Intersect sets into first set
  Set       &operator |=(const Set       &s); // Intersect sets into first set
  VectorSet operator | (const VectorSet &s) const
  { VectorSet foo(*this); foo |= s; return foo; }

  VectorSet &operator -=(const VectorSet &s); // Intersect sets into first set
  Set       &operator -=(const Set       &s); // Intersect sets into first set
  VectorSet operator - (const VectorSet &s) const
  { VectorSet foo(*this); foo -= s; return foo; }

  int operator ==(const VectorSet &s) const;  // True if sets are equal
  int operator ==(const Set       &s) const;  // True if sets are equal
  int operator < (const VectorSet &s) const;  // True if strict subset
  int operator < (const Set       &s) const;  // True if strict subset
  int operator <=(const VectorSet &s) const;  // True if subset relation holds.
  int operator <=(const Set       &s) const;  // True if subset relation holds.
  int disjoint   (const Set       &s) const;  // True if sets are disjoint

  int operator [](uint elem) const; // Test for membership
  uint getelem(void) const;         // Return a random element
  void Clear(void);                 // Clear a set
  uint Size(void) const;            // Number of elements in the Set.
  void Sort(void);                  // Sort before iterating
  int hash() const;                 // Hash function

  /* Removed for MCC BUG
     operator const VectorSet* (void) const { return this; } */
  const VectorSet *asVectorSet() const { return this; }

  // Expose internals for speed-critical fast iterators
  uint word_size() const { return size; }
  uint32 *EXPOSE() const { return data; }

  // Fast inlined "test and set".  Replaces the idiom:
  //     if( visited[idx] ) return;
  //     visited <<= idx;
  // With:
  //     if( visited.test_set(idx) ) return;
  //
  int test_set( uint elem ) {
    uint word = elem >> 5;           // Get the longword offset
    if( word >= size )               // Beyond the last?
      return test_set_grow(elem);    // Then grow; set; return 0;
    uint32 mask = 1L << (elem & 31); // Get bit mask
    uint32 datum = data[word] & mask;// Get bit
    data[word] |= mask;              // Set bit
    return datum;                    // Return bit
  }
  int test_set_grow( uint elem ) {    // Insert & return 0;
    (*this) <<= elem;                 // Insert into set
    return 0;                         // Return 0!
  }

  // Fast inlined test
  int test( uint elem ) const {
    uint word = elem >> 5;      // Get the longword offset
    if( word >= size ) return 0; // Beyond the last?
    uint32 mask = 1L << (elem & 31); // Get bit mask
    return data[word] & mask;   // Get bit
  }

  // Fast inlined set
  void set( uint elem ) {
    uint word = elem >> 5;      // Get the longword offset
    if( word >= size ) {        // Beyond the last?
      test_set_grow(elem);      // Then grow and set
    } else {
      uint32 mask = 1L << (elem & 31); // Get bit mask
      data[word] |= mask;       // Set bit
    }
  }


private:
  friend class VSetI_;
  SetI_ *iterate(uint&) const;
};

//------------------------------Iteration--------------------------------------
// Loop thru all elements of the set, setting "elem" to the element numbers
// in random order.  Inserted or deleted elements during this operation may
// or may not be iterated over; untouched elements will be affected once.
// Usage:  for( VectorSetI i(s); i.test(); i++ ) { body = i.elem; }

class VSetI_ : public SetI_ {
  friend class VectorSet;
  friend class VectorSetI;
  const VectorSet *s;
  uint i, j;
  uint32 mask;
  VSetI_(const VectorSet *vset);
  uint next(void);
  int test(void) { return i < s->size; }
};

class VectorSetI : public SetI {
public:
  VectorSetI( const VectorSet *s ) : SetI(s) { }
  void operator ++(void) { elem = ((VSetI_*)impl)->next(); }
  int test(void) { return ((VSetI_*)impl)->test(); }
};

#endif // SHARE_VM_LIBADT_VECTSET_HPP