Mercurial > hg > graal-compiler
view src/share/vm/utilities/elfSymbolTable.hpp @ 2873:810e2d253e00
Adjusted startup classpath.
author | Thomas Wuerthinger <thomas@wuerthinger.net> |
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date | Wed, 08 Jun 2011 08:45:47 +0200 |
parents | 2d4762ec74af |
children | f08d439fab8c |
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/* * Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ #ifndef __ELF_SYMBOL_TABLE_HPP #define __ELF_SYMBOL_TABLE_HPP #ifndef _WINDOWS #include "memory/allocation.hpp" #include "utilities/decoder.hpp" #include "utilities/elfFile.hpp" /* * symbol table object represents a symbol section in an elf file. * Whenever possible, it will load all symbols from the corresponding section * of the elf file into memory. Otherwise, it will walk the section in file * to look up the symbol that nearest the given address. */ class ElfSymbolTable: public CHeapObj { friend class ElfFile; public: ElfSymbolTable(FILE* file, Elf_Shdr shdr); ~ElfSymbolTable(); // search the symbol that is nearest to the specified address. Decoder::decoder_status lookup(address addr, int* stringtableIndex, int* posIndex, int* offset); Decoder::decoder_status get_status() { return m_status; }; protected: ElfSymbolTable* m_next; // holds a complete symbol table section if // can allocate enough memory Elf_Sym* m_symbols; // file contains string table FILE* m_file; // section header Elf_Shdr m_shdr; Decoder::decoder_status m_status; }; #endif // _WINDOWS #endif // __ELF_SYMBOL_TABLE_HPP