Mercurial > hg > graal-compiler
graph
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LSRA spill optimization: mark the correct frame locations.Wed, 11 Jun 2014 14:51:27 +0200, by Josef Eisl
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LSRA spill optimization: use the correct from location for the spill move.Wed, 11 Jun 2014 14:49:59 +0200, by Josef Eisl
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LSRA spill optimization: insert the spill moves at the right position.Tue, 10 Jun 2014 16:43:26 +0200, by Josef Eisl
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LSRA spill optimization: start at the begin of the spill interval.Tue, 10 Jun 2014 13:29:41 +0200, by Josef Eisl
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LSRA spill optimization: take all blocks (with usepos) of a spill interval into account.Thu, 05 Jun 2014 16:38:24 +0200, by Josef Eisl
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LSRA spill optimization: relax probability assertion.Thu, 05 Jun 2014 13:25:51 +0200, by Josef Eisl
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LSRA spill optimization: add -G:+LSRAOptimizeSpillPosition option (default: enabled).Thu, 05 Jun 2014 10:36:59 +0200, by Josef Eisl
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LSRA spill optimization: only use predecessor block if it has lower probability than the definition.Wed, 04 Jun 2014 19:43:12 +0200, by Josef Eisl
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LSRA spill optimization: move spill out of loops.Wed, 04 Jun 2014 16:54:56 +0200, by Josef Eisl
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LSRA spill optimization: rename SpillInDominator.MultipleSpills to SpillState.SpillInDominator.Wed, 04 Jun 2014 16:05:14 +0200, by Josef Eisl
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LSRA spill optimization: spill at earliest dominator.Wed, 04 Jun 2014 15:40:23 +0200, by Josef Eisl
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LSRA spill optimization: calculate optimized spill position.Wed, 04 Jun 2014 14:53:12 +0200, by Josef Eisl
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And Interval.getSplitChildren().Wed, 04 Jun 2014 12:19:24 +0200, by Josef Eisl
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LinearScan: use InstructionStateProcedure.Wed, 02 Jul 2014 15:29:44 +0200, by Josef Eisl