Wed, 15 Jun 2011 17:18:31 +0200 |
Thomas Wuerthinger |
Removed predecessorIndex array from the Node base class.
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Wed, 15 Jun 2011 17:13:34 +0200 |
Thomas Wuerthinger |
Do not care about predecessor order when duplicating nodes.
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Wed, 15 Jun 2011 17:09:25 +0200 |
Thomas Wuerthinger |
Removed all usages of "setAndClear" => big code simplification.
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Wed, 15 Jun 2011 16:57:59 +0200 |
Thomas Wuerthinger |
Removed successor tags.
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Wed, 15 Jun 2011 16:56:03 +0200 |
Thomas Wuerthinger |
Clean up.
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Wed, 15 Jun 2011 16:53:30 +0200 |
Thomas Wuerthinger |
Removed next pointer from EndNode to Merge. New scheduler.
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Wed, 15 Jun 2011 13:49:12 +0200 |
Thomas Wuerthinger |
Added input to Merge node.
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Wed, 15 Jun 2011 12:24:03 +0200 |
Thomas Wuerthinger |
Remove split critical edges phase (no longer necessary with end nodes in the game).
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Wed, 15 Jun 2011 12:22:23 +0200 |
Thomas Wuerthinger |
Add end nodes before merge nodes.
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Wed, 15 Jun 2011 12:12:10 +0200 |
Thomas Wuerthinger |
Added declaration of EndNode.
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Wed, 15 Jun 2011 12:04:46 +0200 |
Thomas Wuerthinger |
Phi addInput clean up.
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Wed, 15 Jun 2011 11:55:47 +0200 |
Thomas Wuerthinger |
Created variable part in NodeArray.
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Tue, 14 Jun 2011 16:41:27 +0200 |
Thomas Wuerthinger |
Tentative change that adds successor tags.
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Tue, 14 Jun 2011 15:10:46 +0200 |
Thomas Wuerthinger |
Improved performance for looking up primitive types.
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