Wed, 15 Jun 2011 17:54:31 +0200 |
Thomas Wuerthinger |
Updated hgignore.
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Wed, 15 Jun 2011 17:53:53 +0200 |
Thomas Wuerthinger |
Fixed merge issues.
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Wed, 15 Jun 2011 17:47:05 +0200 |
Thomas Wuerthinger |
Merge.
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Wed, 15 Jun 2011 17:45:00 +0200 |
Thomas Wuerthinger |
Cleaned up code around moveToPhi. The function is now explicitely called for EndNode and LoopEnd.
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Wed, 15 Jun 2011 17:19:57 +0200 |
Thomas Wuerthinger |
Adjusted default capacity of predecessor and usage array.
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Wed, 15 Jun 2011 17:18:31 +0200 |
Thomas Wuerthinger |
Removed predecessorIndex array from the Node base class.
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Wed, 15 Jun 2011 17:13:34 +0200 |
Thomas Wuerthinger |
Do not care about predecessor order when duplicating nodes.
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Wed, 15 Jun 2011 17:09:25 +0200 |
Thomas Wuerthinger |
Removed all usages of "setAndClear" => big code simplification.
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Wed, 15 Jun 2011 16:57:59 +0200 |
Thomas Wuerthinger |
Removed successor tags.
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Wed, 15 Jun 2011 16:56:03 +0200 |
Thomas Wuerthinger |
Clean up.
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Wed, 15 Jun 2011 16:53:30 +0200 |
Thomas Wuerthinger |
Removed next pointer from EndNode to Merge. New scheduler.
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Wed, 15 Jun 2011 13:49:12 +0200 |
Thomas Wuerthinger |
Added input to Merge node.
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Wed, 15 Jun 2011 12:24:03 +0200 |
Thomas Wuerthinger |
Remove split critical edges phase (no longer necessary with end nodes in the game).
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Wed, 15 Jun 2011 12:22:23 +0200 |
Thomas Wuerthinger |
Add end nodes before merge nodes.
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