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1 /*
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2 * Copyright 1998-2002 Sun Microsystems, Inc. All Rights Reserved.
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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4 *
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5 * This code is free software; you can redistribute it and/or modify it
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6 * under the terms of the GNU General Public License version 2 only, as
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7 * published by the Free Software Foundation.
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8 *
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9 * This code is distributed in the hope that it will be useful, but WITHOUT
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10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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12 * version 2 for more details (a copy is included in the LICENSE file that
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13 * accompanied this code).
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14 *
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15 * You should have received a copy of the GNU General Public License version
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16 * 2 along with this work; if not, write to the Free Software Foundation,
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17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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18 *
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19 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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20 * CA 95054 USA or visit www.sun.com if you need additional information or
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21 * have any questions.
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22 *
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23 */
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24
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25 #include "adlc.hpp"
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26
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27 void* Chunk::operator new(size_t requested_size, size_t length) {
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28 return CHeapObj::operator new(requested_size + length);
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29 }
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30
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31 void Chunk::operator delete(void* p, size_t length) {
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32 CHeapObj::operator delete(p);
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33 }
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34
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35 Chunk::Chunk(size_t length) {
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36 _next = NULL; // Chain on the linked list
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37 _len = length; // Save actual size
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38 }
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39
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40 //------------------------------chop-------------------------------------------
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41 void Chunk::chop() {
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42 Chunk *k = this;
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43 while( k ) {
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44 Chunk *tmp = k->_next;
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45 // clear out this chunk (to detect allocation bugs)
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46 memset(k, 0xBAADBABE, k->_len);
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47 free(k); // Free chunk (was malloc'd)
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48 k = tmp;
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49 }
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50 }
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51
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52 void Chunk::next_chop() {
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53 _next->chop();
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54 _next = NULL;
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55 }
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56
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57 //------------------------------Arena------------------------------------------
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58 Arena::Arena( size_t init_size ) {
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59 init_size = (init_size+3) & ~3;
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60 _first = _chunk = new (init_size) Chunk(init_size);
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61 _hwm = _chunk->bottom(); // Save the cached hwm, max
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62 _max = _chunk->top();
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63 set_size_in_bytes(init_size);
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64 }
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65
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66 Arena::Arena() {
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67 _first = _chunk = new (Chunk::init_size) Chunk(Chunk::init_size);
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68 _hwm = _chunk->bottom(); // Save the cached hwm, max
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69 _max = _chunk->top();
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70 set_size_in_bytes(Chunk::init_size);
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71 }
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72
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73 Arena::Arena( Arena *a )
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74 : _chunk(a->_chunk), _hwm(a->_hwm), _max(a->_max), _first(a->_first) {
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75 set_size_in_bytes(a->size_in_bytes());
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76 }
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77
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78 //------------------------------used-------------------------------------------
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79 // Total of all Chunks in arena
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80 size_t Arena::used() const {
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81 size_t sum = _chunk->_len - (_max-_hwm); // Size leftover in this Chunk
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82 register Chunk *k = _first;
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83 while( k != _chunk) { // Whilst have Chunks in a row
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84 sum += k->_len; // Total size of this Chunk
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85 k = k->_next; // Bump along to next Chunk
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86 }
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87 return sum; // Return total consumed space.
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88 }
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89
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90 //------------------------------grow-------------------------------------------
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91 // Grow a new Chunk
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92 void* Arena::grow( size_t x ) {
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93 // Get minimal required size. Either real big, or even bigger for giant objs
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94 size_t len = max(x, Chunk::size);
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95
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96 register Chunk *k = _chunk; // Get filled-up chunk address
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97 _chunk = new (len) Chunk(len);
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98
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99 if( k ) k->_next = _chunk; // Append new chunk to end of linked list
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100 else _first = _chunk;
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101 _hwm = _chunk->bottom(); // Save the cached hwm, max
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102 _max = _chunk->top();
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103 set_size_in_bytes(size_in_bytes() + len);
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104 void* result = _hwm;
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105 _hwm += x;
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106 return result;
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107 }
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108
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109 //------------------------------calloc-----------------------------------------
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110 // Allocate zeroed storage in Arena
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111 void *Arena::Acalloc( size_t items, size_t x ) {
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112 size_t z = items*x; // Total size needed
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113 void *ptr = Amalloc(z); // Get space
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114 memset( ptr, 0, z ); // Zap space
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115 return ptr; // Return space
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116 }
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117
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118 //------------------------------realloc----------------------------------------
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119 // Reallocate storage in Arena.
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120 void *Arena::Arealloc( void *old_ptr, size_t old_size, size_t new_size ) {
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121 char *c_old = (char*)old_ptr; // Handy name
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122 // Stupid fast special case
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123 if( new_size <= old_size ) { // Shrink in-place
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124 if( c_old+old_size == _hwm) // Attempt to free the excess bytes
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125 _hwm = c_old+new_size; // Adjust hwm
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126 return c_old;
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127 }
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128
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129 // See if we can resize in-place
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130 if( (c_old+old_size == _hwm) && // Adjusting recent thing
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131 (c_old+new_size <= _max) ) { // Still fits where it sits
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132 _hwm = c_old+new_size; // Adjust hwm
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133 return c_old; // Return old pointer
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134 }
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135
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136 // Oops, got to relocate guts
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137 void *new_ptr = Amalloc(new_size);
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138 memcpy( new_ptr, c_old, old_size );
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139 Afree(c_old,old_size); // Mostly done to keep stats accurate
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140 return new_ptr;
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141 }
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142
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143 //------------------------------reset------------------------------------------
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144 // Reset this Arena to empty, and return this Arenas guts in a new Arena.
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145 Arena *Arena::reset(void) {
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146 Arena *a = new Arena(this); // New empty arena
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147 _first = _chunk = NULL; // Normal, new-arena initialization
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148 _hwm = _max = NULL;
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149 return a; // Return Arena with guts
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150 }
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151
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152 //------------------------------contains---------------------------------------
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153 // Determine if pointer belongs to this Arena or not.
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154 bool Arena::contains( const void *ptr ) const {
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155 if( (void*)_chunk->bottom() <= ptr && ptr < (void*)_hwm )
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156 return true; // Check for in this chunk
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157 for( Chunk *c = _first; c; c = c->_next )
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158 if( (void*)c->bottom() <= ptr && ptr < (void*)c->top())
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159 return true; // Check for every chunk in Arena
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160 return false; // Not in any Chunk, so not in Arena
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161 }
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162
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163 //-----------------------------------------------------------------------------
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164 // CHeapObj
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165
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166 void* CHeapObj::operator new(size_t size){
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167 return (void *) malloc(size);
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168 }
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169
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170 void CHeapObj::operator delete(void* p){
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171 free(p);
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172 }
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