comparison agent/src/os/win32/Message.hpp @ 0:a61af66fc99e jdk7-b24

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author duke
date Sat, 01 Dec 2007 00:00:00 +0000
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children c18cbe5936b8
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1 /*
2 * Copyright 2000-2001 Sun Microsystems, Inc. All Rights Reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation.
8 *
9 * This code is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
12 * version 2 for more details (a copy is included in the LICENSE file that
13 * accompanied this code).
14 *
15 * You should have received a copy of the GNU General Public License version
16 * 2 along with this work; if not, write to the Free Software Foundation,
17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
18 *
19 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
20 * CA 95054 USA or visit www.sun.com if you need additional information or
21 * have any questions.
22 *
23 */
24
25 #ifndef _MESSAGE_
26 #define _MESSAGE_
27
28 // These are the commands sent from the server to the child processes
29 // over the child processes' stdin pipes. A subset of the commands
30 // understood by the overall system, these require responses from the
31 // child process. Having a data structure rather than sending text
32 // simplifies parsing on the child side. The child replies by sending
33 // back fully-formatted replies which are copied by the server process
34 // to the clients' sockets.
35
36 struct PeekArg {
37 DWORD address;
38 DWORD numBytes;
39 };
40
41 // NOTE: when sending a PokeArg to the child process, we handle the
42 // buffer specially
43 struct PokeArg {
44 DWORD address;
45 DWORD numBytes;
46 void* data;
47 };
48
49 // Used for continueevent
50 struct BoolArg {
51 bool val;
52 };
53
54 // Used for duphandle, closehandle, and getcontext
55 struct HandleArg {
56 HANDLE handle;
57 };
58
59 // Used for setcontext
60 const int NUM_REGS_IN_CONTEXT = 22;
61 struct SetContextArg {
62 HANDLE handle;
63 DWORD Eax;
64 DWORD Ebx;
65 DWORD Ecx;
66 DWORD Edx;
67 DWORD Esi;
68 DWORD Edi;
69 DWORD Ebp;
70 DWORD Esp;
71 DWORD Eip;
72 DWORD Ds;
73 DWORD Es;
74 DWORD Fs;
75 DWORD Gs;
76 DWORD Cs;
77 DWORD Ss;
78 DWORD EFlags;
79 DWORD Dr0;
80 DWORD Dr1;
81 DWORD Dr2;
82 DWORD Dr3;
83 DWORD Dr6;
84 DWORD Dr7;
85 };
86
87 // Used for selectorentry
88 struct SelectorEntryArg {
89 HANDLE handle;
90 DWORD selector;
91 };
92
93 struct Message {
94 typedef enum {
95 ATTACH,
96 DETACH,
97 LIBINFO,
98 PEEK,
99 POKE,
100 THREADLIST,
101 DUPHANDLE,
102 CLOSEHANDLE,
103 GETCONTEXT,
104 SETCONTEXT,
105 SELECTORENTRY,
106 SUSPEND,
107 RESUME,
108 POLLEVENT,
109 CONTINUEEVENT
110 } Type;
111
112 Type type;
113 union {
114 PeekArg peekArg;
115 PokeArg pokeArg;
116 BoolArg boolArg;
117 HandleArg handleArg;
118 SetContextArg setContextArg;
119 SelectorEntryArg selectorArg;
120 };
121 };
122
123 #endif // #defined _MESSAGE_