diff src/share/vm/utilities/elfSymbolTable.hpp @ 2022:2d4762ec74af

7003748: Decode C stack frames when symbols are presented (PhoneHome project) Summary: Implemented in-process C native stack frame decoding when symbols are available. Reviewed-by: coleenp, never
author zgu
date Sat, 11 Dec 2010 13:20:56 -0500
parents
children f08d439fab8c
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/share/vm/utilities/elfSymbolTable.hpp	Sat Dec 11 13:20:56 2010 -0500
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+/*
+ * Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
+ * or visit www.oracle.com if you need additional information or have any
+ * questions.
+ *
+ */
+
+#ifndef __ELF_SYMBOL_TABLE_HPP
+#define __ELF_SYMBOL_TABLE_HPP
+
+#ifndef _WINDOWS
+
+
+#include "memory/allocation.hpp"
+#include "utilities/decoder.hpp"
+#include "utilities/elfFile.hpp"
+
+/*
+ * symbol table object represents a symbol section in an elf file.
+ * Whenever possible, it will load all symbols from the corresponding section
+ * of the elf file into memory. Otherwise, it will walk the section in file
+ * to look up the symbol that nearest the given address.
+ */
+class ElfSymbolTable: public CHeapObj {
+  friend class ElfFile;
+ public:
+  ElfSymbolTable(FILE* file, Elf_Shdr shdr);
+  ~ElfSymbolTable();
+
+  // search the symbol that is nearest to the specified address.
+  Decoder::decoder_status lookup(address addr, int* stringtableIndex, int* posIndex, int* offset);
+
+  Decoder::decoder_status get_status() { return m_status; };
+
+ protected:
+  ElfSymbolTable*  m_next;
+
+  // holds a complete symbol table section if
+  // can allocate enough memory
+  Elf_Sym*            m_symbols;
+
+  // file contains string table
+  FILE*               m_file;
+
+  // section header
+  Elf_Shdr            m_shdr;
+
+  Decoder::decoder_status  m_status;
+};
+
+#endif // _WINDOWS
+
+#endif // __ELF_SYMBOL_TABLE_HPP
+
+
+