diff src/share/vm/gc_implementation/parallelScavenge/asPSYoungGen.cpp @ 13060:8f07aa079343

8016309: assert(eden_size > 0 && survivor_size > 0) failed: just checking 7057939: jmap shows MaxNewSize=4GB when Java is using parallel collector Summary: Major cleanup of the collectorpolicy classes Reviewed-by: tschatzl, jcoomes
author jwilhelm
date Fri, 01 Nov 2013 17:09:38 +0100
parents 46d7652b223c
children de6a9e811145
line wrap: on
line diff
--- a/src/share/vm/gc_implementation/parallelScavenge/asPSYoungGen.cpp	Mon Oct 21 18:56:20 2013 +0200
+++ b/src/share/vm/gc_implementation/parallelScavenge/asPSYoungGen.cpp	Fri Nov 01 17:09:38 2013 +0100
@@ -75,7 +75,7 @@
     "generation size limit is wrong");
   ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
   size_t result =  gen_size_limit() - current_committed_size;
-  size_t result_aligned = align_size_down(result, heap->young_gen_alignment());
+  size_t result_aligned = align_size_down(result, heap->generation_alignment());
   return result_aligned;
 }
 
@@ -92,8 +92,8 @@
   if (eden_space()->is_empty()) {
     // Respect the minimum size for eden and for the young gen as a whole.
     ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
-    const size_t eden_alignment = heap->intra_heap_alignment();
-    const size_t gen_alignment = heap->young_gen_alignment();
+    const size_t eden_alignment = heap->space_alignment();
+    const size_t gen_alignment = heap->generation_alignment();
 
     assert(eden_space()->capacity_in_bytes() >= eden_alignment,
       "Alignment is wrong");
@@ -129,7 +129,7 @@
 // to_space can be.
 size_t ASPSYoungGen::available_to_live() {
   ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
-  const size_t alignment = heap->intra_heap_alignment();
+  const size_t alignment = heap->space_alignment();
 
   // Include any space that is committed but is not in eden.
   size_t available = pointer_delta(eden_space()->bottom(),
@@ -293,7 +293,7 @@
   assert(eden_start < from_start, "Cannot push into from_space");
 
   ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
-  const size_t alignment = heap->intra_heap_alignment();
+  const size_t alignment = heap->space_alignment();
   const bool maintain_minimum =
     (requested_eden_size + 2 * requested_survivor_size) <= min_gen_size();