diff src/share/vm/memory/allocation.hpp @ 0:a61af66fc99e jdk7-b24

Initial load
author duke
date Sat, 01 Dec 2007 00:00:00 +0000
parents
children 37f87013dfd8
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/share/vm/memory/allocation.hpp	Sat Dec 01 00:00:00 2007 +0000
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+/*
+ * Copyright 1997-2005 Sun Microsystems, Inc.  All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+#define ARENA_ALIGN_M1 (((size_t)(ARENA_AMALLOC_ALIGNMENT)) - 1)
+#define ARENA_ALIGN_MASK (~((size_t)ARENA_ALIGN_M1))
+#define ARENA_ALIGN(x) ((((size_t)(x)) + ARENA_ALIGN_M1) & ARENA_ALIGN_MASK)
+
+// All classes in the virtual machine must be subclassed
+// by one of the following allocation classes:
+//
+// For objects allocated in the resource area (see resourceArea.hpp).
+// - ResourceObj
+//
+// For objects allocated in the C-heap (managed by: free & malloc).
+// - CHeapObj
+//
+// For objects allocated on the stack.
+// - StackObj
+//
+// For embedded objects.
+// - ValueObj
+//
+// For classes used as name spaces.
+// - AllStatic
+//
+// The printable subclasses are used for debugging and define virtual
+// member functions for printing. Classes that avoid allocating the
+// vtbl entries in the objects should therefore not be the printable
+// subclasses.
+//
+// The following macros and function should be used to allocate memory
+// directly in the resource area or in the C-heap:
+//
+//   NEW_RESOURCE_ARRAY(type,size)
+//   NEW_RESOURCE_OBJ(type)
+//   NEW_C_HEAP_ARRAY(type,size)
+//   NEW_C_HEAP_OBJ(type)
+//   char* AllocateHeap(size_t size, const char* name);
+//   void  FreeHeap(void* p);
+//
+// C-heap allocation can be traced using +PrintHeapAllocation.
+// malloc and free should therefore never called directly.
+
+// Base class for objects allocated in the C-heap.
+
+// In non product mode we introduce a super class for all allocation classes
+// that supports printing.
+// We avoid the superclass in product mode since some C++ compilers add
+// a word overhead for empty super classes.
+
+#ifdef PRODUCT
+#define ALLOCATION_SUPER_CLASS_SPEC
+#else
+#define ALLOCATION_SUPER_CLASS_SPEC : public AllocatedObj
+class AllocatedObj {
+ public:
+  // Printing support
+  void print() const;
+  void print_value() const;
+
+  virtual void print_on(outputStream* st) const;
+  virtual void print_value_on(outputStream* st) const;
+};
+#endif
+
+class CHeapObj ALLOCATION_SUPER_CLASS_SPEC {
+ public:
+  void* operator new(size_t size);
+  void  operator delete(void* p);
+  void* new_array(size_t size);
+};
+
+// Base class for objects allocated on the stack only.
+// Calling new or delete will result in fatal error.
+
+class StackObj ALLOCATION_SUPER_CLASS_SPEC {
+ public:
+  void* operator new(size_t size);
+  void  operator delete(void* p);
+};
+
+// Base class for objects used as value objects.
+// Calling new or delete will result in fatal error.
+//
+// Portability note: Certain compilers (e.g. gcc) will
+// always make classes bigger if it has a superclass, even
+// if the superclass does not have any virtual methods or
+// instance fields. The HotSpot implementation relies on this
+// not to happen. So never make a ValueObj class a direct subclass
+// of this object, but use the VALUE_OBJ_CLASS_SPEC class instead, e.g.,
+// like this:
+//
+//   class A VALUE_OBJ_CLASS_SPEC {
+//     ...
+//   }
+//
+// With gcc and possible other compilers the VALUE_OBJ_CLASS_SPEC can
+// be defined as a an empty string "".
+//
+class _ValueObj {
+ public:
+  void* operator new(size_t size);
+  void operator delete(void* p);
+};
+
+// Base class for classes that constitute name spaces.
+
+class AllStatic {
+ public:
+  AllStatic()  { ShouldNotCallThis(); }
+  ~AllStatic() { ShouldNotCallThis(); }
+};
+
+
+//------------------------------Chunk------------------------------------------
+// Linked list of raw memory chunks
+class Chunk: public CHeapObj {
+ protected:
+  Chunk*       _next;     // Next Chunk in list
+  const size_t _len;      // Size of this Chunk
+ public:
+  void* operator new(size_t size, size_t length);
+  void  operator delete(void* p);
+  Chunk(size_t length);
+
+  enum {
+    // default sizes; make them slightly smaller than 2**k to guard against
+    // buddy-system style malloc implementations
+#ifdef _LP64
+    slack      = 40,            // [RGV] Not sure if this is right, but make it
+                                //       a multiple of 8.
+#else
+    slack      = 20,            // suspected sizeof(Chunk) + internal malloc headers
+#endif
+
+    init_size  =  1*K  - slack, // Size of first chunk
+    medium_size= 10*K  - slack, // Size of medium-sized chunk
+    size       = 32*K  - slack, // Default size of an Arena chunk (following the first)
+    non_pool_size = init_size + 32 // An initial size which is not one of above
+  };
+
+  void chop();                  // Chop this chunk
+  void next_chop();             // Chop next chunk
+  static size_t aligned_overhead_size(void) { return ARENA_ALIGN(sizeof(Chunk)); }
+
+  size_t length() const         { return _len;  }
+  Chunk* next() const           { return _next;  }
+  void set_next(Chunk* n)       { _next = n;  }
+  // Boundaries of data area (possibly unused)
+  char* bottom() const          { return ((char*) this) + aligned_overhead_size();  }
+  char* top()    const          { return bottom() + _len; }
+  bool contains(char* p) const  { return bottom() <= p && p <= top(); }
+
+  // Start the chunk_pool cleaner task
+  static void start_chunk_pool_cleaner_task();
+};
+
+
+//------------------------------Arena------------------------------------------
+// Fast allocation of memory
+class Arena: public CHeapObj {
+protected:
+  friend class ResourceMark;
+  friend class HandleMark;
+  friend class NoHandleMark;
+  Chunk *_first;                // First chunk
+  Chunk *_chunk;                // current chunk
+  char *_hwm, *_max;            // High water mark and max in current chunk
+  void* grow(size_t x);         // Get a new Chunk of at least size x
+  NOT_PRODUCT(size_t _size_in_bytes;) // Size of arena (used for memory usage tracing)
+  NOT_PRODUCT(static size_t _bytes_allocated;) // total #bytes allocated since start
+  friend class AllocStats;
+  debug_only(void* malloc(size_t size);)
+  debug_only(void* internal_malloc_4(size_t x);)
+ public:
+  Arena();
+  Arena(size_t init_size);
+  Arena(Arena *old);
+  ~Arena();
+  void  destruct_contents();
+  char* hwm() const             { return _hwm; }
+
+  // Fast allocate in the arena.  Common case is: pointer test + increment.
+  void* Amalloc(size_t x) {
+    assert(is_power_of_2(ARENA_AMALLOC_ALIGNMENT) , "should be a power of 2");
+    x = ARENA_ALIGN(x);
+    debug_only(if (UseMallocOnly) return malloc(x);)
+    NOT_PRODUCT(_bytes_allocated += x);
+    if (_hwm + x > _max) {
+      return grow(x);
+    } else {
+      char *old = _hwm;
+      _hwm += x;
+      return old;
+    }
+  }
+  // Further assume size is padded out to words
+  void *Amalloc_4(size_t x) {
+    assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
+    debug_only(if (UseMallocOnly) return malloc(x);)
+    NOT_PRODUCT(_bytes_allocated += x);
+    if (_hwm + x > _max) {
+      return grow(x);
+    } else {
+      char *old = _hwm;
+      _hwm += x;
+      return old;
+    }
+  }
+
+  // Allocate with 'double' alignment. It is 8 bytes on sparc.
+  // In other cases Amalloc_D() should be the same as Amalloc_4().
+  void* Amalloc_D(size_t x) {
+    assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
+    debug_only(if (UseMallocOnly) return malloc(x);)
+#if defined(SPARC) && !defined(_LP64)
+#define DALIGN_M1 7
+    size_t delta = (((size_t)_hwm + DALIGN_M1) & ~DALIGN_M1) - (size_t)_hwm;
+    x += delta;
+#endif
+    NOT_PRODUCT(_bytes_allocated += x);
+    if (_hwm + x > _max) {
+      return grow(x); // grow() returns a result aligned >= 8 bytes.
+    } else {
+      char *old = _hwm;
+      _hwm += x;
+#if defined(SPARC) && !defined(_LP64)
+      old += delta; // align to 8-bytes
+#endif
+      return old;
+    }
+  }
+
+  // Fast delete in area.  Common case is: NOP (except for storage reclaimed)
+  void Afree(void *ptr, size_t size) {
+#ifdef ASSERT
+    if (ZapResourceArea) memset(ptr, badResourceValue, size); // zap freed memory
+    if (UseMallocOnly) return;
+#endif
+    if (((char*)ptr) + size == _hwm) _hwm = (char*)ptr;
+  }
+
+  void *Arealloc( void *old_ptr, size_t old_size, size_t new_size );
+
+  // Move contents of this arena into an empty arena
+  Arena *move_contents(Arena *empty_arena);
+
+  // Determine if pointer belongs to this Arena or not.
+  bool contains( const void *ptr ) const;
+
+  // Total of all chunks in use (not thread-safe)
+  size_t used() const;
+
+  // Total # of bytes used
+  size_t size_in_bytes() const         NOT_PRODUCT({  return _size_in_bytes; }) PRODUCT_RETURN0;
+  void set_size_in_bytes(size_t size)  NOT_PRODUCT({ _size_in_bytes = size;  }) PRODUCT_RETURN;
+  static void free_malloced_objects(Chunk* chunk, char* hwm, char* max, char* hwm2)  PRODUCT_RETURN;
+  static void free_all(char** start, char** end)                                     PRODUCT_RETURN;
+
+private:
+  // Reset this Arena to empty, access will trigger grow if necessary
+  void   reset(void) {
+    _first = _chunk = NULL;
+    _hwm = _max = NULL;
+  }
+};
+
+// One of the following macros must be used when allocating
+// an array or object from an arena
+#define NEW_ARENA_ARRAY(arena, type, size)\
+  (type*) arena->Amalloc((size) * sizeof(type))
+
+#define REALLOC_ARENA_ARRAY(arena, type, old, old_size, new_size)\
+  (type*) arena->Arealloc((char*)(old), (old_size) * sizeof(type), (new_size) * sizeof(type) )
+
+#define FREE_ARENA_ARRAY(arena, type, old, size)\
+  arena->Afree((char*)(old), (size) * sizeof(type))
+
+#define NEW_ARENA_OBJ(arena, type)\
+  NEW_ARENA_ARRAY(arena, type, 1)
+
+
+//%note allocation_1
+extern char* resource_allocate_bytes(size_t size);
+extern char* resource_allocate_bytes(Thread* thread, size_t size);
+extern char* resource_reallocate_bytes( char *old, size_t old_size, size_t new_size);
+extern void resource_free_bytes( char *old, size_t size );
+
+//----------------------------------------------------------------------
+// Base class for objects allocated in the resource area per default.
+// Optionally, objects may be allocated on the C heap with
+// new(ResourceObj::C_HEAP) Foo(...) or in an Arena with new (&arena)
+// ResourceObj's can be allocated within other objects, but don't use
+// new or delete (allocation_type is unknown).  If new is used to allocate,
+// use delete to deallocate.
+class ResourceObj ALLOCATION_SUPER_CLASS_SPEC {
+ public:
+  enum allocation_type { UNKNOWN = 0, C_HEAP, RESOURCE_AREA, ARENA };
+#ifdef ASSERT
+ private:
+  allocation_type _allocation;
+ public:
+  bool allocated_on_C_heap()    { return _allocation == C_HEAP; }
+#endif // ASSERT
+
+ public:
+  void* operator new(size_t size, allocation_type type);
+  void* operator new(size_t size, Arena *arena) {
+      address res = (address)arena->Amalloc(size);
+      // Set allocation type in the resource object
+      DEBUG_ONLY(((ResourceObj *)res)->_allocation = ARENA;)
+      return res;
+  }
+  void* operator new(size_t size) {
+      address res = (address)resource_allocate_bytes(size);
+      // Set allocation type in the resource object
+      DEBUG_ONLY(((ResourceObj *)res)->_allocation = RESOURCE_AREA;)
+      return res;
+  }
+  void  operator delete(void* p);
+};
+
+// One of the following macros must be used when allocating an array
+// or object to determine whether it should reside in the C heap on in
+// the resource area.
+
+#define NEW_RESOURCE_ARRAY(type, size)\
+  (type*) resource_allocate_bytes((size) * sizeof(type))
+
+#define NEW_RESOURCE_ARRAY_IN_THREAD(thread, type, size)\
+  (type*) resource_allocate_bytes(thread, (size) * sizeof(type))
+
+#define REALLOC_RESOURCE_ARRAY(type, old, old_size, new_size)\
+  (type*) resource_reallocate_bytes((char*)(old), (old_size) * sizeof(type), (new_size) * sizeof(type) )
+
+#define FREE_RESOURCE_ARRAY(type, old, size)\
+  resource_free_bytes((char*)(old), (size) * sizeof(type))
+
+#define FREE_FAST(old)\
+    /* nop */
+
+#define NEW_RESOURCE_OBJ(type)\
+  NEW_RESOURCE_ARRAY(type, 1)
+
+#define NEW_C_HEAP_ARRAY(type, size)\
+  (type*) (AllocateHeap((size) * sizeof(type), XSTR(type) " in " __FILE__))
+
+#define REALLOC_C_HEAP_ARRAY(type, old, size)\
+  (type*) (ReallocateHeap((char*)old, (size) * sizeof(type), XSTR(type) " in " __FILE__))
+
+#define FREE_C_HEAP_ARRAY(type,old) \
+  FreeHeap((char*)(old))
+
+#define NEW_C_HEAP_OBJ(type)\
+  NEW_C_HEAP_ARRAY(type, 1)
+
+extern bool warn_new_operator;
+
+// for statistics
+#ifndef PRODUCT
+class AllocStats : StackObj {
+  int    start_mallocs, start_frees;
+  size_t start_malloc_bytes, start_res_bytes;
+ public:
+  AllocStats();
+
+  int    num_mallocs();    // since creation of receiver
+  size_t alloc_bytes();
+  size_t resource_bytes();
+  int    num_frees();
+  void   print();
+};
+#endif
+
+
+//------------------------------ReallocMark---------------------------------
+// Code which uses REALLOC_RESOURCE_ARRAY should check an associated
+// ReallocMark, which is declared in the same scope as the reallocated
+// pointer.  Any operation that could __potentially__ cause a reallocation
+// should check the ReallocMark.
+class ReallocMark: public StackObj {
+protected:
+  NOT_PRODUCT(int _nesting;)
+
+public:
+  ReallocMark()   PRODUCT_RETURN;
+  void check()    PRODUCT_RETURN;
+};