diff src/share/vm/opto/addnode.hpp @ 0:a61af66fc99e jdk7-b24

Initial load
author duke
date Sat, 01 Dec 2007 00:00:00 +0000
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children ff5961f4c095
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/share/vm/opto/addnode.hpp	Sat Dec 01 00:00:00 2007 +0000
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+/*
+ * Copyright 1997-2006 Sun Microsystems, Inc.  All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+// Portions of code courtesy of Clifford Click
+
+class PhaseTransform;
+
+//------------------------------AddNode----------------------------------------
+// Classic Add functionality.  This covers all the usual 'add' behaviors for
+// an algebraic ring.  Add-integer, add-float, add-double, and binary-or are
+// all inherited from this class.  The various identity values are supplied
+// by virtual functions.
+class AddNode : public Node {
+  virtual uint hash() const;
+public:
+  AddNode( Node *in1, Node *in2 ) : Node(0,in1,in2) {
+    init_class_id(Class_Add);
+  }
+
+  // Handle algebraic identities here.  If we have an identity, return the Node
+  // we are equivalent to.  We look for "add of zero" as an identity.
+  virtual Node *Identity( PhaseTransform *phase );
+
+  // We also canonicalize the Node, moving constants to the right input,
+  // and flatten expressions (so that 1+x+2 becomes x+3).
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+
+  // Compute a new Type for this node.  Basically we just do the pre-check,
+  // then call the virtual add() to set the type.
+  virtual const Type *Value( PhaseTransform *phase ) const;
+
+  // Check if this addition involves the additive identity
+  virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const;
+
+  // Supplied function returns the sum of the inputs.
+  // This also type-checks the inputs for sanity.  Guaranteed never to
+  // be passed a TOP or BOTTOM type, these are filtered out by a pre-check.
+  virtual const Type *add_ring( const Type *, const Type * ) const = 0;
+
+  // Supplied function to return the additive identity type
+  virtual const Type *add_id() const = 0;
+
+};
+
+//------------------------------AddINode---------------------------------------
+// Add 2 integers
+class AddINode : public AddNode {
+public:
+  AddINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual const Type *add_ring( const Type *, const Type * ) const;
+  virtual const Type *add_id() const { return TypeInt::ZERO; }
+  virtual const Type *bottom_type() const { return TypeInt::INT; }
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+  virtual Node *Identity( PhaseTransform *phase );
+  virtual uint ideal_reg() const { return Op_RegI; }
+};
+
+//------------------------------AddLNode---------------------------------------
+// Add 2 longs
+class AddLNode : public AddNode {
+public:
+  AddLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual const Type *add_ring( const Type *, const Type * ) const;
+  virtual const Type *add_id() const { return TypeLong::ZERO; }
+  virtual const Type *bottom_type() const { return TypeLong::LONG; }
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+  virtual Node *Identity( PhaseTransform *phase );
+  virtual uint ideal_reg() const { return Op_RegL; }
+};
+
+//------------------------------AddFNode---------------------------------------
+// Add 2 floats
+class AddFNode : public AddNode {
+public:
+  AddFNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+  virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const;
+  virtual const Type *add_ring( const Type *, const Type * ) const;
+  virtual const Type *add_id() const { return TypeF::ZERO; }
+  virtual const Type *bottom_type() const { return Type::FLOAT; }
+  virtual Node *Identity( PhaseTransform *phase ) { return this; }
+  virtual uint ideal_reg() const { return Op_RegF; }
+};
+
+//------------------------------AddDNode---------------------------------------
+// Add 2 doubles
+class AddDNode : public AddNode {
+public:
+  AddDNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+  virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const;
+  virtual const Type *add_ring( const Type *, const Type * ) const;
+  virtual const Type *add_id() const { return TypeD::ZERO; }
+  virtual const Type *bottom_type() const { return Type::DOUBLE; }
+  virtual Node *Identity( PhaseTransform *phase ) { return this; }
+  virtual uint ideal_reg() const { return Op_RegD; }
+};
+
+//------------------------------AddPNode---------------------------------------
+// Add pointer plus integer to get pointer.  NOT commutative, really.
+// So not really an AddNode.  Lives here, because people associate it with
+// an add.
+class AddPNode : public Node {
+public:
+  enum { Control,               // When is it safe to do this add?
+         Base,                  // Base oop, for GC purposes
+         Address,               // Actually address, derived from base
+         Offset } ;             // Offset added to address
+  AddPNode( Node *base, Node *ptr, Node *off ) : Node(0,base,ptr,off) {
+    init_class_id(Class_AddP);
+  }
+  virtual int Opcode() const;
+  virtual Node *Identity( PhaseTransform *phase );
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+  virtual const Type *Value( PhaseTransform *phase ) const;
+  virtual const Type *bottom_type() const;
+  virtual uint  ideal_reg() const { return Op_RegP; }
+  Node         *base_node() { assert( req() > Base, "Missing base"); return in(Base); }
+  static Node* Ideal_base_and_offset(Node* ptr, PhaseTransform* phase,
+                                     // second return value:
+                                     intptr_t& offset);
+  // Do not match base-ptr edge
+  virtual uint match_edge(uint idx) const;
+  static const Type *mach_bottom_type(const MachNode* n);  // used by ad_<arch>.hpp
+};
+
+//------------------------------OrINode----------------------------------------
+// Logically OR 2 integers.  Included with the ADD nodes because it inherits
+// all the behavior of addition on a ring.
+class OrINode : public AddNode {
+public:
+  OrINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual const Type *add_ring( const Type *, const Type * ) const;
+  virtual const Type *add_id() const { return TypeInt::ZERO; }
+  virtual const Type *bottom_type() const { return TypeInt::INT; }
+  virtual Node *Identity( PhaseTransform *phase );
+  virtual uint ideal_reg() const { return Op_RegI; }
+};
+
+//------------------------------OrLNode----------------------------------------
+// Logically OR 2 longs.  Included with the ADD nodes because it inherits
+// all the behavior of addition on a ring.
+class OrLNode : public AddNode {
+public:
+  OrLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual const Type *add_ring( const Type *, const Type * ) const;
+  virtual const Type *add_id() const { return TypeLong::ZERO; }
+  virtual const Type *bottom_type() const { return TypeLong::LONG; }
+  virtual Node *Identity( PhaseTransform *phase );
+  virtual uint ideal_reg() const { return Op_RegL; }
+};
+
+//------------------------------XorINode---------------------------------------
+// XOR'ing 2 integers
+class XorINode : public AddNode {
+public:
+  XorINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual const Type *add_ring( const Type *, const Type * ) const;
+  virtual const Type *add_id() const { return TypeInt::ZERO; }
+  virtual const Type *bottom_type() const { return TypeInt::INT; }
+  virtual uint ideal_reg() const { return Op_RegI; }
+};
+
+//------------------------------XorINode---------------------------------------
+// XOR'ing 2 longs
+class XorLNode : public AddNode {
+public:
+  XorLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual const Type *add_ring( const Type *, const Type * ) const;
+  virtual const Type *add_id() const { return TypeLong::ZERO; }
+  virtual const Type *bottom_type() const { return TypeLong::LONG; }
+  virtual uint ideal_reg() const { return Op_RegL; }
+};
+
+//------------------------------MaxNode----------------------------------------
+// Max (or min) of 2 values.  Included with the ADD nodes because it inherits
+// all the behavior of addition on a ring.  Only new thing is that we allow
+// 2 equal inputs to be equal.
+class MaxNode : public AddNode {
+public:
+  MaxNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
+  virtual int Opcode() const = 0;
+};
+
+//------------------------------MaxINode---------------------------------------
+// Maximum of 2 integers.  Included with the ADD nodes because it inherits
+// all the behavior of addition on a ring.
+class MaxINode : public MaxNode {
+public:
+  MaxINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual const Type *add_ring( const Type *, const Type * ) const;
+  virtual const Type *add_id() const { return TypeInt::make(min_jint); }
+  virtual const Type *bottom_type() const { return TypeInt::INT; }
+  virtual uint ideal_reg() const { return Op_RegI; }
+};
+
+//------------------------------MinINode---------------------------------------
+// MINimum of 2 integers.  Included with the ADD nodes because it inherits
+// all the behavior of addition on a ring.
+class MinINode : public MaxNode {
+public:
+  MinINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {}
+  virtual int Opcode() const;
+  virtual const Type *add_ring( const Type *, const Type * ) const;
+  virtual const Type *add_id() const { return TypeInt::make(max_jint); }
+  virtual const Type *bottom_type() const { return TypeInt::INT; }
+  virtual uint ideal_reg() const { return Op_RegI; }
+  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
+};