Mercurial > hg > truffle
diff graal/com.oracle.graal.compiler.hsail.test/src/com/oracle/graal/compiler/hsail/test/lambda/InstanceOopNBodyTest.java @ 18163:c88ab4f1f04a
re-enabled Checkstyle with the release of 6.0 that supports Java 8; fixed existing Checkstyle warnings
author | Doug Simon <doug.simon@oracle.com> |
---|---|
date | Fri, 24 Oct 2014 16:18:10 +0200 |
parents | 976c6cb2bf69 |
children |
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--- a/graal/com.oracle.graal.compiler.hsail.test/src/com/oracle/graal/compiler/hsail/test/lambda/InstanceOopNBodyTest.java Thu Oct 23 17:20:10 2014 +0200 +++ b/graal/com.oracle.graal.compiler.hsail.test/src/com/oracle/graal/compiler/hsail/test/lambda/InstanceOopNBodyTest.java Fri Oct 24 16:18:10 2014 +0200 @@ -38,11 +38,11 @@ static final int width = 768; static final int height = 768; - @Result Body[] in_bodies = new Body[bodies]; + @Result Body[] inBodies = new Body[bodies]; - @Result Body[] out_bodies = new Body[bodies]; + @Result Body[] outBodies = new Body[bodies]; - static Body[] seed_bodies = new Body[bodies]; + static Body[] seedBodies = new Body[bodies]; static { final float maxDist = width / 4; for (int body = 0; body < bodies; body++) { @@ -52,15 +52,15 @@ float x = (float) (radius * Math.cos(theta) * Math.sin(phi)) + width / 2; float y = (float) (radius * Math.sin(theta) * Math.sin(phi)) + height / 2; float z = (float) (radius * Math.cos(phi)); - seed_bodies[body] = new Body(x, y, z, mass); + seedBodies[body] = new Body(x, y, z, mass); } } @Override public void runTest() { - System.arraycopy(seed_bodies, 0, in_bodies, 0, seed_bodies.length); + System.arraycopy(seedBodies, 0, inBodies, 0, seedBodies.length); for (int b = 0; b < bodies; b++) { - out_bodies[b] = new Body(0, 0, 0, mass); + outBodies[b] = new Body(0, 0, 0, mass); } // no local copies of arrays so we make it an instance lambda @@ -68,13 +68,13 @@ float accx = 0.f; float accy = 0.f; float accz = 0.f; - Body inb = in_bodies[gid]; - Body outb = out_bodies[gid]; + Body inb = inBodies[gid]; + Body outb = outBodies[gid]; float myPosx = inb.getX(); float myPosy = inb.getY(); float myPosz = inb.getZ(); - for (Body b : in_bodies) { + for (Body b : inBodies) { final float dx = b.getX() - myPosx; final float dy = b.getY() - myPosy; final float dz = b.getZ() - myPosz;