view agent/src/os/win32/Monitor.hpp @ 1359:23b1b27ac76c

6909756: G1: guarantee(G1CollectedHeap::heap()->mark_in_progress(),"Precondition.") Summary: Make sure that two marking cycles do not overlap, i.e., a new one can only start after the concurrent marking thread finishes all its work. In the fix I piggy-back a couple of minor extra fixes: some general code reformatting for consistency (only around the code I modified), the removal of a field (G1CollectorPolicy::_should_initiate_conc_mark) which doesn't seem to be used at all (it's only set but never read), as well as moving the "is GC locker active" test earlier into the G1 pause / Full GC and using a more appropriate method for it. Reviewed-by: johnc, jmasa, jcoomes, ysr
author tonyp
date Tue, 06 Apr 2010 10:59:45 -0400
parents a61af66fc99e
children c18cbe5936b8
line wrap: on
line source

/*
 * Copyright 2001 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

#ifndef _MONITOR_
#define _MONITOR_

#include <windows.h>

class Monitor {
public:
  Monitor();
  ~Monitor();

  void lock();
  void unlock();
  // Default time is forever (i.e, zero). Returns true if it times-out, otherwise
  // false.
  bool wait(long timeout = 0);
  bool notify();
  bool notifyAll();

private:
  HANDLE owner();
  void setOwner(HANDLE owner);
  bool ownedBySelf();

  HANDLE _owner;
  long   _lock_count;
  HANDLE _lock_event;   // Auto-reset event for blocking in lock()
  HANDLE _wait_event;   // Manual-reset event for notifications
  long _counter;        // Current number of notifications
  long _waiters;        // Number of threads waiting for notification
  long _tickets;        // Number of waiters to be notified
};


#endif  // #defined _MONITOR_