view agent/src/os/win32/Message.hpp @ 3237:399aa66d375e

Fixed a bug in which the valueEquals method was misused. The method does only check the equality of the node data and not full GVN equality by taking inputs and successors into account.
author Thomas Wuerthinger <thomas@wuerthinger.net>
date Wed, 27 Jul 2011 14:16:38 -0700
parents c18cbe5936b8
children
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/*
 * Copyright (c) 2000, 2001, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */

#ifndef _MESSAGE_
#define _MESSAGE_

// These are the commands sent from the server to the child processes
// over the child processes' stdin pipes. A subset of the commands
// understood by the overall system, these require responses from the
// child process. Having a data structure rather than sending text
// simplifies parsing on the child side. The child replies by sending
// back fully-formatted replies which are copied by the server process
// to the clients' sockets.

struct PeekArg {
  DWORD address;
  DWORD numBytes;
};

// NOTE: when sending a PokeArg to the child process, we handle the
// buffer specially
struct PokeArg {
  DWORD address;
  DWORD numBytes;
  void* data;
};

// Used for continueevent
struct BoolArg {
  bool val;
};

// Used for duphandle, closehandle, and getcontext
struct HandleArg {
  HANDLE handle;
};

// Used for setcontext
const int NUM_REGS_IN_CONTEXT = 22;
struct SetContextArg {
  HANDLE handle;
  DWORD  Eax;
  DWORD  Ebx;
  DWORD  Ecx;
  DWORD  Edx;
  DWORD  Esi;
  DWORD  Edi;
  DWORD  Ebp;
  DWORD  Esp;
  DWORD  Eip;
  DWORD  Ds;
  DWORD  Es;
  DWORD  Fs;
  DWORD  Gs;
  DWORD  Cs;
  DWORD  Ss;
  DWORD  EFlags;
  DWORD  Dr0;
  DWORD  Dr1;
  DWORD  Dr2;
  DWORD  Dr3;
  DWORD  Dr6;
  DWORD  Dr7;
};

// Used for selectorentry
struct SelectorEntryArg {
  HANDLE handle;
  DWORD  selector;
};

struct Message {
  typedef enum {
    ATTACH,
    DETACH,
    LIBINFO,
    PEEK,
    POKE,
    THREADLIST,
    DUPHANDLE,
    CLOSEHANDLE,
    GETCONTEXT,
    SETCONTEXT,
    SELECTORENTRY,
    SUSPEND,
    RESUME,
    POLLEVENT,
    CONTINUEEVENT
  } Type;

  Type type;
  union {
    PeekArg          peekArg;
    PokeArg          pokeArg;
    BoolArg          boolArg;
    HandleArg        handleArg;
    SetContextArg    setContextArg;
    SelectorEntryArg selectorArg;
  };
};

#endif  // #defined _MESSAGE_