view agent/src/os/win32/Reaper.hpp @ 1666:5cbac8938c4c

6956639: G1: assert(cached_ptr != card_ptr) failed: shouldn't be, concurrentG1Refine.cpp:307 Summary: During concurrent refinment, filter cards in young regions after it has been determined that the region has been allocated from and the young type of the region has been set. Reviewed-by: iveresov, tonyp, jcoomes
author johnc
date Mon, 19 Jul 2010 11:06:34 -0700
parents c18cbe5936b8
children
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/*
 * Copyright (c) 2000, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */

#ifndef _REAPER_
#define _REAPER_

#include <vector>
#include <windows.h>

typedef void ReaperCB(void* userData);

/** A Reaper maintains a thread which waits for child processes to
    terminate; upon termination it calls a user-specified ReaperCB to
    clean up resources associated with those child processes. */

class Reaper {
private:
  Reaper& operator=(const Reaper&);
  Reaper(const Reaper&);

public:
  Reaper(ReaperCB*);
  ~Reaper();

  // Start the reaper thread.
  bool start();

  // Stop the reaper thread. This is called automatically in the
  // reaper's destructor. It is not thread safe and should be called
  // by at most one thread at a time.
  bool stop();

  // Register a given child process with the reaper. This should be
  // called by the application's main thread. When that process
  // terminates, the cleanup callback will be called with the
  // specified userData in the context of the reaper thread. Callbacks
  // are guaranteed to be called serially, so they can safely refer to
  // static data as well as the given user data.
  void registerProcess(HANDLE processHandle, void* userData);

private:
  // For thread safety of register()
  CRITICAL_SECTION crit;

  ReaperCB* cb;

  // State variables
  volatile bool active;
  volatile bool shouldShutDown;

  struct ProcessInfo {
    HANDLE handle;
    void* userData;
  };

  // Bookkeeping
  std::vector<ProcessInfo> procInfo;

  // Synchronization between application thread and reaper thread
  HANDLE event;

  // Entry point for reaper thread
  void reaperThread();

  // Static function which is actual thread entry point
  static DWORD WINAPI reaperThreadEntry(LPVOID data);
};

#endif  // #defined _REAPER_