view src/share/vm/gc_implementation/parallelScavenge/gcTaskManager.hpp @ 3772:6747fd0512e0

7004681: G1: Extend marking verification to Full GCs Summary: Perform a heap verification after the first phase of G1's full GC using objects' mark words to determine liveness. The third parameter of the heap verification routines, which was used in G1 to determine which marking bitmap to use in liveness calculations, has been changed from a boolean to an enum with values defined for using the mark word, and the 'prev' and 'next' bitmaps. Reviewed-by: tonyp, ysr
author johnc
date Tue, 14 Jun 2011 11:01:10 -0700
parents f95d63e2154a
children bca17e38de00
line wrap: on
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/*
 * Copyright (c) 2002, 2010, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */

#ifndef SHARE_VM_GC_IMPLEMENTATION_PARALLELSCAVENGE_GCTASKMANAGER_HPP
#define SHARE_VM_GC_IMPLEMENTATION_PARALLELSCAVENGE_GCTASKMANAGER_HPP

#include "runtime/mutex.hpp"
#include "utilities/growableArray.hpp"

//
// The GCTaskManager is a queue of GCTasks, and accessors
// to allow the queue to be accessed from many threads.
//

// Forward declarations of types defined in this file.
class GCTask;
class GCTaskQueue;
class SynchronizedGCTaskQueue;
class GCTaskManager;
class NotifyDoneClosure;
// Some useful subclasses of GCTask.  You can also make up your own.
class NoopGCTask;
class BarrierGCTask;
class ReleasingBarrierGCTask;
class NotifyingBarrierGCTask;
class WaitForBarrierGCTask;
// A free list of Monitor*'s.
class MonitorSupply;

// Forward declarations of classes referenced in this file via pointer.
class GCTaskThread;
class Mutex;
class Monitor;
class ThreadClosure;

// The abstract base GCTask.
class GCTask : public ResourceObj {
public:
  // Known kinds of GCTasks, for predicates.
  class Kind : AllStatic {
  public:
    enum kind {
      unknown_task,
      ordinary_task,
      barrier_task,
      noop_task
    };
    static const char* to_string(kind value);
  };
private:
  // Instance state.
  const Kind::kind _kind;               // For runtime type checking.
  const uint       _affinity;           // Which worker should run task.
  GCTask*          _newer;              // Tasks are on doubly-linked ...
  GCTask*          _older;              // ... lists.
public:
  virtual char* name() { return (char *)"task"; }

  // Abstract do_it method
  virtual void do_it(GCTaskManager* manager, uint which) = 0;
  // Accessors
  Kind::kind kind() const {
    return _kind;
  }
  uint affinity() const {
    return _affinity;
  }
  GCTask* newer() const {
    return _newer;
  }
  void set_newer(GCTask* n) {
    _newer = n;
  }
  GCTask* older() const {
    return _older;
  }
  void set_older(GCTask* p) {
    _older = p;
  }
  // Predicates.
  bool is_ordinary_task() const {
    return kind()==Kind::ordinary_task;
  }
  bool is_barrier_task() const {
    return kind()==Kind::barrier_task;
  }
  bool is_noop_task() const {
    return kind()==Kind::noop_task;
  }
  void print(const char* message) const PRODUCT_RETURN;
protected:
  // Constructors: Only create subclasses.
  //     An ordinary GCTask.
  GCTask();
  //     A GCTask of a particular kind, usually barrier or noop.
  GCTask(Kind::kind kind);
  //     An ordinary GCTask with an affinity.
  GCTask(uint affinity);
  //     A GCTask of a particular kind, with and affinity.
  GCTask(Kind::kind kind, uint affinity);
  // We want a virtual destructor because virtual methods,
  // but since ResourceObj's don't have their destructors
  // called, we don't have one at all.  Instead we have
  // this method, which gets called by subclasses to clean up.
  virtual void destruct();
  // Methods.
  void initialize();
};

// A doubly-linked list of GCTasks.
// The list is not synchronized, because sometimes we want to
// build up a list and then make it available to other threads.
// See also: SynchronizedGCTaskQueue.
class GCTaskQueue : public ResourceObj {
private:
  // Instance state.
  GCTask*    _insert_end;               // Tasks are enqueued at this end.
  GCTask*    _remove_end;               // Tasks are dequeued from this end.
  uint       _length;                   // The current length of the queue.
  const bool _is_c_heap_obj;            // Is this a CHeapObj?
public:
  // Factory create and destroy methods.
  //     Create as ResourceObj.
  static GCTaskQueue* create();
  //     Create as CHeapObj.
  static GCTaskQueue* create_on_c_heap();
  //     Destroyer.
  static void destroy(GCTaskQueue* that);
  // Accessors.
  //     These just examine the state of the queue.
  bool is_empty() const {
    assert(((insert_end() == NULL && remove_end() == NULL) ||
            (insert_end() != NULL && remove_end() != NULL)),
           "insert_end and remove_end don't match");
    return insert_end() == NULL;
  }
  uint length() const {
    return _length;
  }
  // Methods.
  //     Enqueue one task.
  void enqueue(GCTask* task);
  //     Enqueue a list of tasks.  Empties the argument list.
  void enqueue(GCTaskQueue* list);
  //     Dequeue one task.
  GCTask* dequeue();
  //     Dequeue one task, preferring one with affinity.
  GCTask* dequeue(uint affinity);
protected:
  // Constructor. Clients use factory, but there might be subclasses.
  GCTaskQueue(bool on_c_heap);
  // Destructor-like method.
  // Because ResourceMark doesn't call destructors.
  // This method cleans up like one.
  virtual void destruct();
  // Accessors.
  GCTask* insert_end() const {
    return _insert_end;
  }
  void set_insert_end(GCTask* value) {
    _insert_end = value;
  }
  GCTask* remove_end() const {
    return _remove_end;
  }
  void set_remove_end(GCTask* value) {
    _remove_end = value;
  }
  void increment_length() {
    _length += 1;
  }
  void decrement_length() {
    _length -= 1;
  }
  void set_length(uint value) {
    _length = value;
  }
  bool is_c_heap_obj() const {
    return _is_c_heap_obj;
  }
  // Methods.
  void initialize();
  GCTask* remove();                     // Remove from remove end.
  GCTask* remove(GCTask* task);         // Remove from the middle.
  void print(const char* message) const PRODUCT_RETURN;
};

// A GCTaskQueue that can be synchronized.
// This "has-a" GCTaskQueue and a mutex to do the exclusion.
class SynchronizedGCTaskQueue : public CHeapObj {
private:
  // Instance state.
  GCTaskQueue* _unsynchronized_queue;   // Has-a unsynchronized queue.
  Monitor *    _lock;                   // Lock to control access.
public:
  // Factory create and destroy methods.
  static SynchronizedGCTaskQueue* create(GCTaskQueue* queue, Monitor * lock) {
    return new SynchronizedGCTaskQueue(queue, lock);
  }
  static void destroy(SynchronizedGCTaskQueue* that) {
    if (that != NULL) {
      delete that;
    }
  }
  // Accessors
  GCTaskQueue* unsynchronized_queue() const {
    return _unsynchronized_queue;
  }
  Monitor * lock() const {
    return _lock;
  }
  // GCTaskQueue wrapper methods.
  // These check that you hold the lock
  // and then call the method on the queue.
  bool is_empty() const {
    guarantee(own_lock(), "don't own the lock");
    return unsynchronized_queue()->is_empty();
  }
  void enqueue(GCTask* task) {
    guarantee(own_lock(), "don't own the lock");
    unsynchronized_queue()->enqueue(task);
  }
  void enqueue(GCTaskQueue* list) {
    guarantee(own_lock(), "don't own the lock");
    unsynchronized_queue()->enqueue(list);
  }
  GCTask* dequeue() {
    guarantee(own_lock(), "don't own the lock");
    return unsynchronized_queue()->dequeue();
  }
  GCTask* dequeue(uint affinity) {
    guarantee(own_lock(), "don't own the lock");
    return unsynchronized_queue()->dequeue(affinity);
  }
  uint length() const {
    guarantee(own_lock(), "don't own the lock");
    return unsynchronized_queue()->length();
  }
  // For guarantees.
  bool own_lock() const {
    return lock()->owned_by_self();
  }
protected:
  // Constructor.  Clients use factory, but there might be subclasses.
  SynchronizedGCTaskQueue(GCTaskQueue* queue, Monitor * lock);
  // Destructor.  Not virtual because no virtuals.
  ~SynchronizedGCTaskQueue();
};

// This is an abstract base class for getting notifications
// when a GCTaskManager is done.
class NotifyDoneClosure : public CHeapObj {
public:
  // The notification callback method.
  virtual void notify(GCTaskManager* manager) = 0;
protected:
  // Constructor.
  NotifyDoneClosure() {
    // Nothing to do.
  }
  // Virtual destructor because virtual methods.
  virtual ~NotifyDoneClosure() {
    // Nothing to do.
  }
};

class GCTaskManager : public CHeapObj {
 friend class ParCompactionManager;
 friend class PSParallelCompact;
 friend class PSScavenge;
 friend class PSRefProcTaskExecutor;
 friend class RefProcTaskExecutor;
private:
  // Instance state.
  NotifyDoneClosure*        _ndc;               // Notify on completion.
  const uint                _workers;           // Number of workers.
  Monitor*                  _monitor;           // Notification of changes.
  SynchronizedGCTaskQueue*  _queue;             // Queue of tasks.
  GCTaskThread**            _thread;            // Array of worker threads.
  uint                      _busy_workers;      // Number of busy workers.
  uint                      _blocking_worker;   // The worker that's blocking.
  bool*                     _resource_flag;     // Array of flag per threads.
  uint                      _delivered_tasks;   // Count of delivered tasks.
  uint                      _completed_tasks;   // Count of completed tasks.
  uint                      _barriers;          // Count of barrier tasks.
  uint                      _emptied_queue;     // Times we emptied the queue.
  NoopGCTask*               _noop_task;         // The NoopGCTask instance.
  uint                      _noop_tasks;        // Count of noop tasks.
public:
  // Factory create and destroy methods.
  static GCTaskManager* create(uint workers) {
    return new GCTaskManager(workers);
  }
  static GCTaskManager* create(uint workers, NotifyDoneClosure* ndc) {
    return new GCTaskManager(workers, ndc);
  }
  static void destroy(GCTaskManager* that) {
    if (that != NULL) {
      delete that;
    }
  }
  // Accessors.
  uint busy_workers() const {
    return _busy_workers;
  }
  //     Pun between Monitor* and Mutex*
  Monitor* monitor() const {
    return _monitor;
  }
  Monitor * lock() const {
    return _monitor;
  }
  // Methods.
  //     Add the argument task to be run.
  void add_task(GCTask* task);
  //     Add a list of tasks.  Removes task from the argument list.
  void add_list(GCTaskQueue* list);
  //     Claim a task for argument worker.
  GCTask* get_task(uint which);
  //     Note the completion of a task by the argument worker.
  void note_completion(uint which);
  //     Is the queue blocked from handing out new tasks?
  bool is_blocked() const {
    return (blocking_worker() != sentinel_worker());
  }
  //     Request that all workers release their resources.
  void release_all_resources();
  //     Ask if a particular worker should release its resources.
  bool should_release_resources(uint which); // Predicate.
  //     Note the release of resources by the argument worker.
  void note_release(uint which);
  // Constants.
  //     A sentinel worker identifier.
  static uint sentinel_worker() {
    return (uint) -1;                   // Why isn't there a max_uint?
  }

  //     Execute the task queue and wait for the completion.
  void execute_and_wait(GCTaskQueue* list);

  void print_task_time_stamps();
  void print_threads_on(outputStream* st);
  void threads_do(ThreadClosure* tc);

protected:
  // Constructors.  Clients use factory, but there might be subclasses.
  //     Create a GCTaskManager with the appropriate number of workers.
  GCTaskManager(uint workers);
  //     Create a GCTaskManager that calls back when there's no more work.
  GCTaskManager(uint workers, NotifyDoneClosure* ndc);
  //     Make virtual if necessary.
  ~GCTaskManager();
  // Accessors.
  uint workers() const {
    return _workers;
  }
  NotifyDoneClosure* notify_done_closure() const {
    return _ndc;
  }
  SynchronizedGCTaskQueue* queue() const {
    return _queue;
  }
  NoopGCTask* noop_task() const {
    return _noop_task;
  }
  //     Bounds-checking per-thread data accessors.
  GCTaskThread* thread(uint which);
  void set_thread(uint which, GCTaskThread* value);
  bool resource_flag(uint which);
  void set_resource_flag(uint which, bool value);
  // Modifier methods with some semantics.
  //     Is any worker blocking handing out new tasks?
  uint blocking_worker() const {
    return _blocking_worker;
  }
  void set_blocking_worker(uint value) {
    _blocking_worker = value;
  }
  void set_unblocked() {
    set_blocking_worker(sentinel_worker());
  }
  //     Count of busy workers.
  void reset_busy_workers() {
    _busy_workers = 0;
  }
  uint increment_busy_workers();
  uint decrement_busy_workers();
  //     Count of tasks delivered to workers.
  uint delivered_tasks() const {
    return _delivered_tasks;
  }
  void increment_delivered_tasks() {
    _delivered_tasks += 1;
  }
  void reset_delivered_tasks() {
    _delivered_tasks = 0;
  }
  //     Count of tasks completed by workers.
  uint completed_tasks() const {
    return _completed_tasks;
  }
  void increment_completed_tasks() {
    _completed_tasks += 1;
  }
  void reset_completed_tasks() {
    _completed_tasks = 0;
  }
  //     Count of barrier tasks completed.
  uint barriers() const {
    return _barriers;
  }
  void increment_barriers() {
    _barriers += 1;
  }
  void reset_barriers() {
    _barriers = 0;
  }
  //     Count of how many times the queue has emptied.
  uint emptied_queue() const {
    return _emptied_queue;
  }
  void increment_emptied_queue() {
    _emptied_queue += 1;
  }
  void reset_emptied_queue() {
    _emptied_queue = 0;
  }
  //     Count of the number of noop tasks we've handed out,
  //     e.g., to handle resource release requests.
  uint noop_tasks() const {
    return _noop_tasks;
  }
  void increment_noop_tasks() {
    _noop_tasks += 1;
  }
  void reset_noop_tasks() {
    _noop_tasks = 0;
  }
  // Other methods.
  void initialize();
};

//
// Some exemplary GCTasks.
//

// A noop task that does nothing,
// except take us around the GCTaskThread loop.
class NoopGCTask : public GCTask {
private:
  const bool _is_c_heap_obj;            // Is this a CHeapObj?
public:
  // Factory create and destroy methods.
  static NoopGCTask* create();
  static NoopGCTask* create_on_c_heap();
  static void destroy(NoopGCTask* that);
  // Methods from GCTask.
  void do_it(GCTaskManager* manager, uint which) {
    // Nothing to do.
  }
protected:
  // Constructor.
  NoopGCTask(bool on_c_heap) :
    GCTask(GCTask::Kind::noop_task),
    _is_c_heap_obj(on_c_heap) {
    // Nothing to do.
  }
  // Destructor-like method.
  void destruct();
  // Accessors.
  bool is_c_heap_obj() const {
    return _is_c_heap_obj;
  }
};

// A BarrierGCTask blocks other tasks from starting,
// and waits until it is the only task running.
class BarrierGCTask : public GCTask {
public:
  // Factory create and destroy methods.
  static BarrierGCTask* create() {
    return new BarrierGCTask();
  }
  static void destroy(BarrierGCTask* that) {
    if (that != NULL) {
      that->destruct();
      delete that;
    }
  }
  // Methods from GCTask.
  void do_it(GCTaskManager* manager, uint which);
protected:
  // Constructor.  Clients use factory, but there might be subclasses.
  BarrierGCTask() :
    GCTask(GCTask::Kind::barrier_task) {
    // Nothing to do.
  }
  // Destructor-like method.
  void destruct();
  // Methods.
  //     Wait for this to be the only task running.
  void do_it_internal(GCTaskManager* manager, uint which);
};

// A ReleasingBarrierGCTask is a BarrierGCTask
// that tells all the tasks to release their resource areas.
class ReleasingBarrierGCTask : public BarrierGCTask {
public:
  // Factory create and destroy methods.
  static ReleasingBarrierGCTask* create() {
    return new ReleasingBarrierGCTask();
  }
  static void destroy(ReleasingBarrierGCTask* that) {
    if (that != NULL) {
      that->destruct();
      delete that;
    }
  }
  // Methods from GCTask.
  void do_it(GCTaskManager* manager, uint which);
protected:
  // Constructor.  Clients use factory, but there might be subclasses.
  ReleasingBarrierGCTask() :
    BarrierGCTask() {
    // Nothing to do.
  }
  // Destructor-like method.
  void destruct();
};

// A NotifyingBarrierGCTask is a BarrierGCTask
// that calls a notification method when it is the only task running.
class NotifyingBarrierGCTask : public BarrierGCTask {
private:
  // Instance state.
  NotifyDoneClosure* _ndc;              // The callback object.
public:
  // Factory create and destroy methods.
  static NotifyingBarrierGCTask* create(NotifyDoneClosure* ndc) {
    return new NotifyingBarrierGCTask(ndc);
  }
  static void destroy(NotifyingBarrierGCTask* that) {
    if (that != NULL) {
      that->destruct();
      delete that;
    }
  }
  // Methods from GCTask.
  void do_it(GCTaskManager* manager, uint which);
protected:
  // Constructor.  Clients use factory, but there might be subclasses.
  NotifyingBarrierGCTask(NotifyDoneClosure* ndc) :
    BarrierGCTask(),
    _ndc(ndc) {
    assert(notify_done_closure() != NULL, "can't notify on NULL");
  }
  // Destructor-like method.
  void destruct();
  // Accessor.
  NotifyDoneClosure* notify_done_closure() const { return _ndc; }
};

// A WaitForBarrierGCTask is a BarrierGCTask
// with a method you can call to wait until
// the BarrierGCTask is done.
// This may cover many of the uses of NotifyingBarrierGCTasks.
class WaitForBarrierGCTask : public BarrierGCTask {
private:
  // Instance state.
  Monitor*   _monitor;                  // Guard and notify changes.
  bool       _should_wait;              // true=>wait, false=>proceed.
  const bool _is_c_heap_obj;            // Was allocated on the heap.
public:
  virtual char* name() { return (char *) "waitfor-barrier-task"; }

  // Factory create and destroy methods.
  static WaitForBarrierGCTask* create();
  static WaitForBarrierGCTask* create_on_c_heap();
  static void destroy(WaitForBarrierGCTask* that);
  // Methods.
  void     do_it(GCTaskManager* manager, uint which);
  void     wait_for();
protected:
  // Constructor.  Clients use factory, but there might be subclasses.
  WaitForBarrierGCTask(bool on_c_heap);
  // Destructor-like method.
  void destruct();
  // Accessors.
  Monitor* monitor() const {
    return _monitor;
  }
  bool should_wait() const {
    return _should_wait;
  }
  void set_should_wait(bool value) {
    _should_wait = value;
  }
  bool is_c_heap_obj() {
    return _is_c_heap_obj;
  }
};

class MonitorSupply : public AllStatic {
private:
  // State.
  //     Control multi-threaded access.
  static Mutex*                   _lock;
  //     The list of available Monitor*'s.
  static GrowableArray<Monitor*>* _freelist;
public:
  // Reserve a Monitor*.
  static Monitor* reserve();
  // Release a Monitor*.
  static void release(Monitor* instance);
private:
  // Accessors.
  static Mutex* lock() {
    return _lock;
  }
  static GrowableArray<Monitor*>* freelist() {
    return _freelist;
  }
};

#endif // SHARE_VM_GC_IMPLEMENTATION_PARALLELSCAVENGE_GCTASKMANAGER_HPP