view make/windows/projectfiles/tiered/ADLCompiler.dsp @ 1091:6aa7255741f3

6906727: UseCompressedOops: some card-marking fixes related to object arrays Summary: Introduced a new write_ref_array(HeapWords* start, size_t count) method that does the requisite MemRegion range calculation so (some of the) clients of the erstwhile write_ref_array(MemRegion mr) do not need to worry. This removed all external uses of array_size(), which was also simplified and made private. Asserts were added to catch other possible issues. Further, less essential, fixes stemming from this investigation are deferred to CR 6904516 (to follow shortly in hs17). Reviewed-by: kvn, coleenp, jmasa
author ysr
date Thu, 03 Dec 2009 15:01:57 -0800
parents a294fd0c4b38
children 892acf0431ef
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# Microsoft Developer Studio Project File - Name="ADLCompiler" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=ADLCompiler - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "ADLCompiler.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "ADLCompiler.mak" CFG="ADLCompiler - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "ADLCompiler - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ADLCompiler - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "ADLCompiler - Win32 Release"

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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\adlc\Release"
# PROP Intermediate_Dir ".\adlc\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "." /I "$(HotSpotWorkSpace)\src\share\vm\opto" /I "$(HotSpotWorkSpace)\src\share\vm\prims" /I "$(HotSpotWorkSpace)\src\share\vm\lookup" /I "$(HotSpotWorkSpace)\src\share\vm\interpreter" /I "$(HotSpotWorkSpace)\src\share\vm\asm" /I "$(HotSpotWorkSpace)\src\share\vm\compiler" /I "$(HotSpotWorkSpace)\src\share\vm\utilities" /I "$(HotSpotWorkSpace)\src\share\vm\code" /I "$(HotSpotWorkSpace)\src\share\vm\oops" /I "$(HotSpotWorkSpace)\src\share\vm\runtime" /I "$(HotSpotWorkSpace)\src\share\vm\memory" /I "$(HotSpotWorkSpace)\src\share\vm\libadt" /I "$(HotSpotWorkSpace)\src\cpu\i486\vm" /I "$(HotSpotWorkSpace)\src\os\win32\vm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /c
# SUBTRACT CPP /YX /Yc /Yu
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo /o".\adlc\Release\adlc.bsc"
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Output_Dir ".\adlc\Debug"
# PROP Intermediate_Dir ".\adlc\Debug"
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# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /o".\adlc\Debug\adlc_g.bsc"
# SUBTRACT BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /out:".\bin\adlc_g.exe"

!ENDIF 

# Begin Target

# Name "ADLCompiler - Win32 Release"
# Name "ADLCompiler - Win32 Debug"
# Begin Source File

SOURCE="$(HotSpotWorkSpace)\src\share\vm\adlc\adlparse.cpp"
# End Source File
# Begin Source File

SOURCE="$(HotSpotWorkSpace)\src\share\vm\adlc\archDesc.cpp"
# End Source File
# Begin Source File

SOURCE="$(HotSpotWorkSpace)\src\share\vm\adlc\arena.cpp"
# End Source File
# Begin Source File

SOURCE="$(HotSpotWorkSpace)\src\share\vm\adlc\dfa.cpp"
# End Source File
# Begin Source File

SOURCE="$(HotSpotWorkSpace)\src\share\vm\adlc\dict2.cpp"
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# Begin Source File

SOURCE="$(HotSpotWorkSpace)\src\share\vm\adlc\filebuff.cpp"
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SOURCE="$(HotSpotWorkSpace)\src\share\vm\adlc\forms.cpp"
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SOURCE="$(HotSpotWorkSpace)\src\share\vm\adlc\formsopt.cpp"
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SOURCE="$(HotSpotWorkSpace)\src\share\vm\adlc\formssel.cpp"
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# Begin Source File

SOURCE="$(HotSpotWorkSpace)\src\share\vm\adlc\main.cpp"
# SUBTRACT CPP /YX /Yc
# End Source File
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SOURCE="$(HotSpotWorkSpace)\src\share\vm\opto\opcodes.cpp"
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# Begin Source File

SOURCE="$(HotSpotWorkSpace)\src\share\vm\adlc\output_c.cpp"
# End Source File
# Begin Source File

SOURCE="$(HotSpotWorkSpace)\src\share\vm\adlc\output_h.cpp"
# End Source File
# End Target
# End Project