Mercurial > hg > truffle
view src/os_cpu/windows_x86/vm/threadLS_windows_x86.cpp @ 1352:895d9ade6111
Merge
author | asaha |
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date | Tue, 06 Apr 2010 22:06:57 -0700 |
parents | a61af66fc99e |
children | c18cbe5936b8 |
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/* * Copyright 1998-2003 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ // Provides an entry point we can link against and // a buffer we can emit code into. The buffer is // filled by ThreadLocalStorage::generate_code_for_get_thread // and called from ThreadLocalStorage::thread() #include "incls/_precompiled.incl" #include "incls/_threadLS_windows_x86.cpp.incl" int ThreadLocalStorage::_thread_ptr_offset = 0; static void call_wrapper_dummy() {} // We need to call the os_exception_wrapper once so that it sets // up the offset from FS of the thread pointer. void ThreadLocalStorage::generate_code_for_get_thread() { os::os_exception_wrapper( (java_call_t)call_wrapper_dummy, NULL, NULL, NULL, NULL); } void ThreadLocalStorage::pd_init() { } void ThreadLocalStorage::pd_set_thread(Thread* thread) { os::thread_local_storage_at_put(ThreadLocalStorage::thread_index(), thread); }