view src/share/vm/utilities/elfSymbolTable.hpp @ 6862:8a5ea0a9ccc4

7127708: G1: change task num types from int to uint in concurrent mark Summary: Change the type of various task num fields, parameters etc to unsigned and rename them to be more consistent with the other collectors. Code changes were also reviewed by Vitaly Davidovich. Reviewed-by: johnc Contributed-by: Kaushik Srenevasan <kaushik@twitter.com>
author johnc
date Sat, 06 Oct 2012 01:17:44 -0700
parents d2a62e0f25eb
children b9a9ed0f8eeb
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/*
 * Copyright (c) 1997, 2011, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */

#ifndef SHARE_VM_UTILITIES_ELF_SYMBOL_TABLE_HPP
#define SHARE_VM_UTILITIES_ELF_SYMBOL_TABLE_HPP

#if !defined(_WINDOWS) && !defined(__APPLE__)


#include "memory/allocation.hpp"
#include "utilities/decoder.hpp"
#include "utilities/elfFile.hpp"

/*
 * symbol table object represents a symbol section in an elf file.
 * Whenever possible, it will load all symbols from the corresponding section
 * of the elf file into memory. Otherwise, it will walk the section in file
 * to look up the symbol that nearest the given address.
 */
class ElfSymbolTable: public CHeapObj<mtInternal> {
  friend class ElfFile;
 public:
  ElfSymbolTable(FILE* file, Elf_Shdr shdr);
  ~ElfSymbolTable();

  // search the symbol that is nearest to the specified address.
  bool lookup(address addr, int* stringtableIndex, int* posIndex, int* offset);

  NullDecoder::decoder_status get_status() { return m_status; };

 protected:
  ElfSymbolTable*  m_next;

  // holds a complete symbol table section if
  // can allocate enough memory
  Elf_Sym*            m_symbols;

  // file contains string table
  FILE*               m_file;

  // section header
  Elf_Shdr            m_shdr;

  NullDecoder::decoder_status  m_status;
};

#endif // _WINDOWS and _APPLE

#endif // SHARE_VM_UTILITIES_ELF_SYMBOL_TABLE_HPP