view src/share/vm/memory/memRegion.cpp @ 453:c96030fff130

6684579: SoftReference processing can be made more efficient Summary: For current soft-ref clearing policies, we can decide at marking time if a soft-reference will definitely not be cleared, postponing the decision of whether it will definitely be cleared to the final reference processing phase. This can be especially beneficial in the case of concurrent collectors where the marking is usually concurrent but reference processing is usually not. Reviewed-by: jmasa
author ysr
date Thu, 20 Nov 2008 16:56:09 -0800
parents a61af66fc99e
children c18cbe5936b8
line wrap: on
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/*
 * Copyright 2000-2004 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

// A very simple data structure representing a contigous word-aligned
// region of address space.

#include "incls/_precompiled.incl"
#include "incls/_memRegion.cpp.incl"

MemRegion MemRegion::intersection(const MemRegion mr2) const {
  MemRegion res;
  HeapWord* res_start = MAX2(start(), mr2.start());
  HeapWord* res_end   = MIN2(end(),   mr2.end());
  if (res_start < res_end) {
    res.set_start(res_start);
    res.set_end(res_end);
  }
  return res;
}

MemRegion MemRegion::_union(const MemRegion mr2) const {
  // If one region is empty, return the other
  if (is_empty()) return mr2;
  if (mr2.is_empty()) return MemRegion(start(), end());

  // Otherwise, regions must overlap or be adjacent
  assert(((start() <= mr2.start()) && (end() >= mr2.start())) ||
         ((mr2.start() <= start()) && (mr2.end() >= start())),
             "non-adjacent or overlapping regions");
  MemRegion res;
  HeapWord* res_start = MIN2(start(), mr2.start());
  HeapWord* res_end   = MAX2(end(),   mr2.end());
  res.set_start(res_start);
  res.set_end(res_end);
  return res;
}

MemRegion MemRegion::minus(const MemRegion mr2) const {
  // There seem to be 6 cases:
  //                  |this MemRegion|
  // |strictly below|
  //   |overlap beginning|
  //                    |interior|
  //                        |overlap ending|
  //                                   |strictly above|
  //              |completely overlapping|
  // We can't deal with an interior case because it would
  // produce two disjoint regions as a result.
  // We aren't trying to be optimal in the number of tests below,
  // but the order is important to distinguish the strictly cases
  // from the overlapping cases.
  if (mr2.end() <= start()) {
    // strictly below
    return MemRegion(start(), end());
  }
  if (mr2.start() <= start() && mr2.end() <= end()) {
    // overlap beginning
    return MemRegion(mr2.end(), end());
  }
  if (mr2.start() >= end()) {
    // strictly above
    return MemRegion(start(), end());
  }
  if (mr2.start() >= start() && mr2.end() >= end()) {
    // overlap ending
    return MemRegion(start(), mr2.start());
  }
  if (mr2.start() <= start() && mr2.end() >= end()) {
    // completely overlapping
    return MemRegion();
  }
  if (mr2.start() > start() && mr2.end() < end()) {
    // interior
    guarantee(false, "MemRegion::minus, but interior");
    return MemRegion();
  }
  ShouldNotReachHere();
  return MemRegion();
}