view src/share/vm/memory/memRegion.hpp @ 453:c96030fff130

6684579: SoftReference processing can be made more efficient Summary: For current soft-ref clearing policies, we can decide at marking time if a soft-reference will definitely not be cleared, postponing the decision of whether it will definitely be cleared to the final reference processing phase. This can be especially beneficial in the case of concurrent collectors where the marking is usually concurrent but reference processing is usually not. Reviewed-by: jmasa
author ysr
date Thu, 20 Nov 2008 16:56:09 -0800
parents a61af66fc99e
children c18cbe5936b8
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/*
 * Copyright 2000-2004 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

// A very simple data structure representing a contigous region
// region of address space.

// Note that MemRegions are passed by value, not by reference.
// The intent is that they remain very small and contain no
// objects.

class MemRegion VALUE_OBJ_CLASS_SPEC {
  friend class VMStructs;
private:
  HeapWord* _start;
  size_t    _word_size;

public:
  MemRegion() : _start(NULL), _word_size(0) {};
  MemRegion(HeapWord* start, size_t word_size) :
    _start(start), _word_size(word_size) {};
  MemRegion(HeapWord* start, HeapWord* end) :
    _start(start), _word_size(pointer_delta(end, start)) {
    assert(end >= start, "incorrect constructor arguments");
  }

  MemRegion(const MemRegion& mr): _start(mr._start), _word_size(mr._word_size) {}

  MemRegion intersection(const MemRegion mr2) const;
  // regions must overlap or be adjacent
  MemRegion _union(const MemRegion mr2) const;
  // minus will fail a guarantee if mr2 is interior to this,
  // since there's no way to return 2 disjoint regions.
  MemRegion minus(const MemRegion mr2) const;

  HeapWord* start() const { return _start; }
  HeapWord* end() const   { return _start + _word_size; }
  HeapWord* last() const  { return _start + _word_size - 1; }

  void set_start(HeapWord* start) { _start = start; }
  void set_end(HeapWord* end)     { _word_size = pointer_delta(end, _start); }
  void set_word_size(size_t word_size) {
    _word_size = word_size;
  }

  bool contains(const MemRegion mr2) const {
    return _start <= mr2._start && end() >= mr2.end();
  }
  bool contains(const void* addr) const {
    return addr >= (void*)_start && addr < (void*)end();
  }
  bool equals(const MemRegion mr2) const {
    // first disjunct since we do not have a canonical empty set
    return ((is_empty() && mr2.is_empty()) ||
            (start() == mr2.start() && end() == mr2.end()));
  }

  size_t byte_size() const { return _word_size * sizeof(HeapWord); }
  size_t word_size() const { return _word_size; }

  bool is_empty() const { return word_size() == 0; }
};

// For iteration over MemRegion's.

class MemRegionClosure : public StackObj {
public:
  virtual void do_MemRegion(MemRegion mr) = 0;
};

// A ResourceObj version of MemRegionClosure

class MemRegionClosureRO: public MemRegionClosure {
public:
  void* operator new(size_t size, ResourceObj::allocation_type type) {
        return ResourceObj::operator new(size, type);
  }
  void* operator new(size_t size, Arena *arena) {
        return ResourceObj::operator new(size, arena);
  }
  void* operator new(size_t size) {
        return ResourceObj::operator new(size);
  }

  void  operator delete(void* p) {} // nothing to do
};