annotate src/share/vm/memory/allocation.hpp @ 1836:894b1d7c7e01

6423256: GC stacks should use a better data structure 6942771: SEGV in ParScanThreadState::take_from_overflow_stack Reviewed-by: apetrusenko, ysr, pbk
author jcoomes
date Tue, 28 Sep 2010 15:56:15 -0700
parents f4f596978298
children f95d63e2154a
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1 /*
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2 * Copyright (c) 1997, 2005, Oracle and/or its affiliates. All rights reserved.
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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4 *
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5 * This code is free software; you can redistribute it and/or modify it
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6 * under the terms of the GNU General Public License version 2 only, as
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7 * published by the Free Software Foundation.
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8 *
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9 * This code is distributed in the hope that it will be useful, but WITHOUT
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10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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12 * version 2 for more details (a copy is included in the LICENSE file that
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13 * accompanied this code).
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14 *
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15 * You should have received a copy of the GNU General Public License version
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16 * 2 along with this work; if not, write to the Free Software Foundation,
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17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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18 *
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19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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20 * or visit www.oracle.com if you need additional information or have any
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21 * questions.
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22 *
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23 */
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24
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25 #define ARENA_ALIGN_M1 (((size_t)(ARENA_AMALLOC_ALIGNMENT)) - 1)
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26 #define ARENA_ALIGN_MASK (~((size_t)ARENA_ALIGN_M1))
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27 #define ARENA_ALIGN(x) ((((size_t)(x)) + ARENA_ALIGN_M1) & ARENA_ALIGN_MASK)
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28
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29 // All classes in the virtual machine must be subclassed
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30 // by one of the following allocation classes:
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31 //
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32 // For objects allocated in the resource area (see resourceArea.hpp).
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33 // - ResourceObj
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34 //
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35 // For objects allocated in the C-heap (managed by: free & malloc).
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36 // - CHeapObj
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37 //
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38 // For objects allocated on the stack.
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39 // - StackObj
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40 //
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41 // For embedded objects.
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42 // - ValueObj
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43 //
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44 // For classes used as name spaces.
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45 // - AllStatic
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46 //
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47 // The printable subclasses are used for debugging and define virtual
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48 // member functions for printing. Classes that avoid allocating the
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49 // vtbl entries in the objects should therefore not be the printable
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50 // subclasses.
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51 //
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52 // The following macros and function should be used to allocate memory
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53 // directly in the resource area or in the C-heap:
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54 //
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55 // NEW_RESOURCE_ARRAY(type,size)
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56 // NEW_RESOURCE_OBJ(type)
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57 // NEW_C_HEAP_ARRAY(type,size)
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58 // NEW_C_HEAP_OBJ(type)
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59 // char* AllocateHeap(size_t size, const char* name);
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60 // void FreeHeap(void* p);
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61 //
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62 // C-heap allocation can be traced using +PrintHeapAllocation.
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63 // malloc and free should therefore never called directly.
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64
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65 // Base class for objects allocated in the C-heap.
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66
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67 // In non product mode we introduce a super class for all allocation classes
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68 // that supports printing.
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69 // We avoid the superclass in product mode since some C++ compilers add
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70 // a word overhead for empty super classes.
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71
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72 #ifdef PRODUCT
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73 #define ALLOCATION_SUPER_CLASS_SPEC
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74 #else
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75 #define ALLOCATION_SUPER_CLASS_SPEC : public AllocatedObj
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76 class AllocatedObj {
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77 public:
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78 // Printing support
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79 void print() const;
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80 void print_value() const;
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81
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82 virtual void print_on(outputStream* st) const;
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83 virtual void print_value_on(outputStream* st) const;
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84 };
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85 #endif
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86
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87 class CHeapObj ALLOCATION_SUPER_CLASS_SPEC {
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88 public:
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89 void* operator new(size_t size);
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90 void operator delete(void* p);
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91 void* new_array(size_t size);
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92 };
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93
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94 // Base class for objects allocated on the stack only.
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95 // Calling new or delete will result in fatal error.
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96
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97 class StackObj ALLOCATION_SUPER_CLASS_SPEC {
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98 public:
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99 void* operator new(size_t size);
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100 void operator delete(void* p);
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101 };
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102
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103 // Base class for objects used as value objects.
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104 // Calling new or delete will result in fatal error.
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105 //
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106 // Portability note: Certain compilers (e.g. gcc) will
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107 // always make classes bigger if it has a superclass, even
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108 // if the superclass does not have any virtual methods or
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109 // instance fields. The HotSpot implementation relies on this
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110 // not to happen. So never make a ValueObj class a direct subclass
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111 // of this object, but use the VALUE_OBJ_CLASS_SPEC class instead, e.g.,
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112 // like this:
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113 //
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114 // class A VALUE_OBJ_CLASS_SPEC {
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115 // ...
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116 // }
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117 //
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118 // With gcc and possible other compilers the VALUE_OBJ_CLASS_SPEC can
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119 // be defined as a an empty string "".
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120 //
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121 class _ValueObj {
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122 public:
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123 void* operator new(size_t size);
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124 void operator delete(void* p);
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125 };
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126
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127 // Base class for classes that constitute name spaces.
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128
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129 class AllStatic {
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130 public:
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131 AllStatic() { ShouldNotCallThis(); }
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132 ~AllStatic() { ShouldNotCallThis(); }
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133 };
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134
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135
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136 //------------------------------Chunk------------------------------------------
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137 // Linked list of raw memory chunks
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138 class Chunk: public CHeapObj {
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139 protected:
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140 Chunk* _next; // Next Chunk in list
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141 const size_t _len; // Size of this Chunk
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142 public:
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143 void* operator new(size_t size, size_t length);
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144 void operator delete(void* p);
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145 Chunk(size_t length);
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146
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147 enum {
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148 // default sizes; make them slightly smaller than 2**k to guard against
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149 // buddy-system style malloc implementations
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150 #ifdef _LP64
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151 slack = 40, // [RGV] Not sure if this is right, but make it
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152 // a multiple of 8.
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153 #else
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154 slack = 20, // suspected sizeof(Chunk) + internal malloc headers
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155 #endif
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156
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157 init_size = 1*K - slack, // Size of first chunk
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158 medium_size= 10*K - slack, // Size of medium-sized chunk
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159 size = 32*K - slack, // Default size of an Arena chunk (following the first)
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160 non_pool_size = init_size + 32 // An initial size which is not one of above
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161 };
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162
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163 void chop(); // Chop this chunk
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164 void next_chop(); // Chop next chunk
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165 static size_t aligned_overhead_size(void) { return ARENA_ALIGN(sizeof(Chunk)); }
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166
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167 size_t length() const { return _len; }
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168 Chunk* next() const { return _next; }
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169 void set_next(Chunk* n) { _next = n; }
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170 // Boundaries of data area (possibly unused)
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171 char* bottom() const { return ((char*) this) + aligned_overhead_size(); }
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172 char* top() const { return bottom() + _len; }
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173 bool contains(char* p) const { return bottom() <= p && p <= top(); }
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174
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175 // Start the chunk_pool cleaner task
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176 static void start_chunk_pool_cleaner_task();
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177
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178 static void clean_chunk_pool();
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179 };
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180
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181 //------------------------------Arena------------------------------------------
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182 // Fast allocation of memory
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183 class Arena: public CHeapObj {
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184 protected:
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185 friend class ResourceMark;
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186 friend class HandleMark;
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187 friend class NoHandleMark;
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188 Chunk *_first; // First chunk
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189 Chunk *_chunk; // current chunk
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190 char *_hwm, *_max; // High water mark and max in current chunk
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191 void* grow(size_t x); // Get a new Chunk of at least size x
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192 NOT_PRODUCT(size_t _size_in_bytes;) // Size of arena (used for memory usage tracing)
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193 NOT_PRODUCT(static size_t _bytes_allocated;) // total #bytes allocated since start
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194 friend class AllocStats;
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195 debug_only(void* malloc(size_t size);)
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196 debug_only(void* internal_malloc_4(size_t x);)
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197 public:
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198 Arena();
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199 Arena(size_t init_size);
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200 Arena(Arena *old);
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201 ~Arena();
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202 void destruct_contents();
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203 char* hwm() const { return _hwm; }
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204
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205 // Fast allocate in the arena. Common case is: pointer test + increment.
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206 void* Amalloc(size_t x) {
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207 assert(is_power_of_2(ARENA_AMALLOC_ALIGNMENT) , "should be a power of 2");
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208 x = ARENA_ALIGN(x);
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209 debug_only(if (UseMallocOnly) return malloc(x);)
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210 NOT_PRODUCT(_bytes_allocated += x);
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211 if (_hwm + x > _max) {
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212 return grow(x);
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213 } else {
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214 char *old = _hwm;
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215 _hwm += x;
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216 return old;
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217 }
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218 }
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219 // Further assume size is padded out to words
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220 void *Amalloc_4(size_t x) {
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221 assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
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222 debug_only(if (UseMallocOnly) return malloc(x);)
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223 NOT_PRODUCT(_bytes_allocated += x);
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224 if (_hwm + x > _max) {
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225 return grow(x);
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226 } else {
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227 char *old = _hwm;
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228 _hwm += x;
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229 return old;
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230 }
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231 }
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232
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233 // Allocate with 'double' alignment. It is 8 bytes on sparc.
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234 // In other cases Amalloc_D() should be the same as Amalloc_4().
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235 void* Amalloc_D(size_t x) {
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236 assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
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237 debug_only(if (UseMallocOnly) return malloc(x);)
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238 #if defined(SPARC) && !defined(_LP64)
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239 #define DALIGN_M1 7
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240 size_t delta = (((size_t)_hwm + DALIGN_M1) & ~DALIGN_M1) - (size_t)_hwm;
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241 x += delta;
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242 #endif
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243 NOT_PRODUCT(_bytes_allocated += x);
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244 if (_hwm + x > _max) {
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245 return grow(x); // grow() returns a result aligned >= 8 bytes.
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246 } else {
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247 char *old = _hwm;
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248 _hwm += x;
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249 #if defined(SPARC) && !defined(_LP64)
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250 old += delta; // align to 8-bytes
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251 #endif
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252 return old;
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253 }
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254 }
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255
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256 // Fast delete in area. Common case is: NOP (except for storage reclaimed)
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257 void Afree(void *ptr, size_t size) {
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258 #ifdef ASSERT
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259 if (ZapResourceArea) memset(ptr, badResourceValue, size); // zap freed memory
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260 if (UseMallocOnly) return;
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261 #endif
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262 if (((char*)ptr) + size == _hwm) _hwm = (char*)ptr;
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263 }
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264
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265 void *Arealloc( void *old_ptr, size_t old_size, size_t new_size );
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266
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267 // Move contents of this arena into an empty arena
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268 Arena *move_contents(Arena *empty_arena);
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269
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270 // Determine if pointer belongs to this Arena or not.
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271 bool contains( const void *ptr ) const;
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272
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273 // Total of all chunks in use (not thread-safe)
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274 size_t used() const;
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275
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276 // Total # of bytes used
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277 size_t size_in_bytes() const NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
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278 void set_size_in_bytes(size_t size) NOT_PRODUCT({ _size_in_bytes = size; }) PRODUCT_RETURN;
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279 static void free_malloced_objects(Chunk* chunk, char* hwm, char* max, char* hwm2) PRODUCT_RETURN;
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280 static void free_all(char** start, char** end) PRODUCT_RETURN;
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281
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282 private:
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283 // Reset this Arena to empty, access will trigger grow if necessary
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284 void reset(void) {
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285 _first = _chunk = NULL;
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286 _hwm = _max = NULL;
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287 }
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288 };
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289
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290 // One of the following macros must be used when allocating
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291 // an array or object from an arena
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292 #define NEW_ARENA_ARRAY(arena, type, size) \
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293 (type*) (arena)->Amalloc((size) * sizeof(type))
0
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294
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295 #define REALLOC_ARENA_ARRAY(arena, type, old, old_size, new_size) \
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296 (type*) (arena)->Arealloc((char*)(old), (old_size) * sizeof(type), \
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297 (new_size) * sizeof(type) )
0
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298
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299 #define FREE_ARENA_ARRAY(arena, type, old, size) \
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300 (arena)->Afree((char*)(old), (size) * sizeof(type))
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301
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302 #define NEW_ARENA_OBJ(arena, type) \
0
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303 NEW_ARENA_ARRAY(arena, type, 1)
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304
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305
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306 //%note allocation_1
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307 extern char* resource_allocate_bytes(size_t size);
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308 extern char* resource_allocate_bytes(Thread* thread, size_t size);
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309 extern char* resource_reallocate_bytes( char *old, size_t old_size, size_t new_size);
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310 extern void resource_free_bytes( char *old, size_t size );
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311
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312 //----------------------------------------------------------------------
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313 // Base class for objects allocated in the resource area per default.
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314 // Optionally, objects may be allocated on the C heap with
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315 // new(ResourceObj::C_HEAP) Foo(...) or in an Arena with new (&arena)
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316 // ResourceObj's can be allocated within other objects, but don't use
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317 // new or delete (allocation_type is unknown). If new is used to allocate,
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318 // use delete to deallocate.
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319 class ResourceObj ALLOCATION_SUPER_CLASS_SPEC {
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320 public:
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321 enum allocation_type { STACK_OR_EMBEDDED = 0, RESOURCE_AREA, C_HEAP, ARENA, allocation_mask = 0x3 };
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322 static void set_allocation_type(address res, allocation_type type) NOT_DEBUG_RETURN;
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323 #ifdef ASSERT
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324 private:
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325 // When this object is allocated on stack the new() operator is not
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326 // called but garbage on stack may look like a valid allocation_type.
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327 // Store negated 'this' pointer when new() is called to distinguish cases.
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328 uintptr_t _allocation;
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329 public:
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330 allocation_type get_allocation_type() const;
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331 bool allocated_on_stack() const { return get_allocation_type() == STACK_OR_EMBEDDED; }
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332 bool allocated_on_res_area() const { return get_allocation_type() == RESOURCE_AREA; }
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333 bool allocated_on_C_heap() const { return get_allocation_type() == C_HEAP; }
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334 bool allocated_on_arena() const { return get_allocation_type() == ARENA; }
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335 ResourceObj(); // default construtor
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336 ResourceObj(const ResourceObj& r); // default copy construtor
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337 ResourceObj& operator=(const ResourceObj& r); // default copy assignment
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338 ~ResourceObj();
0
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339 #endif // ASSERT
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340
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341 public:
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342 void* operator new(size_t size, allocation_type type);
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343 void* operator new(size_t size, Arena *arena) {
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344 address res = (address)arena->Amalloc(size);
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345 DEBUG_ONLY(set_allocation_type(res, ARENA);)
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346 return res;
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347 }
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348 void* operator new(size_t size) {
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349 address res = (address)resource_allocate_bytes(size);
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350 DEBUG_ONLY(set_allocation_type(res, RESOURCE_AREA);)
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351 return res;
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352 }
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353 void operator delete(void* p);
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354 };
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355
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356 // One of the following macros must be used when allocating an array
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357 // or object to determine whether it should reside in the C heap on in
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358 // the resource area.
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359
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360 #define NEW_RESOURCE_ARRAY(type, size)\
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361 (type*) resource_allocate_bytes((size) * sizeof(type))
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362
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363 #define NEW_RESOURCE_ARRAY_IN_THREAD(thread, type, size)\
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364 (type*) resource_allocate_bytes(thread, (size) * sizeof(type))
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365
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366 #define REALLOC_RESOURCE_ARRAY(type, old, old_size, new_size)\
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367 (type*) resource_reallocate_bytes((char*)(old), (old_size) * sizeof(type), (new_size) * sizeof(type) )
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368
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369 #define FREE_RESOURCE_ARRAY(type, old, size)\
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370 resource_free_bytes((char*)(old), (size) * sizeof(type))
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371
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372 #define FREE_FAST(old)\
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373 /* nop */
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374
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375 #define NEW_RESOURCE_OBJ(type)\
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376 NEW_RESOURCE_ARRAY(type, 1)
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377
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378 #define NEW_C_HEAP_ARRAY(type, size)\
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379 (type*) (AllocateHeap((size) * sizeof(type), XSTR(type) " in " __FILE__))
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380
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381 #define REALLOC_C_HEAP_ARRAY(type, old, size)\
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382 (type*) (ReallocateHeap((char*)old, (size) * sizeof(type), XSTR(type) " in " __FILE__))
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383
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384 #define FREE_C_HEAP_ARRAY(type,old) \
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385 FreeHeap((char*)(old))
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386
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387 #define NEW_C_HEAP_OBJ(type)\
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388 NEW_C_HEAP_ARRAY(type, 1)
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389
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390 extern bool warn_new_operator;
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391
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392 // for statistics
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393 #ifndef PRODUCT
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394 class AllocStats : StackObj {
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395 int start_mallocs, start_frees;
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396 size_t start_malloc_bytes, start_res_bytes;
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397 public:
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398 AllocStats();
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399
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400 int num_mallocs(); // since creation of receiver
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401 size_t alloc_bytes();
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402 size_t resource_bytes();
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403 int num_frees();
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404 void print();
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405 };
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406 #endif
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407
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408
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409 //------------------------------ReallocMark---------------------------------
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410 // Code which uses REALLOC_RESOURCE_ARRAY should check an associated
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411 // ReallocMark, which is declared in the same scope as the reallocated
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412 // pointer. Any operation that could __potentially__ cause a reallocation
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413 // should check the ReallocMark.
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414 class ReallocMark: public StackObj {
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415 protected:
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416 NOT_PRODUCT(int _nesting;)
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417
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418 public:
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419 ReallocMark() PRODUCT_RETURN;
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420 void check() PRODUCT_RETURN;
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421 };