annotate src/share/vm/utilities/workgroup.hpp @ 0:a61af66fc99e jdk7-b24

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author duke
date Sat, 01 Dec 2007 00:00:00 +0000
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children 37f87013dfd8
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1 /*
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2 * Copyright 2002-2007 Sun Microsystems, Inc. All Rights Reserved.
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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4 *
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5 * This code is free software; you can redistribute it and/or modify it
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6 * under the terms of the GNU General Public License version 2 only, as
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7 * published by the Free Software Foundation.
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8 *
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9 * This code is distributed in the hope that it will be useful, but WITHOUT
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10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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12 * version 2 for more details (a copy is included in the LICENSE file that
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13 * accompanied this code).
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14 *
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15 * You should have received a copy of the GNU General Public License version
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16 * 2 along with this work; if not, write to the Free Software Foundation,
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17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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18 *
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19 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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20 * CA 95054 USA or visit www.sun.com if you need additional information or
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21 * have any questions.
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22 *
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23 */
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24
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25 // Forward declarations of classes defined here
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26
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27 class WorkGang;
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28 class GangWorker;
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29 class YieldingFlexibleGangWorker;
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30 class YieldingFlexibleGangTask;
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31 class WorkData;
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32
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33 // An abstract task to be worked on by a gang.
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34 // You subclass this to supply your own work() method
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35 class AbstractGangTask: public CHeapObj {
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36 public:
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37 // The abstract work method.
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38 // The argument tells you which member of the gang you are.
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39 virtual void work(int i) = 0;
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40
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41 // Debugging accessor for the name.
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42 const char* name() const PRODUCT_RETURN_(return NULL;);
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43 int counter() { return _counter; }
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44 void set_counter(int value) { _counter = value; }
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45 int *address_of_counter() { return &_counter; }
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46
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47 // RTTI
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48 NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const {
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49 return false;
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50 })
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51
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52 private:
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53 NOT_PRODUCT(const char* _name;)
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54 // ??? Should a task have a priority associated with it?
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55 // ??? Or can the run method adjust priority as needed?
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56 int _counter;
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57
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58 protected:
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59 // Constructor and desctructor: only construct subclasses.
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60 AbstractGangTask(const char* name) {
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61 NOT_PRODUCT(_name = name);
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62 _counter = 0;
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63 }
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64 virtual ~AbstractGangTask() { }
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65 };
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66
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67
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68 // Class AbstractWorkGang:
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69 // An abstract class representing a gang of workers.
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70 // You subclass this to supply an implementation of run_task().
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71 class AbstractWorkGang: public CHeapObj {
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72 // Here's the public interface to this class.
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73 public:
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74 // Constructor and destructor.
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75 AbstractWorkGang(const char* name, bool are_GC_threads);
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76 ~AbstractWorkGang();
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77 // Run a task, returns when the task is done (or terminated).
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78 virtual void run_task(AbstractGangTask* task) = 0;
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79 // Stop and terminate all workers.
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80 virtual void stop();
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81 public:
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82 // Debugging.
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83 const char* name() const;
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84 protected:
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85 // Initialize only instance data.
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86 const bool _are_GC_threads;
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87 // Printing support.
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88 const char* _name;
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89 // The monitor which protects these data,
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90 // and notifies of changes in it.
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91 Monitor* _monitor;
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92 // The count of the number of workers in the gang.
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93 int _total_workers;
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94 // Whether the workers should terminate.
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95 bool _terminate;
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96 // The array of worker threads for this gang.
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97 // This is only needed for cleaning up.
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98 GangWorker** _gang_workers;
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99 // The task for this gang.
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100 AbstractGangTask* _task;
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101 // A sequence number for the current task.
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102 int _sequence_number;
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103 // The number of started workers.
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104 int _started_workers;
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105 // The number of finished workers.
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106 int _finished_workers;
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107 public:
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108 // Accessors for fields
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109 Monitor* monitor() const {
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110 return _monitor;
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111 }
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112 int total_workers() const {
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113 return _total_workers;
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114 }
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115 bool terminate() const {
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116 return _terminate;
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117 }
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118 GangWorker** gang_workers() const {
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119 return _gang_workers;
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120 }
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121 AbstractGangTask* task() const {
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122 return _task;
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123 }
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124 int sequence_number() const {
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125 return _sequence_number;
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126 }
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127 int started_workers() const {
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128 return _started_workers;
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129 }
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130 int finished_workers() const {
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131 return _finished_workers;
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132 }
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133 bool are_GC_threads() const {
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134 return _are_GC_threads;
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135 }
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136 // Predicates.
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137 bool is_idle() const {
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138 return (task() == NULL);
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139 }
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140 // Return the Ith gang worker.
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141 GangWorker* gang_worker(int i) const;
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142
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143 void threads_do(ThreadClosure* tc) const;
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144
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145 // Printing
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146 void print_worker_threads_on(outputStream *st) const;
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147 void print_worker_threads() const {
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148 print_worker_threads_on(tty);
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149 }
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150
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151 protected:
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152 friend class GangWorker;
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153 friend class YieldingFlexibleGangWorker;
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154 // Note activation and deactivation of workers.
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155 // These methods should only be called with the mutex held.
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156 void internal_worker_poll(WorkData* data) const;
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157 void internal_note_start();
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158 void internal_note_finish();
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159 };
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160
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161 class WorkData: public StackObj {
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162 // This would be a struct, but I want accessor methods.
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163 private:
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164 bool _terminate;
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165 AbstractGangTask* _task;
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166 int _sequence_number;
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167 public:
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168 // Constructor and destructor
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169 WorkData() {
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170 _terminate = false;
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171 _task = NULL;
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172 _sequence_number = 0;
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173 }
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174 ~WorkData() {
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175 }
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176 // Accessors and modifiers
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177 bool terminate() const { return _terminate; }
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178 void set_terminate(bool value) { _terminate = value; }
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179 AbstractGangTask* task() const { return _task; }
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180 void set_task(AbstractGangTask* value) { _task = value; }
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181 int sequence_number() const { return _sequence_number; }
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182 void set_sequence_number(int value) { _sequence_number = value; }
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183
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184 YieldingFlexibleGangTask* yf_task() const {
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185 return (YieldingFlexibleGangTask*)_task;
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186 }
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187 };
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188
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189 // Class WorkGang:
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190 class WorkGang: public AbstractWorkGang {
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191 public:
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192 // Constructor
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193 WorkGang(const char* name, int workers, bool are_GC_threads);
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194 // Run a task, returns when the task is done (or terminated).
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195 virtual void run_task(AbstractGangTask* task);
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196 };
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197
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198 // Class GangWorker:
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199 // Several instances of this class run in parallel as workers for a gang.
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200 class GangWorker: public WorkerThread {
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201 public:
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202 // Constructors and destructor.
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203 GangWorker(AbstractWorkGang* gang, uint id);
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204
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205 // The only real method: run a task for the gang.
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206 virtual void run();
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207 // Predicate for Thread
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208 virtual bool is_GC_task_thread() const;
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209 // Printing
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210 void print_on(outputStream* st) const;
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211 virtual void print() const { print_on(tty); }
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212 protected:
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213 AbstractWorkGang* _gang;
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214
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215 virtual void initialize();
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216 virtual void loop();
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217
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218 public:
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219 AbstractWorkGang* gang() const { return _gang; }
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220 };
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221
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222 // A class that acts as a synchronisation barrier. Workers enter
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223 // the barrier and must wait until all other workers have entered
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224 // before any of them may leave.
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225
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226 class WorkGangBarrierSync : public StackObj {
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227 protected:
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228 Monitor _monitor;
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229 int _n_workers;
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230 int _n_completed;
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231
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232 Monitor* monitor() { return &_monitor; }
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233 int n_workers() { return _n_workers; }
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234 int n_completed() { return _n_completed; }
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235
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236 void inc_completed() { _n_completed++; }
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237
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238 public:
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239 WorkGangBarrierSync();
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240 WorkGangBarrierSync(int n_workers, const char* name);
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241
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242 // Set the number of workers that will use the barrier.
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243 // Must be called before any of the workers start running.
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244 void set_n_workers(int n_workers);
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245
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246 // Enter the barrier. A worker that enters the barrier will
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247 // not be allowed to leave until all other threads have
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248 // also entered the barrier.
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249 void enter();
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250 };
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251
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252 // A class to manage claiming of subtasks within a group of tasks. The
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253 // subtasks will be identified by integer indices, usually elements of an
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254 // enumeration type.
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255
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256 class SubTasksDone: public CHeapObj {
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257 jint* _tasks;
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258 int _n_tasks;
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259 int _n_threads;
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260 jint _threads_completed;
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261 #ifdef ASSERT
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262 jint _claimed;
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263 #endif
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264
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265 // Set all tasks to unclaimed.
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266 void clear();
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267
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268 public:
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269 // Initializes "this" to a state in which there are "n" tasks to be
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270 // processed, none of the which are originally claimed. The number of
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271 // threads doing the tasks is initialized 1.
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272 SubTasksDone(int n);
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273
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274 // True iff the object is in a valid state.
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275 bool valid();
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276
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277 // Set the number of parallel threads doing the tasks to "t". Can only
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278 // be called before tasks start or after they are complete.
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279 void set_par_threads(int t);
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280
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281 // Returns "false" if the task "t" is unclaimed, and ensures that task is
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282 // claimed. The task "t" is required to be within the range of "this".
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283 bool is_task_claimed(int t);
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284
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285 // The calling thread asserts that it has attempted to claim all the
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286 // tasks that it will try to claim. Every thread in the parallel task
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287 // must execute this. (When the last thread does so, the task array is
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288 // cleared.)
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289 void all_tasks_completed();
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290
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291 // Destructor.
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292 ~SubTasksDone();
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293 };
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294
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295 // As above, but for sequential tasks, i.e. instead of claiming
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296 // sub-tasks from a set (possibly an enumeration), claim sub-tasks
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297 // in sequential order. This is ideal for claiming dynamically
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298 // partitioned tasks (like striding in the parallel remembered
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299 // set scanning). Note that unlike the above class this is
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300 // a stack object - is there any reason for it not to be?
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301
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302 class SequentialSubTasksDone : public StackObj {
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303 protected:
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304 jint _n_tasks; // Total number of tasks available.
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305 jint _n_claimed; // Number of tasks claimed.
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306 jint _n_threads; // Total number of parallel threads.
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307 jint _n_completed; // Number of completed threads.
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308
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309 void clear();
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310
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311 public:
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312 SequentialSubTasksDone() { clear(); }
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313 ~SequentialSubTasksDone() {}
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314
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315 // True iff the object is in a valid state.
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316 bool valid();
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317
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318 // number of tasks
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319 jint n_tasks() const { return _n_tasks; }
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320
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321 // Set the number of parallel threads doing the tasks to t.
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322 // Should be called before the task starts but it is safe
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323 // to call this once a task is running provided that all
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324 // threads agree on the number of threads.
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325 void set_par_threads(int t) { _n_threads = t; }
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326
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327 // Set the number of tasks to be claimed to t. As above,
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328 // should be called before the tasks start but it is safe
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329 // to call this once a task is running provided all threads
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330 // agree on the number of tasks.
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331 void set_n_tasks(int t) { _n_tasks = t; }
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332
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333 // Returns false if the next task in the sequence is unclaimed,
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334 // and ensures that it is claimed. Will set t to be the index
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335 // of the claimed task in the sequence. Will return true if
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336 // the task cannot be claimed and there are none left to claim.
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337 bool is_task_claimed(int& t);
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338
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339 // The calling thread asserts that it has attempted to claim
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340 // all the tasks it possibly can in the sequence. Every thread
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341 // claiming tasks must promise call this. Returns true if this
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342 // is the last thread to complete so that the thread can perform
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343 // cleanup if necessary.
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344 bool all_tasks_completed();
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345 };