annotate src/share/vm/opto/block.hpp @ 17795:a9becfeecd1b

Merge
author kvn
date Wed, 22 Jan 2014 17:42:23 -0800
parents 55fb97c4c58d 41b780b43b74
children 1077c8270209
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1 /*
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2 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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4 *
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5 * This code is free software; you can redistribute it and/or modify it
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6 * under the terms of the GNU General Public License version 2 only, as
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7 * published by the Free Software Foundation.
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8 *
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9 * This code is distributed in the hope that it will be useful, but WITHOUT
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10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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12 * version 2 for more details (a copy is included in the LICENSE file that
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13 * accompanied this code).
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14 *
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15 * You should have received a copy of the GNU General Public License version
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16 * 2 along with this work; if not, write to the Free Software Foundation,
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17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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18 *
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19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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20 * or visit www.oracle.com if you need additional information or have any
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21 * questions.
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22 *
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23 */
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24
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25 #ifndef SHARE_VM_OPTO_BLOCK_HPP
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26 #define SHARE_VM_OPTO_BLOCK_HPP
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27
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28 #include "opto/multnode.hpp"
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29 #include "opto/node.hpp"
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30 #include "opto/phase.hpp"
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31
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32 // Optimization - Graph Style
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33
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34 class Block;
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35 class CFGLoop;
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36 class MachCallNode;
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37 class Matcher;
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38 class RootNode;
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39 class VectorSet;
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40 struct Tarjan;
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41
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42 //------------------------------Block_Array------------------------------------
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43 // Map dense integer indices to Blocks. Uses classic doubling-array trick.
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44 // Abstractly provides an infinite array of Block*'s, initialized to NULL.
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45 // Note that the constructor just zeros things, and since I use Arena
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46 // allocation I do not need a destructor to reclaim storage.
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47 class Block_Array : public ResourceObj {
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48 friend class VMStructs;
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49 uint _size; // allocated size, as opposed to formal limit
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50 debug_only(uint _limit;) // limit to formal domain
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51 Arena *_arena; // Arena to allocate in
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52 protected:
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53 Block **_blocks;
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54 void grow( uint i ); // Grow array node to fit
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55
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56 public:
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57 Block_Array(Arena *a) : _arena(a), _size(OptoBlockListSize) {
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58 debug_only(_limit=0);
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59 _blocks = NEW_ARENA_ARRAY( a, Block *, OptoBlockListSize );
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60 for( int i = 0; i < OptoBlockListSize; i++ ) {
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61 _blocks[i] = NULL;
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62 }
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63 }
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64 Block *lookup( uint i ) const // Lookup, or NULL for not mapped
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65 { return (i<Max()) ? _blocks[i] : (Block*)NULL; }
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66 Block *operator[] ( uint i ) const // Lookup, or assert for not mapped
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67 { assert( i < Max(), "oob" ); return _blocks[i]; }
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68 // Extend the mapping: index i maps to Block *n.
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69 void map( uint i, Block *n ) { if( i>=Max() ) grow(i); _blocks[i] = n; }
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70 uint Max() const { debug_only(return _limit); return _size; }
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71 };
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72
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73
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74 class Block_List : public Block_Array {
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75 friend class VMStructs;
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76 public:
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77 uint _cnt;
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78 Block_List() : Block_Array(Thread::current()->resource_area()), _cnt(0) {}
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79 void push( Block *b ) { map(_cnt++,b); }
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80 Block *pop() { return _blocks[--_cnt]; }
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81 Block *rpop() { Block *b = _blocks[0]; _blocks[0]=_blocks[--_cnt]; return b;}
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82 void remove( uint i );
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83 void insert( uint i, Block *n );
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84 uint size() const { return _cnt; }
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85 void reset() { _cnt = 0; }
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86 void print();
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87 };
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88
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89
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90 class CFGElement : public ResourceObj {
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91 friend class VMStructs;
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92 public:
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93 float _freq; // Execution frequency (estimate)
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94
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95 CFGElement() : _freq(0.0f) {}
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96 virtual bool is_block() { return false; }
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97 virtual bool is_loop() { return false; }
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98 Block* as_Block() { assert(is_block(), "must be block"); return (Block*)this; }
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99 CFGLoop* as_CFGLoop() { assert(is_loop(), "must be loop"); return (CFGLoop*)this; }
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100 };
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101
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102 //------------------------------Block------------------------------------------
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103 // This class defines a Basic Block.
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104 // Basic blocks are used during the output routines, and are not used during
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105 // any optimization pass. They are created late in the game.
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106 class Block : public CFGElement {
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107 friend class VMStructs;
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108
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109 private:
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110 // Nodes in this block, in order
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111 Node_List _nodes;
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112
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113 public:
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114
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115 // Get the node at index 'at_index', if 'at_index' is out of bounds return NULL
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116 Node* get_node(uint at_index) const {
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117 return _nodes[at_index];
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118 }
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119
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120 // Get the number of nodes in this block
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121 uint number_of_nodes() const {
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122 return _nodes.size();
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123 }
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124
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125 // Map a node 'node' to index 'to_index' in the block, if the index is out of bounds the size of the node list is increased
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126 void map_node(Node* node, uint to_index) {
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127 _nodes.map(to_index, node);
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128 }
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129
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130 // Insert a node 'node' at index 'at_index', moving all nodes that are on a higher index one step, if 'at_index' is out of bounds we crash
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131 void insert_node(Node* node, uint at_index) {
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132 _nodes.insert(at_index, node);
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133 }
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134
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135 // Remove a node at index 'at_index'
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136 void remove_node(uint at_index) {
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137 _nodes.remove(at_index);
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138 }
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139
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140 // Push a node 'node' onto the node list
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141 void push_node(Node* node) {
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142 _nodes.push(node);
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143 }
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144
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145 // Pop the last node off the node list
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146 Node* pop_node() {
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147 return _nodes.pop();
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148 }
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149
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150 // Basic blocks have a Node which defines Control for all Nodes pinned in
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151 // this block. This Node is a RegionNode. Exception-causing Nodes
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152 // (division, subroutines) and Phi functions are always pinned. Later,
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153 // every Node will get pinned to some block.
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154 Node *head() const { return get_node(0); }
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155
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156 // CAUTION: num_preds() is ONE based, so that predecessor numbers match
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157 // input edges to Regions and Phis.
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158 uint num_preds() const { return head()->req(); }
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159 Node *pred(uint i) const { return head()->in(i); }
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160
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161 // Array of successor blocks, same size as projs array
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162 Block_Array _succs;
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163
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164 // Basic blocks have some number of Nodes which split control to all
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165 // following blocks. These Nodes are always Projections. The field in
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166 // the Projection and the block-ending Node determine which Block follows.
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167 uint _num_succs;
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168
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169 // Basic blocks also carry all sorts of good old fashioned DFS information
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170 // used to find loops, loop nesting depth, dominators, etc.
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171 uint _pre_order; // Pre-order DFS number
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172
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173 // Dominator tree
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174 uint _dom_depth; // Depth in dominator tree for fast LCA
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175 Block* _idom; // Immediate dominator block
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176
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177 CFGLoop *_loop; // Loop to which this block belongs
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178 uint _rpo; // Number in reverse post order walk
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179
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180 virtual bool is_block() { return true; }
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181 float succ_prob(uint i); // return probability of i'th successor
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182 int num_fall_throughs(); // How many fall-through candidate this block has
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183 void update_uncommon_branch(Block* un); // Lower branch prob to uncommon code
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184 bool succ_fall_through(uint i); // Is successor "i" is a fall-through candidate
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185 Block* lone_fall_through(); // Return lone fall-through Block or null
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186
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187 Block* dom_lca(Block* that); // Compute LCA in dominator tree.
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188 #ifdef ASSERT
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189 bool dominates(Block* that) {
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190 int dom_diff = this->_dom_depth - that->_dom_depth;
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191 if (dom_diff > 0) return false;
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192 for (; dom_diff < 0; dom_diff++) that = that->_idom;
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193 return this == that;
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194 }
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195 #endif
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196
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197 // Report the alignment required by this block. Must be a power of 2.
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198 // The previous block will insert nops to get this alignment.
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199 uint code_alignment();
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200 uint compute_loop_alignment();
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201
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202 // BLOCK_FREQUENCY is a sentinel to mark uses of constant block frequencies.
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203 // It is currently also used to scale such frequencies relative to
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204 // FreqCountInvocations relative to the old value of 1500.
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205 #define BLOCK_FREQUENCY(f) ((f * (float) 1500) / FreqCountInvocations)
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206
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207 // Register Pressure (estimate) for Splitting heuristic
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208 uint _reg_pressure;
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209 uint _ihrp_index;
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210 uint _freg_pressure;
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211 uint _fhrp_index;
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212
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213 // Mark and visited bits for an LCA calculation in insert_anti_dependences.
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214 // Since they hold unique node indexes, they do not need reinitialization.
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215 node_idx_t _raise_LCA_mark;
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216 void set_raise_LCA_mark(node_idx_t x) { _raise_LCA_mark = x; }
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217 node_idx_t raise_LCA_mark() const { return _raise_LCA_mark; }
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218 node_idx_t _raise_LCA_visited;
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219 void set_raise_LCA_visited(node_idx_t x) { _raise_LCA_visited = x; }
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220 node_idx_t raise_LCA_visited() const { return _raise_LCA_visited; }
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221
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222 // Estimated size in bytes of first instructions in a loop.
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223 uint _first_inst_size;
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224 uint first_inst_size() const { return _first_inst_size; }
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225 void set_first_inst_size(uint s) { _first_inst_size = s; }
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226
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227 // Compute the size of first instructions in this block.
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228 uint compute_first_inst_size(uint& sum_size, uint inst_cnt, PhaseRegAlloc* ra);
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229
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230 // Compute alignment padding if the block needs it.
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231 // Align a loop if loop's padding is less or equal to padding limit
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232 // or the size of first instructions in the loop > padding.
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233 uint alignment_padding(int current_offset) {
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234 int block_alignment = code_alignment();
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235 int max_pad = block_alignment-relocInfo::addr_unit();
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236 if( max_pad > 0 ) {
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237 assert(is_power_of_2(max_pad+relocInfo::addr_unit()), "");
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238 int current_alignment = current_offset & max_pad;
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239 if( current_alignment != 0 ) {
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240 uint padding = (block_alignment-current_alignment) & max_pad;
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241 if( has_loop_alignment() &&
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242 padding > (uint)MaxLoopPad &&
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243 first_inst_size() <= padding ) {
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244 return 0;
0
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245 }
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246 return padding;
0
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247 }
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248 }
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249 return 0;
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250 }
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251
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252 // Connector blocks. Connector blocks are basic blocks devoid of
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253 // instructions, but may have relevant non-instruction Nodes, such as
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254 // Phis or MergeMems. Such blocks are discovered and marked during the
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255 // RemoveEmpty phase, and elided during Output.
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256 bool _connector;
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257 void set_connector() { _connector = true; }
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258 bool is_connector() const { return _connector; };
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259
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260 // Loop_alignment will be set for blocks which are at the top of loops.
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261 // The block layout pass may rotate loops such that the loop head may not
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262 // be the sequentially first block of the loop encountered in the linear
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263 // list of blocks. If the layout pass is not run, loop alignment is set
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264 // for each block which is the head of a loop.
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265 uint _loop_alignment;
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266 void set_loop_alignment(Block *loop_top) {
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267 uint new_alignment = loop_top->compute_loop_alignment();
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268 if (new_alignment > _loop_alignment) {
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269 _loop_alignment = new_alignment;
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270 }
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271 }
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272 uint loop_alignment() const { return _loop_alignment; }
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273 bool has_loop_alignment() const { return loop_alignment() > 0; }
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274
0
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275 // Create a new Block with given head Node.
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276 // Creates the (empty) predecessor arrays.
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277 Block( Arena *a, Node *headnode )
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278 : CFGElement(),
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279 _nodes(a),
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280 _succs(a),
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281 _num_succs(0),
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282 _pre_order(0),
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283 _idom(0),
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284 _loop(NULL),
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285 _reg_pressure(0),
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286 _ihrp_index(1),
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287 _freg_pressure(0),
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288 _fhrp_index(1),
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289 _raise_LCA_mark(0),
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290 _raise_LCA_visited(0),
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291 _first_inst_size(999999),
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292 _connector(false),
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293 _loop_alignment(0) {
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294 _nodes.push(headnode);
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295 }
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296
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297 // Index of 'end' Node
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298 uint end_idx() const {
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299 // %%%%% add a proj after every goto
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300 // so (last->is_block_proj() != last) always, then simplify this code
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301 // This will not give correct end_idx for block 0 when it only contains root.
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302 int last_idx = _nodes.size() - 1;
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303 Node *last = _nodes[last_idx];
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304 assert(last->is_block_proj() == last || last->is_block_proj() == _nodes[last_idx - _num_succs], "");
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305 return (last->is_block_proj() == last) ? last_idx : (last_idx - _num_succs);
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306 }
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307
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308 // Basic blocks have a Node which ends them. This Node determines which
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309 // basic block follows this one in the program flow. This Node is either an
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310 // IfNode, a GotoNode, a JmpNode, or a ReturnNode.
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311 Node *end() const { return _nodes[end_idx()]; }
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312
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313 // Add an instruction to an existing block. It must go after the head
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314 // instruction and before the end instruction.
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315 void add_inst( Node *n ) { insert_node(n, end_idx()); }
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316 // Find node in block. Fails if node not in block.
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317 uint find_node( const Node *n ) const;
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318 // Find and remove n from block list
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319 void find_remove( const Node *n );
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320 // Check wether the node is in the block.
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321 bool contains (const Node *n) const;
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322
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323 // Return the empty status of a block
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324 enum { not_empty, empty_with_goto, completely_empty };
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325 int is_Empty() const;
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326
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327 // Forward through connectors
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328 Block* non_connector() {
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329 Block* s = this;
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330 while (s->is_connector()) {
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331 s = s->_succs[0];
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332 }
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333 return s;
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334 }
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335
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336 // Return true if b is a successor of this block
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337 bool has_successor(Block* b) const {
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338 for (uint i = 0; i < _num_succs; i++ ) {
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339 if (non_connector_successor(i) == b) {
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340 return true;
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341 }
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342 }
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343 return false;
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344 }
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345
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346 // Successor block, after forwarding through connectors
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347 Block* non_connector_successor(int i) const {
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348 return _succs[i]->non_connector();
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349 }
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350
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351 // Examine block's code shape to predict if it is not commonly executed.
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352 bool has_uncommon_code() const;
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353
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354 #ifndef PRODUCT
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355 // Debugging print of basic block
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356 void dump_bidx(const Block* orig, outputStream* st = tty) const;
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357 void dump_pred(const PhaseCFG* cfg, Block* orig, outputStream* st = tty) const;
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358 void dump_head(const PhaseCFG* cfg, outputStream* st = tty) const;
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359 void dump() const;
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360 void dump(const PhaseCFG* cfg) const;
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361 #endif
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362 };
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363
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364
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365 //------------------------------PhaseCFG---------------------------------------
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366 // Build an array of Basic Block pointers, one per Node.
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367 class PhaseCFG : public Phase {
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368 friend class VMStructs;
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369 private:
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370
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371 // Root of whole program
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372 RootNode* _root;
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373
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374 // The block containing the root node
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375 Block* _root_block;
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376
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377 // List of basic blocks that are created during CFG creation
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378 Block_List _blocks;
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379
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380 // Count of basic blocks
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381 uint _number_of_blocks;
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382
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383 // Arena for the blocks to be stored in
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384 Arena* _block_arena;
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385
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386 // The matcher for this compilation
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387 Matcher& _matcher;
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388
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389 // Map nodes to owning basic block
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390 Block_Array _node_to_block_mapping;
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391
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392 // Loop from the root
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393 CFGLoop* _root_loop;
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394
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395 // Outmost loop frequency
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396 float _outer_loop_frequency;
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397
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398 // Per node latency estimation, valid only during GCM
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399 GrowableArray<uint>* _node_latency;
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400
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401 // Build a proper looking cfg. Return count of basic blocks
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402 uint build_cfg();
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403
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404 // Build the dominator tree so that we know where we can move instructions
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405 void build_dominator_tree();
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406
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407 // Estimate block frequencies based on IfNode probabilities, so that we know where we want to move instructions
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408 void estimate_block_frequency();
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409
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410 // Global Code Motion. See Click's PLDI95 paper. Place Nodes in specific
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411 // basic blocks; i.e. _node_to_block_mapping now maps _idx for all Nodes to some Block.
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412 // Move nodes to ensure correctness from GVN and also try to move nodes out of loops.
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413 void global_code_motion();
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414
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415 // Schedule Nodes early in their basic blocks.
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416 bool schedule_early(VectorSet &visited, Node_List &roots);
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417
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418 // For each node, find the latest block it can be scheduled into
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419 // and then select the cheapest block between the latest and earliest
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420 // block to place the node.
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421 void schedule_late(VectorSet &visited, Node_List &stack);
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422
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423 // Compute the (backwards) latency of a node from a single use
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424 int latency_from_use(Node *n, const Node *def, Node *use);
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425
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426 // Compute the (backwards) latency of a node from the uses of this instruction
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427 void partial_latency_of_defs(Node *n);
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428
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429 // Compute the instruction global latency with a backwards walk
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430 void compute_latencies_backwards(VectorSet &visited, Node_List &stack);
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431
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432 // Pick a block between early and late that is a cheaper alternative
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433 // to late. Helper for schedule_late.
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434 Block* hoist_to_cheaper_block(Block* LCA, Block* early, Node* self);
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435
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436 bool schedule_local(Block* block, GrowableArray<int>& ready_cnt, VectorSet& next_call);
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437 void set_next_call(Block* block, Node* n, VectorSet& next_call);
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438 void needed_for_next_call(Block* block, Node* this_call, VectorSet& next_call);
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439
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440 // Perform basic-block local scheduling
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441 Node* select(Block* block, Node_List& worklist, GrowableArray<int>& ready_cnt, VectorSet& next_call, uint sched_slot);
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442
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443 // Schedule a call next in the block
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444 uint sched_call(Block* block, uint node_cnt, Node_List& worklist, GrowableArray<int>& ready_cnt, MachCallNode* mcall, VectorSet& next_call);
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445
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446 // Cleanup if any code lands between a Call and his Catch
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447 void call_catch_cleanup(Block* block);
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448
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449 Node* catch_cleanup_find_cloned_def(Block* use_blk, Node* def, Block* def_blk, int n_clone_idx);
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450 void catch_cleanup_inter_block(Node *use, Block *use_blk, Node *def, Block *def_blk, int n_clone_idx);
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451
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452 // Detect implicit-null-check opportunities. Basically, find NULL checks
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453 // with suitable memory ops nearby. Use the memory op to do the NULL check.
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454 // I can generate a memory op if there is not one nearby.
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455 void implicit_null_check(Block* block, Node *proj, Node *val, int allowed_reasons);
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456
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457 // Perform a Depth First Search (DFS).
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458 // Setup 'vertex' as DFS to vertex mapping.
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459 // Setup 'semi' as vertex to DFS mapping.
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460 // Set 'parent' to DFS parent.
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461 uint do_DFS(Tarjan* tarjan, uint rpo_counter);
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462
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463 // Helper function to insert a node into a block
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464 void schedule_node_into_block( Node *n, Block *b );
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465
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466 void replace_block_proj_ctrl( Node *n );
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467
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468 // Set the basic block for pinned Nodes
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469 void schedule_pinned_nodes( VectorSet &visited );
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470
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471 // I'll need a few machine-specific GotoNodes. Clone from this one.
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472 // Used when building the CFG and creating end nodes for blocks.
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473 MachNode* _goto;
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474
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475 Block* insert_anti_dependences(Block* LCA, Node* load, bool verify = false);
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476 void verify_anti_dependences(Block* LCA, Node* load) {
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477 assert(LCA == get_block_for_node(load), "should already be scheduled");
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478 insert_anti_dependences(LCA, load, true);
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479 }
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480
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481 bool move_to_next(Block* bx, uint b_index);
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482 void move_to_end(Block* bx, uint b_index);
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483
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484 void insert_goto_at(uint block_no, uint succ_no);
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485
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486 // Check for NeverBranch at block end. This needs to become a GOTO to the
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487 // true target. NeverBranch are treated as a conditional branch that always
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488 // goes the same direction for most of the optimizer and are used to give a
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489 // fake exit path to infinite loops. At this late stage they need to turn
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490 // into Goto's so that when you enter the infinite loop you indeed hang.
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491 void convert_NeverBranch_to_Goto(Block *b);
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492
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493 CFGLoop* create_loop_tree();
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494
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495 #ifndef PRODUCT
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496 bool _trace_opto_pipelining; // tracing flag
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497 #endif
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498
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499 public:
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500 PhaseCFG(Arena* arena, RootNode* root, Matcher& matcher);
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501
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502 void set_latency_for_node(Node* node, int latency) {
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503 _node_latency->at_put_grow(node->_idx, latency);
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504 }
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505
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506 uint get_latency_for_node(Node* node) {
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507 return _node_latency->at_grow(node->_idx);
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508 }
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509
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510 // Get the outer most frequency
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511 float get_outer_loop_frequency() const {
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512 return _outer_loop_frequency;
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513 }
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514
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515 // Get the root node of the CFG
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516 RootNode* get_root_node() const {
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517 return _root;
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518 }
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519
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520 // Get the block of the root node
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521 Block* get_root_block() const {
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522 return _root_block;
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523 }
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524
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525 // Add a block at a position and moves the later ones one step
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526 void add_block_at(uint pos, Block* block) {
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527 _blocks.insert(pos, block);
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528 _number_of_blocks++;
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529 }
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530
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531 // Adds a block to the top of the block list
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532 void add_block(Block* block) {
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533 _blocks.push(block);
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534 _number_of_blocks++;
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535 }
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536
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537 // Clear the list of blocks
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538 void clear_blocks() {
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539 _blocks.reset();
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540 _number_of_blocks = 0;
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541 }
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542
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543 // Get the block at position pos in _blocks
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544 Block* get_block(uint pos) const {
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545 return _blocks[pos];
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546 }
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547
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548 // Number of blocks
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549 uint number_of_blocks() const {
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550 return _number_of_blocks;
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551 }
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552
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553 // set which block this node should reside in
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554 void map_node_to_block(const Node* node, Block* block) {
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555 _node_to_block_mapping.map(node->_idx, block);
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556 }
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557
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558 // removes the mapping from a node to a block
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559 void unmap_node_from_block(const Node* node) {
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560 _node_to_block_mapping.map(node->_idx, NULL);
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561 }
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562
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563 // get the block in which this node resides
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564 Block* get_block_for_node(const Node* node) const {
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565 return _node_to_block_mapping[node->_idx];
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566 }
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567
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568 // does this node reside in a block; return true
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569 bool has_block(const Node* node) const {
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570 return (_node_to_block_mapping.lookup(node->_idx) != NULL);
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571 }
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572
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4b078f877b56 8023988: Move local scheduling of nodes to the CFG creation and code motion phase (PhaseCFG)
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573 // Use frequency calculations and code shape to predict if the block
4b078f877b56 8023988: Move local scheduling of nodes to the CFG creation and code motion phase (PhaseCFG)
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574 // is uncommon.
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575 bool is_uncommon(const Block* block);
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576
833
acba6af809c8 6840775: Multiple JVM crashes seen with 1.6.0_10 through 1.6.0_14
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577 #ifdef ASSERT
acba6af809c8 6840775: Multiple JVM crashes seen with 1.6.0_10 through 1.6.0_14
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578 Unique_Node_List _raw_oops;
acba6af809c8 6840775: Multiple JVM crashes seen with 1.6.0_10 through 1.6.0_14
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579 #endif
acba6af809c8 6840775: Multiple JVM crashes seen with 1.6.0_10 through 1.6.0_14
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580
12071
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581 // Do global code motion by first building dominator tree and estimate block frequency
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582 // Returns true on success
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583 bool do_global_code_motion();
0
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584
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585 // Compute the (backwards) latency of a node from the uses
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586 void latency_from_uses(Node *n);
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587
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588 // Set loop alignment
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589 void set_loop_alignment();
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590
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591 // Remove empty basic blocks
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592 void remove_empty_blocks();
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593 Block *fixup_trap_based_check(Node *branch, Block *block, int block_pos, Block *bnext);
418
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594 void fixup_flow();
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595
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596 // Insert a node into a block at index and map the node to the block
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597 void insert(Block *b, uint idx, Node *n) {
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650868c062a9 8023691: Create interface for nodes in class Block
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598 b->insert_node(n , idx);
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599 map_node_to_block(n, b);
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600 }
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601
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602 // Check all nodes and postalloc_expand them if necessary.
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603 void postalloc_expand(PhaseRegAlloc* _ra);
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604
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605 #ifndef PRODUCT
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606 bool trace_opto_pipelining() const { return _trace_opto_pipelining; }
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607
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608 // Debugging print of CFG
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609 void dump( ) const; // CFG only
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610 void _dump_cfg( const Node *end, VectorSet &visited ) const;
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611 void verify() const;
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612 void dump_headers();
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613 #else
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614 bool trace_opto_pipelining() const { return false; }
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615 #endif
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616 };
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617
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618
418
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619 //------------------------------UnionFind--------------------------------------
0
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620 // Map Block indices to a block-index for a cfg-cover.
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621 // Array lookup in the optimized case.
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622 class UnionFind : public ResourceObj {
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623 uint _cnt, _max;
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624 uint* _indices;
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625 ReallocMark _nesting; // assertion check for reallocations
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626 public:
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627 UnionFind( uint max );
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628 void reset( uint max ); // Reset to identity map for [0..max]
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629
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630 uint lookup( uint nidx ) const {
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631 return _indices[nidx];
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632 }
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633 uint operator[] (uint nidx) const { return lookup(nidx); }
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634
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635 void map( uint from_idx, uint to_idx ) {
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636 assert( from_idx < _cnt, "oob" );
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637 _indices[from_idx] = to_idx;
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638 }
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639 void extend( uint from_idx, uint to_idx );
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640
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641 uint Size() const { return _cnt; }
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642
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643 uint Find( uint idx ) {
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644 assert( idx < 65536, "Must fit into uint");
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645 uint uf_idx = lookup(idx);
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646 return (uf_idx == idx) ? uf_idx : Find_compress(idx);
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647 }
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648 uint Find_compress( uint idx );
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649 uint Find_const( uint idx ) const;
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650 void Union( uint idx1, uint idx2 );
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651
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652 };
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653
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654 //----------------------------BlockProbPair---------------------------
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655 // Ordered pair of Node*.
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diff changeset
656 class BlockProbPair VALUE_OBJ_CLASS_SPEC {
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657 protected:
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658 Block* _target; // block target
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659 float _prob; // probability of edge to block
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660 public:
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diff changeset
661 BlockProbPair() : _target(NULL), _prob(0.0) {}
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662 BlockProbPair(Block* b, float p) : _target(b), _prob(p) {}
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663
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diff changeset
664 Block* get_target() const { return _target; }
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665 float get_prob() const { return _prob; }
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666 };
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667
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668 //------------------------------CFGLoop-------------------------------------------
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669 class CFGLoop : public CFGElement {
3939
f6f3bb0ee072 7088955: add C2 IR support to the SA
never
parents: 3851
diff changeset
670 friend class VMStructs;
0
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671 int _id;
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diff changeset
672 int _depth;
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diff changeset
673 CFGLoop *_parent; // root of loop tree is the method level "pseudo" loop, it's parent is null
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674 CFGLoop *_sibling; // null terminated list
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675 CFGLoop *_child; // first child, use child's sibling to visit all immediately nested loops
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diff changeset
676 GrowableArray<CFGElement*> _members; // list of members of loop
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diff changeset
677 GrowableArray<BlockProbPair> _exits; // list of successor blocks and their probabilities
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diff changeset
678 float _exit_prob; // probability any loop exit is taken on a single loop iteration
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679 void update_succ_freq(Block* b, float freq);
a61af66fc99e Initial load
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680
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681 public:
a61af66fc99e Initial load
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diff changeset
682 CFGLoop(int id) :
a61af66fc99e Initial load
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diff changeset
683 CFGElement(),
a61af66fc99e Initial load
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diff changeset
684 _id(id),
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diff changeset
685 _depth(0),
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diff changeset
686 _parent(NULL),
a61af66fc99e Initial load
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diff changeset
687 _sibling(NULL),
a61af66fc99e Initial load
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diff changeset
688 _child(NULL),
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diff changeset
689 _exit_prob(1.0f) {}
a61af66fc99e Initial load
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diff changeset
690 CFGLoop* parent() { return _parent; }
12023
d1034bd8cefc 8022284: Hide internal data structure in PhaseCFG
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parents: 7196
diff changeset
691 void push_pred(Block* blk, int i, Block_List& worklist, PhaseCFG* cfg);
0
a61af66fc99e Initial load
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diff changeset
692 void add_member(CFGElement *s) { _members.push(s); }
a61af66fc99e Initial load
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693 void add_nested_loop(CFGLoop* cl);
a61af66fc99e Initial load
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diff changeset
694 Block* head() {
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diff changeset
695 assert(_members.at(0)->is_block(), "head must be a block");
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diff changeset
696 Block* hd = _members.at(0)->as_Block();
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697 assert(hd->_loop == this, "just checking");
a61af66fc99e Initial load
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diff changeset
698 assert(hd->head()->is_Loop(), "must begin with loop head node");
a61af66fc99e Initial load
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diff changeset
699 return hd;
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diff changeset
700 }
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diff changeset
701 Block* backedge_block(); // Return the block on the backedge of the loop (else NULL)
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diff changeset
702 void compute_loop_depth(int depth);
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diff changeset
703 void compute_freq(); // compute frequency with loop assuming head freq 1.0f
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704 void scale_freq(); // scale frequency by loop trip count (including outer loops)
673
fbc12e71c476 6810845: Performance regression in mpegaudio on x64
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diff changeset
705 float outer_loop_freq() const; // frequency of outer loop
0
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706 bool in_loop_nest(Block* b);
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diff changeset
707 float trip_count() const { return 1.0f / _exit_prob; }
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diff changeset
708 virtual bool is_loop() { return true; }
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diff changeset
709 int id() { return _id; }
a61af66fc99e Initial load
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diff changeset
710
a61af66fc99e Initial load
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diff changeset
711 #ifndef PRODUCT
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diff changeset
712 void dump( ) const;
a61af66fc99e Initial load
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713 void dump_tree() const;
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diff changeset
714 #endif
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diff changeset
715 };
418
72c5366e5d86 6743900: frequency based block layout
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diff changeset
716
72c5366e5d86 6743900: frequency based block layout
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diff changeset
717
72c5366e5d86 6743900: frequency based block layout
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diff changeset
718 //----------------------------------CFGEdge------------------------------------
72c5366e5d86 6743900: frequency based block layout
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diff changeset
719 // A edge between two basic blocks that will be embodied by a branch or a
72c5366e5d86 6743900: frequency based block layout
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diff changeset
720 // fall-through.
72c5366e5d86 6743900: frequency based block layout
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diff changeset
721 class CFGEdge : public ResourceObj {
3939
f6f3bb0ee072 7088955: add C2 IR support to the SA
never
parents: 3851
diff changeset
722 friend class VMStructs;
418
72c5366e5d86 6743900: frequency based block layout
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723 private:
72c5366e5d86 6743900: frequency based block layout
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724 Block * _from; // Source basic block
72c5366e5d86 6743900: frequency based block layout
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725 Block * _to; // Destination basic block
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diff changeset
726 float _freq; // Execution frequency (estimate)
72c5366e5d86 6743900: frequency based block layout
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diff changeset
727 int _state;
72c5366e5d86 6743900: frequency based block layout
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diff changeset
728 bool _infrequent;
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diff changeset
729 int _from_pct;
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diff changeset
730 int _to_pct;
72c5366e5d86 6743900: frequency based block layout
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diff changeset
731
72c5366e5d86 6743900: frequency based block layout
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diff changeset
732 // Private accessors
72c5366e5d86 6743900: frequency based block layout
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diff changeset
733 int from_pct() const { return _from_pct; }
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734 int to_pct() const { return _to_pct; }
72c5366e5d86 6743900: frequency based block layout
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735 int from_infrequent() const { return from_pct() < BlockLayoutMinDiamondPercentage; }
72c5366e5d86 6743900: frequency based block layout
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736 int to_infrequent() const { return to_pct() < BlockLayoutMinDiamondPercentage; }
72c5366e5d86 6743900: frequency based block layout
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diff changeset
737
72c5366e5d86 6743900: frequency based block layout
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diff changeset
738 public:
72c5366e5d86 6743900: frequency based block layout
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diff changeset
739 enum {
72c5366e5d86 6743900: frequency based block layout
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diff changeset
740 open, // initial edge state; unprocessed
72c5366e5d86 6743900: frequency based block layout
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diff changeset
741 connected, // edge used to connect two traces together
72c5366e5d86 6743900: frequency based block layout
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742 interior // edge is interior to trace (could be backedge)
72c5366e5d86 6743900: frequency based block layout
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diff changeset
743 };
72c5366e5d86 6743900: frequency based block layout
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744
72c5366e5d86 6743900: frequency based block layout
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diff changeset
745 CFGEdge(Block *from, Block *to, float freq, int from_pct, int to_pct) :
72c5366e5d86 6743900: frequency based block layout
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746 _from(from), _to(to), _freq(freq),
72c5366e5d86 6743900: frequency based block layout
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diff changeset
747 _from_pct(from_pct), _to_pct(to_pct), _state(open) {
72c5366e5d86 6743900: frequency based block layout
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diff changeset
748 _infrequent = from_infrequent() || to_infrequent();
72c5366e5d86 6743900: frequency based block layout
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diff changeset
749 }
72c5366e5d86 6743900: frequency based block layout
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diff changeset
750
72c5366e5d86 6743900: frequency based block layout
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diff changeset
751 float freq() const { return _freq; }
72c5366e5d86 6743900: frequency based block layout
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752 Block* from() const { return _from; }
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753 Block* to () const { return _to; }
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754 int infrequent() const { return _infrequent; }
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755 int state() const { return _state; }
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756
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757 void set_state(int state) { _state = state; }
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758
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759 #ifndef PRODUCT
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760 void dump( ) const;
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761 #endif
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762 };
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763
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764
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765 //-----------------------------------Trace-------------------------------------
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766 // An ordered list of basic blocks.
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767 class Trace : public ResourceObj {
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768 private:
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769 uint _id; // Unique Trace id (derived from initial block)
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770 Block ** _next_list; // Array mapping index to next block
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771 Block ** _prev_list; // Array mapping index to previous block
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772 Block * _first; // First block in the trace
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773 Block * _last; // Last block in the trace
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774
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775 // Return the block that follows "b" in the trace.
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776 Block * next(Block *b) const { return _next_list[b->_pre_order]; }
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777 void set_next(Block *b, Block *n) const { _next_list[b->_pre_order] = n; }
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778
605
98cb887364d3 6810672: Comment typos
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779 // Return the block that precedes "b" in the trace.
418
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780 Block * prev(Block *b) const { return _prev_list[b->_pre_order]; }
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781 void set_prev(Block *b, Block *p) const { _prev_list[b->_pre_order] = p; }
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782
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783 // We've discovered a loop in this trace. Reset last to be "b", and first as
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784 // the block following "b
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785 void break_loop_after(Block *b) {
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786 _last = b;
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787 _first = next(b);
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788 set_prev(_first, NULL);
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789 set_next(_last, NULL);
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790 }
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791
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792 public:
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793
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794 Trace(Block *b, Block **next_list, Block **prev_list) :
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795 _first(b),
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796 _last(b),
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797 _next_list(next_list),
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798 _prev_list(prev_list),
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799 _id(b->_pre_order) {
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800 set_next(b, NULL);
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801 set_prev(b, NULL);
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802 };
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803
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804 // Return the id number
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805 uint id() const { return _id; }
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806 void set_id(uint id) { _id = id; }
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807
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808 // Return the first block in the trace
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809 Block * first_block() const { return _first; }
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810
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811 // Return the last block in the trace
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812 Block * last_block() const { return _last; }
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813
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814 // Insert a trace in the middle of this one after b
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815 void insert_after(Block *b, Trace *tr) {
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816 set_next(tr->last_block(), next(b));
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817 if (next(b) != NULL) {
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818 set_prev(next(b), tr->last_block());
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819 }
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820
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821 set_next(b, tr->first_block());
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822 set_prev(tr->first_block(), b);
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823
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824 if (b == _last) {
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825 _last = tr->last_block();
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826 }
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827 }
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828
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829 void insert_before(Block *b, Trace *tr) {
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830 Block *p = prev(b);
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831 assert(p != NULL, "use append instead");
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832 insert_after(p, tr);
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833 }
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834
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835 // Append another trace to this one.
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836 void append(Trace *tr) {
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837 insert_after(_last, tr);
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838 }
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839
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840 // Append a block at the end of this trace
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841 void append(Block *b) {
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842 set_next(_last, b);
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843 set_prev(b, _last);
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844 _last = b;
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845 }
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846
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847 // Adjust the the blocks in this trace
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848 void fixup_blocks(PhaseCFG &cfg);
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849 bool backedge(CFGEdge *e);
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850
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851 #ifndef PRODUCT
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852 void dump( ) const;
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853 #endif
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854 };
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855
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856 //------------------------------PhaseBlockLayout-------------------------------
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857 // Rearrange blocks into some canonical order, based on edges and their frequencies
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858 class PhaseBlockLayout : public Phase {
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859 friend class VMStructs;
418
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860 PhaseCFG &_cfg; // Control flow graph
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861
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862 GrowableArray<CFGEdge *> *edges;
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863 Trace **traces;
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864 Block **next;
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865 Block **prev;
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866 UnionFind *uf;
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867
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868 // Given a block, find its encompassing Trace
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869 Trace * trace(Block *b) {
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870 return traces[uf->Find_compress(b->_pre_order)];
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871 }
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872 public:
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873 PhaseBlockLayout(PhaseCFG &cfg);
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874
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875 void find_edges();
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876 void grow_traces();
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877 void merge_traces(bool loose_connections);
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878 void reorder_traces(int count);
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879 void union_traces(Trace* from, Trace* to);
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880 };
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881
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882 #endif // SHARE_VM_OPTO_BLOCK_HPP