annotate src/share/vm/opto/block.hpp @ 604:ec59443af135

6811267: Fix for 6809798 broke linux build Summary: Fix method's declaration. Reviewed-by: phh, twisti
author kvn
date Fri, 27 Feb 2009 08:34:19 -0800
parents 523ded093c31
children 98cb887364d3
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1 /*
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2 * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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4 *
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5 * This code is free software; you can redistribute it and/or modify it
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6 * under the terms of the GNU General Public License version 2 only, as
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7 * published by the Free Software Foundation.
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8 *
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9 * This code is distributed in the hope that it will be useful, but WITHOUT
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10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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12 * version 2 for more details (a copy is included in the LICENSE file that
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13 * accompanied this code).
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14 *
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15 * You should have received a copy of the GNU General Public License version
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16 * 2 along with this work; if not, write to the Free Software Foundation,
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17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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18 *
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19 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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20 * CA 95054 USA or visit www.sun.com if you need additional information or
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21 * have any questions.
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22 *
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23 */
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24
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25 // Optimization - Graph Style
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26
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27 class Block;
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28 class CFGLoop;
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29 class MachCallNode;
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30 class Matcher;
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31 class RootNode;
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32 class VectorSet;
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33 struct Tarjan;
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34
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35 //------------------------------Block_Array------------------------------------
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36 // Map dense integer indices to Blocks. Uses classic doubling-array trick.
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37 // Abstractly provides an infinite array of Block*'s, initialized to NULL.
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38 // Note that the constructor just zeros things, and since I use Arena
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39 // allocation I do not need a destructor to reclaim storage.
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40 class Block_Array : public ResourceObj {
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41 uint _size; // allocated size, as opposed to formal limit
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42 debug_only(uint _limit;) // limit to formal domain
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43 protected:
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44 Block **_blocks;
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45 void grow( uint i ); // Grow array node to fit
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46
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47 public:
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48 Arena *_arena; // Arena to allocate in
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49
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50 Block_Array(Arena *a) : _arena(a), _size(OptoBlockListSize) {
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51 debug_only(_limit=0);
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52 _blocks = NEW_ARENA_ARRAY( a, Block *, OptoBlockListSize );
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53 for( int i = 0; i < OptoBlockListSize; i++ ) {
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54 _blocks[i] = NULL;
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55 }
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56 }
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57 Block *lookup( uint i ) const // Lookup, or NULL for not mapped
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58 { return (i<Max()) ? _blocks[i] : (Block*)NULL; }
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59 Block *operator[] ( uint i ) const // Lookup, or assert for not mapped
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60 { assert( i < Max(), "oob" ); return _blocks[i]; }
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61 // Extend the mapping: index i maps to Block *n.
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62 void map( uint i, Block *n ) { if( i>=Max() ) grow(i); _blocks[i] = n; }
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63 uint Max() const { debug_only(return _limit); return _size; }
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64 };
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65
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66
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67 class Block_List : public Block_Array {
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68 public:
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69 uint _cnt;
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70 Block_List() : Block_Array(Thread::current()->resource_area()), _cnt(0) {}
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71 void push( Block *b ) { map(_cnt++,b); }
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72 Block *pop() { return _blocks[--_cnt]; }
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73 Block *rpop() { Block *b = _blocks[0]; _blocks[0]=_blocks[--_cnt]; return b;}
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74 void remove( uint i );
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75 void insert( uint i, Block *n );
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76 uint size() const { return _cnt; }
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77 void reset() { _cnt = 0; }
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78 void print();
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79 };
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80
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81
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82 class CFGElement : public ResourceObj {
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83 public:
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84 float _freq; // Execution frequency (estimate)
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85
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86 CFGElement() : _freq(0.0f) {}
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87 virtual bool is_block() { return false; }
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88 virtual bool is_loop() { return false; }
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89 Block* as_Block() { assert(is_block(), "must be block"); return (Block*)this; }
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90 CFGLoop* as_CFGLoop() { assert(is_loop(), "must be loop"); return (CFGLoop*)this; }
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91 };
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92
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93 //------------------------------Block------------------------------------------
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94 // This class defines a Basic Block.
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95 // Basic blocks are used during the output routines, and are not used during
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96 // any optimization pass. They are created late in the game.
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97 class Block : public CFGElement {
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98 public:
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99 // Nodes in this block, in order
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100 Node_List _nodes;
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101
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102 // Basic blocks have a Node which defines Control for all Nodes pinned in
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103 // this block. This Node is a RegionNode. Exception-causing Nodes
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104 // (division, subroutines) and Phi functions are always pinned. Later,
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105 // every Node will get pinned to some block.
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106 Node *head() const { return _nodes[0]; }
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107
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108 // CAUTION: num_preds() is ONE based, so that predecessor numbers match
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109 // input edges to Regions and Phis.
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110 uint num_preds() const { return head()->req(); }
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111 Node *pred(uint i) const { return head()->in(i); }
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112
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113 // Array of successor blocks, same size as projs array
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114 Block_Array _succs;
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115
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116 // Basic blocks have some number of Nodes which split control to all
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117 // following blocks. These Nodes are always Projections. The field in
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118 // the Projection and the block-ending Node determine which Block follows.
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119 uint _num_succs;
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120
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121 // Basic blocks also carry all sorts of good old fashioned DFS information
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122 // used to find loops, loop nesting depth, dominators, etc.
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123 uint _pre_order; // Pre-order DFS number
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124
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125 // Dominator tree
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126 uint _dom_depth; // Depth in dominator tree for fast LCA
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127 Block* _idom; // Immediate dominator block
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128
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129 CFGLoop *_loop; // Loop to which this block belongs
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130 uint _rpo; // Number in reverse post order walk
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131
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132 virtual bool is_block() { return true; }
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133 float succ_prob(uint i); // return probability of i'th successor
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134 int num_fall_throughs(); // How many fall-through candidate this block has
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135 void update_uncommon_branch(Block* un); // Lower branch prob to uncommon code
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136 bool succ_fall_through(uint i); // Is successor "i" is a fall-through candidate
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137 Block* lone_fall_through(); // Return lone fall-through Block or null
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138
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139 Block* dom_lca(Block* that); // Compute LCA in dominator tree.
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140 #ifdef ASSERT
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141 bool dominates(Block* that) {
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142 int dom_diff = this->_dom_depth - that->_dom_depth;
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143 if (dom_diff > 0) return false;
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144 for (; dom_diff < 0; dom_diff++) that = that->_idom;
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145 return this == that;
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146 }
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147 #endif
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148
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149 // Report the alignment required by this block. Must be a power of 2.
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150 // The previous block will insert nops to get this alignment.
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151 uint code_alignment();
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152 uint compute_loop_alignment();
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153
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154 // BLOCK_FREQUENCY is a sentinel to mark uses of constant block frequencies.
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155 // It is currently also used to scale such frequencies relative to
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156 // FreqCountInvocations relative to the old value of 1500.
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157 #define BLOCK_FREQUENCY(f) ((f * (float) 1500) / FreqCountInvocations)
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158
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159 // Register Pressure (estimate) for Splitting heuristic
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160 uint _reg_pressure;
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161 uint _ihrp_index;
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162 uint _freg_pressure;
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163 uint _fhrp_index;
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164
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165 // Mark and visited bits for an LCA calculation in insert_anti_dependences.
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166 // Since they hold unique node indexes, they do not need reinitialization.
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167 node_idx_t _raise_LCA_mark;
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168 void set_raise_LCA_mark(node_idx_t x) { _raise_LCA_mark = x; }
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169 node_idx_t raise_LCA_mark() const { return _raise_LCA_mark; }
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170 node_idx_t _raise_LCA_visited;
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171 void set_raise_LCA_visited(node_idx_t x) { _raise_LCA_visited = x; }
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172 node_idx_t raise_LCA_visited() const { return _raise_LCA_visited; }
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173
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174 // Estimated size in bytes of first instructions in a loop.
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175 uint _first_inst_size;
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176 uint first_inst_size() const { return _first_inst_size; }
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177 void set_first_inst_size(uint s) { _first_inst_size = s; }
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178
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179 // Compute the size of first instructions in this block.
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180 uint compute_first_inst_size(uint& sum_size, uint inst_cnt, PhaseRegAlloc* ra);
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181
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182 // Compute alignment padding if the block needs it.
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183 // Align a loop if loop's padding is less or equal to padding limit
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184 // or the size of first instructions in the loop > padding.
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185 uint alignment_padding(int current_offset) {
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186 int block_alignment = code_alignment();
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187 int max_pad = block_alignment-relocInfo::addr_unit();
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188 if( max_pad > 0 ) {
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189 assert(is_power_of_2(max_pad+relocInfo::addr_unit()), "");
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190 int current_alignment = current_offset & max_pad;
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191 if( current_alignment != 0 ) {
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192 uint padding = (block_alignment-current_alignment) & max_pad;
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193 if( has_loop_alignment() &&
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194 padding > (uint)MaxLoopPad &&
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195 first_inst_size() <= padding ) {
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196 return 0;
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197 }
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198 return padding;
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199 }
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200 }
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201 return 0;
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202 }
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203
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204 // Connector blocks. Connector blocks are basic blocks devoid of
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205 // instructions, but may have relevant non-instruction Nodes, such as
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206 // Phis or MergeMems. Such blocks are discovered and marked during the
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207 // RemoveEmpty phase, and elided during Output.
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208 bool _connector;
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209 void set_connector() { _connector = true; }
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210 bool is_connector() const { return _connector; };
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211
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212 // Loop_alignment will be set for blocks which are at the top of loops.
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213 // The block layout pass may rotate loops such that the loop head may not
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214 // be the sequentially first block of the loop encountered in the linear
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215 // list of blocks. If the layout pass is not run, loop alignment is set
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216 // for each block which is the head of a loop.
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217 uint _loop_alignment;
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218 void set_loop_alignment(Block *loop_top) {
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219 uint new_alignment = loop_top->compute_loop_alignment();
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220 if (new_alignment > _loop_alignment) {
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221 _loop_alignment = new_alignment;
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222 }
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223 }
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224 uint loop_alignment() const { return _loop_alignment; }
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225 bool has_loop_alignment() const { return loop_alignment() > 0; }
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226
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227 // Create a new Block with given head Node.
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228 // Creates the (empty) predecessor arrays.
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229 Block( Arena *a, Node *headnode )
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230 : CFGElement(),
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231 _nodes(a),
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232 _succs(a),
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233 _num_succs(0),
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234 _pre_order(0),
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235 _idom(0),
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236 _loop(NULL),
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237 _reg_pressure(0),
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238 _ihrp_index(1),
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239 _freg_pressure(0),
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240 _fhrp_index(1),
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241 _raise_LCA_mark(0),
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242 _raise_LCA_visited(0),
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243 _first_inst_size(999999),
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244 _connector(false),
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245 _loop_alignment(0) {
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246 _nodes.push(headnode);
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247 }
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248
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249 // Index of 'end' Node
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250 uint end_idx() const {
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251 // %%%%% add a proj after every goto
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252 // so (last->is_block_proj() != last) always, then simplify this code
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253 // This will not give correct end_idx for block 0 when it only contains root.
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254 int last_idx = _nodes.size() - 1;
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255 Node *last = _nodes[last_idx];
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256 assert(last->is_block_proj() == last || last->is_block_proj() == _nodes[last_idx - _num_succs], "");
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257 return (last->is_block_proj() == last) ? last_idx : (last_idx - _num_succs);
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258 }
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259
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260 // Basic blocks have a Node which ends them. This Node determines which
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261 // basic block follows this one in the program flow. This Node is either an
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262 // IfNode, a GotoNode, a JmpNode, or a ReturnNode.
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263 Node *end() const { return _nodes[end_idx()]; }
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264
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265 // Add an instruction to an existing block. It must go after the head
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266 // instruction and before the end instruction.
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267 void add_inst( Node *n ) { _nodes.insert(end_idx(),n); }
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268 // Find node in block
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269 uint find_node( const Node *n ) const;
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270 // Find and remove n from block list
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271 void find_remove( const Node *n );
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272
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273 // Schedule a call next in the block
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274 uint sched_call(Matcher &matcher, Block_Array &bbs, uint node_cnt, Node_List &worklist, int *ready_cnt, MachCallNode *mcall, VectorSet &next_call);
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275
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276 // Perform basic-block local scheduling
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277 Node *select(PhaseCFG *cfg, Node_List &worklist, int *ready_cnt, VectorSet &next_call, uint sched_slot);
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278 void set_next_call( Node *n, VectorSet &next_call, Block_Array &bbs );
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279 void needed_for_next_call(Node *this_call, VectorSet &next_call, Block_Array &bbs);
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280 bool schedule_local(PhaseCFG *cfg, Matcher &m, int *ready_cnt, VectorSet &next_call);
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281 // Cleanup if any code lands between a Call and his Catch
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282 void call_catch_cleanup(Block_Array &bbs);
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283 // Detect implicit-null-check opportunities. Basically, find NULL checks
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284 // with suitable memory ops nearby. Use the memory op to do the NULL check.
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285 // I can generate a memory op if there is not one nearby.
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286 void implicit_null_check(PhaseCFG *cfg, Node *proj, Node *val, int allowed_reasons);
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287
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288 // Return the empty status of a block
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289 enum { not_empty, empty_with_goto, completely_empty };
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290 int is_Empty() const;
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291
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292 // Forward through connectors
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293 Block* non_connector() {
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294 Block* s = this;
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295 while (s->is_connector()) {
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296 s = s->_succs[0];
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297 }
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298 return s;
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299 }
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300
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301 // Return true if b is a successor of this block
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302 bool has_successor(Block* b) const {
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303 for (uint i = 0; i < _num_succs; i++ ) {
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304 if (non_connector_successor(i) == b) {
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305 return true;
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306 }
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307 }
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308 return false;
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309 }
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310
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311 // Successor block, after forwarding through connectors
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312 Block* non_connector_successor(int i) const {
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313 return _succs[i]->non_connector();
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314 }
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315
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316 // Examine block's code shape to predict if it is not commonly executed.
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317 bool has_uncommon_code() const;
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318
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319 // Use frequency calculations and code shape to predict if the block
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320 // is uncommon.
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321 bool is_uncommon( Block_Array &bbs ) const;
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322
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323 #ifndef PRODUCT
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324 // Debugging print of basic block
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325 void dump_bidx(const Block* orig) const;
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326 void dump_pred(const Block_Array *bbs, Block* orig) const;
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327 void dump_head( const Block_Array *bbs ) const;
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328 void dump( ) const;
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329 void dump( const Block_Array *bbs ) const;
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330 #endif
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331 };
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332
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333
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334 //------------------------------PhaseCFG---------------------------------------
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335 // Build an array of Basic Block pointers, one per Node.
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336 class PhaseCFG : public Phase {
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337 private:
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338 // Build a proper looking cfg. Return count of basic blocks
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339 uint build_cfg();
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340
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341 // Perform DFS search.
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342 // Setup 'vertex' as DFS to vertex mapping.
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343 // Setup 'semi' as vertex to DFS mapping.
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344 // Set 'parent' to DFS parent.
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345 uint DFS( Tarjan *tarjan );
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346
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347 // Helper function to insert a node into a block
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348 void schedule_node_into_block( Node *n, Block *b );
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349
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350 void replace_block_proj_ctrl( Node *n );
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351
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352 // Set the basic block for pinned Nodes
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353 void schedule_pinned_nodes( VectorSet &visited );
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354
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355 // I'll need a few machine-specific GotoNodes. Clone from this one.
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356 MachNode *_goto;
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357
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358 Block* insert_anti_dependences(Block* LCA, Node* load, bool verify = false);
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359 void verify_anti_dependences(Block* LCA, Node* load) {
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360 assert(LCA == _bbs[load->_idx], "should already be scheduled");
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361 insert_anti_dependences(LCA, load, true);
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362 }
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363
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364 public:
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365 PhaseCFG( Arena *a, RootNode *r, Matcher &m );
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366
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367 uint _num_blocks; // Count of basic blocks
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368 Block_List _blocks; // List of basic blocks
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369 RootNode *_root; // Root of whole program
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370 Block_Array _bbs; // Map Nodes to owning Basic Block
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371 Block *_broot; // Basic block of root
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372 uint _rpo_ctr;
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373 CFGLoop* _root_loop;
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374
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375 // Per node latency estimation, valid only during GCM
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376 GrowableArray<uint> _node_latency;
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377
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378 #ifndef PRODUCT
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379 bool _trace_opto_pipelining; // tracing flag
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380 #endif
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381
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382 // Build dominators
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383 void Dominators();
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384
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385 // Estimate block frequencies based on IfNode probabilities
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386 void Estimate_Block_Frequency();
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387
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388 // Global Code Motion. See Click's PLDI95 paper. Place Nodes in specific
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389 // basic blocks; i.e. _bbs now maps _idx for all Nodes to some Block.
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390 void GlobalCodeMotion( Matcher &m, uint unique, Node_List &proj_list );
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391
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392 // Compute the (backwards) latency of a node from the uses
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393 void latency_from_uses(Node *n);
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394
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395 // Compute the (backwards) latency of a node from a single use
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396 int latency_from_use(Node *n, const Node *def, Node *use);
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397
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398 // Compute the (backwards) latency of a node from the uses of this instruction
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399 void partial_latency_of_defs(Node *n);
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400
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401 // Schedule Nodes early in their basic blocks.
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402 bool schedule_early(VectorSet &visited, Node_List &roots);
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403
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404 // For each node, find the latest block it can be scheduled into
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405 // and then select the cheapest block between the latest and earliest
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406 // block to place the node.
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407 void schedule_late(VectorSet &visited, Node_List &stack);
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408
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409 // Pick a block between early and late that is a cheaper alternative
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410 // to late. Helper for schedule_late.
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411 Block* hoist_to_cheaper_block(Block* LCA, Block* early, Node* self);
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412
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413 // Compute the instruction global latency with a backwards walk
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414 void ComputeLatenciesBackwards(VectorSet &visited, Node_List &stack);
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415
418
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416 // Set loop alignment
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417 void set_loop_alignment();
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418
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419 // Remove empty basic blocks
418
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420 void remove_empty();
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421 void fixup_flow();
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422 bool move_to_next(Block* bx, uint b_index);
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423 void move_to_end(Block* bx, uint b_index);
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424 void insert_goto_at(uint block_no, uint succ_no);
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425
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426 // Check for NeverBranch at block end. This needs to become a GOTO to the
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427 // true target. NeverBranch are treated as a conditional branch that always
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428 // goes the same direction for most of the optimizer and are used to give a
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429 // fake exit path to infinite loops. At this late stage they need to turn
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430 // into Goto's so that when you enter the infinite loop you indeed hang.
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431 void convert_NeverBranch_to_Goto(Block *b);
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432
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433 CFGLoop* create_loop_tree();
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434
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435 // Insert a node into a block, and update the _bbs
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436 void insert( Block *b, uint idx, Node *n ) {
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437 b->_nodes.insert( idx, n );
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438 _bbs.map( n->_idx, b );
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439 }
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440
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441 #ifndef PRODUCT
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442 bool trace_opto_pipelining() const { return _trace_opto_pipelining; }
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443
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444 // Debugging print of CFG
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445 void dump( ) const; // CFG only
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446 void _dump_cfg( const Node *end, VectorSet &visited ) const;
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447 void verify() const;
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448 void dump_headers();
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449 #else
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450 bool trace_opto_pipelining() const { return false; }
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451 #endif
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452 };
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453
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454
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455 //------------------------------UnionFind--------------------------------------
0
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456 // Map Block indices to a block-index for a cfg-cover.
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457 // Array lookup in the optimized case.
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458 class UnionFind : public ResourceObj {
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459 uint _cnt, _max;
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460 uint* _indices;
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461 ReallocMark _nesting; // assertion check for reallocations
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462 public:
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463 UnionFind( uint max );
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464 void reset( uint max ); // Reset to identity map for [0..max]
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465
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466 uint lookup( uint nidx ) const {
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467 return _indices[nidx];
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468 }
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469 uint operator[] (uint nidx) const { return lookup(nidx); }
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470
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471 void map( uint from_idx, uint to_idx ) {
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472 assert( from_idx < _cnt, "oob" );
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473 _indices[from_idx] = to_idx;
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474 }
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475 void extend( uint from_idx, uint to_idx );
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476
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477 uint Size() const { return _cnt; }
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478
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479 uint Find( uint idx ) {
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480 assert( idx < 65536, "Must fit into uint");
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481 uint uf_idx = lookup(idx);
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482 return (uf_idx == idx) ? uf_idx : Find_compress(idx);
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483 }
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484 uint Find_compress( uint idx );
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485 uint Find_const( uint idx ) const;
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486 void Union( uint idx1, uint idx2 );
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487
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488 };
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489
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490 //----------------------------BlockProbPair---------------------------
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491 // Ordered pair of Node*.
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492 class BlockProbPair VALUE_OBJ_CLASS_SPEC {
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493 protected:
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494 Block* _target; // block target
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495 float _prob; // probability of edge to block
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496 public:
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497 BlockProbPair() : _target(NULL), _prob(0.0) {}
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498 BlockProbPair(Block* b, float p) : _target(b), _prob(p) {}
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499
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500 Block* get_target() const { return _target; }
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501 float get_prob() const { return _prob; }
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502 };
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503
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504 //------------------------------CFGLoop-------------------------------------------
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505 class CFGLoop : public CFGElement {
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506 int _id;
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507 int _depth;
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508 CFGLoop *_parent; // root of loop tree is the method level "pseudo" loop, it's parent is null
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509 CFGLoop *_sibling; // null terminated list
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510 CFGLoop *_child; // first child, use child's sibling to visit all immediately nested loops
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511 GrowableArray<CFGElement*> _members; // list of members of loop
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512 GrowableArray<BlockProbPair> _exits; // list of successor blocks and their probabilities
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513 float _exit_prob; // probability any loop exit is taken on a single loop iteration
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514 void update_succ_freq(Block* b, float freq);
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515
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516 public:
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517 CFGLoop(int id) :
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518 CFGElement(),
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519 _id(id),
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520 _depth(0),
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521 _parent(NULL),
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522 _sibling(NULL),
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523 _child(NULL),
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524 _exit_prob(1.0f) {}
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525 CFGLoop* parent() { return _parent; }
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526 void push_pred(Block* blk, int i, Block_List& worklist, Block_Array& node_to_blk);
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527 void add_member(CFGElement *s) { _members.push(s); }
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528 void add_nested_loop(CFGLoop* cl);
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529 Block* head() {
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530 assert(_members.at(0)->is_block(), "head must be a block");
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531 Block* hd = _members.at(0)->as_Block();
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532 assert(hd->_loop == this, "just checking");
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533 assert(hd->head()->is_Loop(), "must begin with loop head node");
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534 return hd;
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535 }
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536 Block* backedge_block(); // Return the block on the backedge of the loop (else NULL)
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537 void compute_loop_depth(int depth);
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538 void compute_freq(); // compute frequency with loop assuming head freq 1.0f
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539 void scale_freq(); // scale frequency by loop trip count (including outer loops)
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540 bool in_loop_nest(Block* b);
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541 float trip_count() const { return 1.0f / _exit_prob; }
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542 virtual bool is_loop() { return true; }
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543 int id() { return _id; }
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544
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545 #ifndef PRODUCT
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546 void dump( ) const;
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547 void dump_tree() const;
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548 #endif
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549 };
418
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550
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551
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552 //----------------------------------CFGEdge------------------------------------
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553 // A edge between two basic blocks that will be embodied by a branch or a
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554 // fall-through.
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555 class CFGEdge : public ResourceObj {
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556 private:
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557 Block * _from; // Source basic block
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558 Block * _to; // Destination basic block
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559 float _freq; // Execution frequency (estimate)
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560 int _state;
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561 bool _infrequent;
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562 int _from_pct;
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563 int _to_pct;
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564
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565 // Private accessors
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566 int from_pct() const { return _from_pct; }
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567 int to_pct() const { return _to_pct; }
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568 int from_infrequent() const { return from_pct() < BlockLayoutMinDiamondPercentage; }
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569 int to_infrequent() const { return to_pct() < BlockLayoutMinDiamondPercentage; }
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570
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571 public:
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572 enum {
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573 open, // initial edge state; unprocessed
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574 connected, // edge used to connect two traces together
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575 interior // edge is interior to trace (could be backedge)
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576 };
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577
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578 CFGEdge(Block *from, Block *to, float freq, int from_pct, int to_pct) :
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579 _from(from), _to(to), _freq(freq),
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580 _from_pct(from_pct), _to_pct(to_pct), _state(open) {
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581 _infrequent = from_infrequent() || to_infrequent();
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582 }
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583
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584 float freq() const { return _freq; }
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585 Block* from() const { return _from; }
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586 Block* to () const { return _to; }
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587 int infrequent() const { return _infrequent; }
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588 int state() const { return _state; }
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589
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590 void set_state(int state) { _state = state; }
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591
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592 #ifndef PRODUCT
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593 void dump( ) const;
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594 #endif
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595 };
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596
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597
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598 //-----------------------------------Trace-------------------------------------
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599 // An ordered list of basic blocks.
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600 class Trace : public ResourceObj {
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601 private:
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602 uint _id; // Unique Trace id (derived from initial block)
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603 Block ** _next_list; // Array mapping index to next block
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604 Block ** _prev_list; // Array mapping index to previous block
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605 Block * _first; // First block in the trace
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606 Block * _last; // Last block in the trace
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607
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608 // Return the block that follows "b" in the trace.
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609 Block * next(Block *b) const { return _next_list[b->_pre_order]; }
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610 void set_next(Block *b, Block *n) const { _next_list[b->_pre_order] = n; }
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611
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612 // Return the block that preceeds "b" in the trace.
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613 Block * prev(Block *b) const { return _prev_list[b->_pre_order]; }
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614 void set_prev(Block *b, Block *p) const { _prev_list[b->_pre_order] = p; }
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615
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616 // We've discovered a loop in this trace. Reset last to be "b", and first as
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617 // the block following "b
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618 void break_loop_after(Block *b) {
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619 _last = b;
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620 _first = next(b);
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621 set_prev(_first, NULL);
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622 set_next(_last, NULL);
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623 }
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624
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625 public:
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626
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627 Trace(Block *b, Block **next_list, Block **prev_list) :
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628 _first(b),
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629 _last(b),
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630 _next_list(next_list),
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631 _prev_list(prev_list),
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632 _id(b->_pre_order) {
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633 set_next(b, NULL);
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634 set_prev(b, NULL);
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635 };
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636
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637 // Return the id number
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638 uint id() const { return _id; }
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639 void set_id(uint id) { _id = id; }
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640
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641 // Return the first block in the trace
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642 Block * first_block() const { return _first; }
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643
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644 // Return the last block in the trace
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645 Block * last_block() const { return _last; }
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646
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647 // Insert a trace in the middle of this one after b
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648 void insert_after(Block *b, Trace *tr) {
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649 set_next(tr->last_block(), next(b));
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650 if (next(b) != NULL) {
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651 set_prev(next(b), tr->last_block());
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652 }
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653
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654 set_next(b, tr->first_block());
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655 set_prev(tr->first_block(), b);
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656
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657 if (b == _last) {
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658 _last = tr->last_block();
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659 }
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660 }
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661
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662 void insert_before(Block *b, Trace *tr) {
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663 Block *p = prev(b);
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664 assert(p != NULL, "use append instead");
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665 insert_after(p, tr);
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666 }
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667
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668 // Append another trace to this one.
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669 void append(Trace *tr) {
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670 insert_after(_last, tr);
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671 }
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672
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673 // Append a block at the end of this trace
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674 void append(Block *b) {
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675 set_next(_last, b);
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676 set_prev(b, _last);
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677 _last = b;
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678 }
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679
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680 // Adjust the the blocks in this trace
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681 void fixup_blocks(PhaseCFG &cfg);
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682 bool backedge(CFGEdge *e);
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683
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684 #ifndef PRODUCT
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685 void dump( ) const;
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686 #endif
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687 };
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688
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689 //------------------------------PhaseBlockLayout-------------------------------
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690 // Rearrange blocks into some canonical order, based on edges and their frequencies
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691 class PhaseBlockLayout : public Phase {
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692 PhaseCFG &_cfg; // Control flow graph
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693
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694 GrowableArray<CFGEdge *> *edges;
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695 Trace **traces;
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696 Block **next;
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697 Block **prev;
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698 UnionFind *uf;
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699
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700 // Given a block, find its encompassing Trace
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701 Trace * trace(Block *b) {
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702 return traces[uf->Find_compress(b->_pre_order)];
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703 }
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704 public:
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705 PhaseBlockLayout(PhaseCFG &cfg);
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706
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707 void find_edges();
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708 void grow_traces();
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709 void merge_traces(bool loose_connections);
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710 void reorder_traces(int count);
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711 void union_traces(Trace* from, Trace* to);
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712 };