annotate src/share/vm/memory/resourceArea.hpp @ 7180:f34d701e952e

8003935: Simplify the needed includes for using Thread::current() Reviewed-by: dholmes, rbackman, coleenp
author stefank
date Tue, 27 Nov 2012 14:20:21 +0100
parents 716c64bda5ba
children dbc0b5dc08f5
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1 /*
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2 * Copyright (c) 1997, 2012, Oracle and/or its affiliates. All rights reserved.
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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4 *
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5 * This code is free software; you can redistribute it and/or modify it
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6 * under the terms of the GNU General Public License version 2 only, as
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7 * published by the Free Software Foundation.
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8 *
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9 * This code is distributed in the hope that it will be useful, but WITHOUT
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10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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12 * version 2 for more details (a copy is included in the LICENSE file that
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13 * accompanied this code).
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14 *
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15 * You should have received a copy of the GNU General Public License version
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16 * 2 along with this work; if not, write to the Free Software Foundation,
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17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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18 *
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19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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20 * or visit www.oracle.com if you need additional information or have any
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21 * questions.
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22 *
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23 */
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24
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25 #ifndef SHARE_VM_MEMORY_RESOURCEAREA_HPP
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26 #define SHARE_VM_MEMORY_RESOURCEAREA_HPP
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27
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28 #include "memory/allocation.hpp"
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29 #include "runtime/thread.inline.hpp"
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30
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31 // The resource area holds temporary data structures in the VM.
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32 // The actual allocation areas are thread local. Typical usage:
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33 //
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34 // ...
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35 // {
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36 // ResourceMark rm;
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37 // int foo[] = NEW_RESOURCE_ARRAY(int, 64);
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38 // ...
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39 // }
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40 // ...
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41
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42 //------------------------------ResourceArea-----------------------------------
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43 // A ResourceArea is an Arena that supports safe usage of ResourceMark.
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44 class ResourceArea: public Arena {
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45 friend class ResourceMark;
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46 friend class DeoptResourceMark;
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47 friend class VMStructs;
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48 debug_only(int _nesting;) // current # of nested ResourceMarks
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49 debug_only(static int _warned;) // to suppress multiple warnings
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50
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51 public:
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52 ResourceArea() {
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53 debug_only(_nesting = 0;)
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54 }
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55
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56 ResourceArea(size_t init_size) : Arena(init_size) {
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57 debug_only(_nesting = 0;);
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58 }
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59
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60 char* allocate_bytes(size_t size, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
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61 #ifdef ASSERT
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62 if (_nesting < 1 && !_warned++)
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63 fatal("memory leak: allocating without ResourceMark");
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64 if (UseMallocOnly) {
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65 // use malloc, but save pointer in res. area for later freeing
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66 char** save = (char**)internal_malloc_4(sizeof(char*));
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67 return (*save = (char*)os::malloc(size, mtThread));
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68 }
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69 #endif
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70 return (char*)Amalloc(size, alloc_failmode);
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71 }
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72
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73 debug_only(int nesting() const { return _nesting; });
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74 };
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75
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76
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77 //------------------------------ResourceMark-----------------------------------
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78 // A resource mark releases all resources allocated after it was constructed
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79 // when the destructor is called. Typically used as a local variable.
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80 class ResourceMark: public StackObj {
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81 protected:
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82 ResourceArea *_area; // Resource area to stack allocate
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83 Chunk *_chunk; // saved arena chunk
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84 char *_hwm, *_max;
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85 size_t _size_in_bytes;
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86
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87 void initialize(Thread *thread) {
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88 _area = thread->resource_area();
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89 _chunk = _area->_chunk;
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90 _hwm = _area->_hwm;
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91 _max= _area->_max;
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92 _size_in_bytes = _area->size_in_bytes();
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93 debug_only(_area->_nesting++;)
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94 assert( _area->_nesting > 0, "must stack allocate RMs" );
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95 }
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96 public:
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97
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98 #ifndef ASSERT
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99 ResourceMark(Thread *thread) {
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100 assert(thread == Thread::current(), "not the current thread");
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101 initialize(thread);
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102 }
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103 #else
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104 ResourceMark(Thread *thread);
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105 #endif // ASSERT
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106
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107 ResourceMark() { initialize(Thread::current()); }
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108
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109 ResourceMark( ResourceArea *r ) :
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110 _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
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111 _size_in_bytes = r->_size_in_bytes;
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112 debug_only(_area->_nesting++;)
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113 assert( _area->_nesting > 0, "must stack allocate RMs" );
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114 }
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115
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116 void reset_to_mark() {
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117 if (UseMallocOnly) free_malloced_objects();
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118
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119 if( _chunk->next() ) { // Delete later chunks
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120 // reset arena size before delete chunks. Otherwise, the total
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121 // arena size could exceed total chunk size
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122 assert(_area->size_in_bytes() > size_in_bytes(), "Sanity check");
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123 _area->set_size_in_bytes(size_in_bytes());
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124 _chunk->next_chop();
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125 } else {
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126 assert(_area->size_in_bytes() == size_in_bytes(), "Sanity check");
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127 }
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128 _area->_chunk = _chunk; // Roll back arena to saved chunk
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129 _area->_hwm = _hwm;
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130 _area->_max = _max;
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131
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132 // clear out this chunk (to detect allocation bugs)
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133 if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
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134 }
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135
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136 ~ResourceMark() {
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137 assert( _area->_nesting > 0, "must stack allocate RMs" );
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138 debug_only(_area->_nesting--;)
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139 reset_to_mark();
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140 }
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141
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143 private:
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144 void free_malloced_objects() PRODUCT_RETURN;
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145 size_t size_in_bytes() { return _size_in_bytes; }
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146 };
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147
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148 //------------------------------DeoptResourceMark-----------------------------------
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149 // A deopt resource mark releases all resources allocated after it was constructed
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150 // when the destructor is called. Typically used as a local variable. It differs
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151 // from a typical resource more in that it is C-Heap allocated so that deoptimization
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152 // can use data structures that are arena based but are not amenable to vanilla
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153 // ResourceMarks because deoptimization can not use a stack allocated mark. During
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154 // deoptimization we go thru the following steps:
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155 //
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156 // 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info
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157 // 1: create the vframeArray (contains pointers to Resource allocated structures)
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158 // This allocates the DeoptResourceMark.
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159 // 2: return to assembly stub and remove stub frame and deoptee frame and create
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160 // the new skeletal frames.
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161 // 3: push new stub frame and call unpack_frames
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162 // 4: retrieve information from the vframeArray to populate the skeletal frames
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163 // 5: release the DeoptResourceMark
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164 // 6: return to stub and eventually to interpreter
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165 //
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166 // With old style eager deoptimization the vframeArray was created by the vmThread there
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167 // was no way for the vframeArray to contain resource allocated objects and so
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168 // a complex set of data structures to simulate an array of vframes in CHeap memory
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169 // was used. With new style lazy deoptimization the vframeArray is created in the
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170 // the thread that will use it and we can use a much simpler scheme for the vframeArray
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171 // leveraging existing data structures if we simply create a way to manage this one
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172 // special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj
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173 // then existing ResourceMarks would work fine since no one use new to allocate them
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174 // and they would be stack allocated. This leaves open the possibilty of accidental
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175 // misuse so we simple duplicate the ResourceMark functionality here.
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176
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177 class DeoptResourceMark: public CHeapObj<mtInternal> {
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178 protected:
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179 ResourceArea *_area; // Resource area to stack allocate
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180 Chunk *_chunk; // saved arena chunk
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181 char *_hwm, *_max;
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182 size_t _size_in_bytes;
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183
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184 void initialize(Thread *thread) {
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185 _area = thread->resource_area();
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186 _chunk = _area->_chunk;
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187 _hwm = _area->_hwm;
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188 _max= _area->_max;
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189 _size_in_bytes = _area->size_in_bytes();
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190 debug_only(_area->_nesting++;)
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191 assert( _area->_nesting > 0, "must stack allocate RMs" );
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192 }
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193
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194 public:
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195
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196 #ifndef ASSERT
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197 DeoptResourceMark(Thread *thread) {
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198 assert(thread == Thread::current(), "not the current thread");
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199 initialize(thread);
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200 }
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201 #else
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202 DeoptResourceMark(Thread *thread);
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203 #endif // ASSERT
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204
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205 DeoptResourceMark() { initialize(Thread::current()); }
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206
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207 DeoptResourceMark( ResourceArea *r ) :
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208 _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
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209 _size_in_bytes = _area->size_in_bytes();
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210 debug_only(_area->_nesting++;)
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211 assert( _area->_nesting > 0, "must stack allocate RMs" );
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212 }
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213
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214 void reset_to_mark() {
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215 if (UseMallocOnly) free_malloced_objects();
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216
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217 if( _chunk->next() ) { // Delete later chunks
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218 // reset arena size before delete chunks. Otherwise, the total
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219 // arena size could exceed total chunk size
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220 assert(_area->size_in_bytes() > size_in_bytes(), "Sanity check");
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221 _area->set_size_in_bytes(size_in_bytes());
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222 _chunk->next_chop();
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223 } else {
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224 assert(_area->size_in_bytes() == size_in_bytes(), "Sanity check");
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225 }
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226 _area->_chunk = _chunk; // Roll back arena to saved chunk
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227 _area->_hwm = _hwm;
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228 _area->_max = _max;
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229
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230 // clear out this chunk (to detect allocation bugs)
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231 if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
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232 }
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233
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234 ~DeoptResourceMark() {
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235 assert( _area->_nesting > 0, "must stack allocate RMs" );
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236 debug_only(_area->_nesting--;)
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237 reset_to_mark();
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238 }
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239
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240
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241 private:
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242 void free_malloced_objects() PRODUCT_RETURN;
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243 size_t size_in_bytes() { return _size_in_bytes; };
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244 };
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245
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246 #endif // SHARE_VM_MEMORY_RESOURCEAREA_HPP